Player Matchup

Izanami
Izanami
Blurry97
Izanami
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 51L
1,258 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Eithalion
Morgan Le Fay
Level 49
God Stats
1W - 2L
1,404 SR
Queue Stats
5W - 5L
1,440 Elo+
Party 1
Cliodhna
Cliodhna
Livid_CupOCoffee
Cliodhna
Level 28
God Stats
1W - 2L
1,501 SR
Queue Stats
4W - 5L
1,403 Elo+
Party 1
Hel
Hel
SuccubusNirriti
Hel
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,095 Elo+
Solo
Lancelot
Lancelot
eye slte
Lancelot
Level 57
God Stats
1W - 5L
1,290 SR
Queue Stats
80W - 107L
1,287 Elo+
Party 2
Team Averages
Level 44
1,439 SR
1,297 Elo+

VS

Team Averages
Level 52
1,572 SR
1,361 Elo+
Jing Wei
Jing Wei
EoghanC
Jing Wei
Level 32
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 17L
1,266 Elo+
Solo
Loki
Loki
Loki Support688
Loki
Level 46
God Stats
9W - 8L
1,577 SR
Queue Stats
80W - 110L
1,352 Elo+
Solo
Fenrir
Fenrir
Ripley_59
Fenrir
Level 86
God Stats
12W - 7L
1,519 SR
Queue Stats
157W - 134L
1,443 Elo+
Solo
The Morrigan
The Morrigan
littleguy-billie
The Morrigan
Level 47
God Stats
2W - 0L
1,500 SR
Queue Stats
66W - 66L
1,376 Elo+
Solo
Jormungandr
Jormungandr
xXGuga19Xx
Jormungandr
Level 47
God Stats
3W - 2L
1,765 SR
Queue Stats
143W - 169L
1,367 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Blurry97
Izanami
13
0 / 3 / 0
7,898
416
4,567
16,210
5,070
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Morgan Le Fay
Eithalion
Morgan Le Fay
15
3 / 8 / 1
9,842
518
10,792
15,364
5,641
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
3 / 7 / 3
9,198
484
8,412
15,439
5,537
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
0 / 6 / 0
6,992
368
3,379
12,179
5,300
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Lancelot
eye slte
Lancelot
15
1 / 4 / 1
9,472
499
8,886
17,675
10,014
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
EoghanC
Jing Wei
17
2 / 0 / 5
10,280
541
6,272
11,420
4,613
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

17
14 / 1 / 5
10,949
576
21,363
14,127
5,671
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fenrir
Ripley_59
Fenrir
16
6 / 1 / 9
10,512
553
14,147
15,530
7,394
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Morrigan
littleguy-billie
The Morrigan
17
2 / 4 / 4
10,109
532
4,308
10,501
4,350
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jormungandr
xXGuga19Xx
Jormungandr
16
4 / 1 / 4
10,797
568
13,072
15,122
14,778
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
55
7
Kills
28
28
Deaths
7
5
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Izanami
Blurry97
Izanami
0
3
0
0
L
Morgan Le Fay
Eithalion
Morgan Le Fay
3
8
1
0.44
W
Jing Wei
EoghanC
Jing Wei
2
0
5
4.5
L
3
7
3
0.64
W
14
1
5
16.5
W
Fenrir
Ripley_59
Fenrir
6
1
9
10.5
L
0
6
0
0
L
Lancelot
eye slte
Lancelot
1
4
1
0.38
W
The Morrigan
littleguy-billie
The Morrigan
2
4
4
1
W
Jormungandr
xXGuga19Xx
Jormungandr
4
1
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,036
Damage
59,162
76,867
Taken
66,700
31,562
Mitigated
36,806
21,125
Healing
17,689
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
Blurry97
Izanami
4,567
3,016
0
3,442
16,210
5,070
0
383
15,827
0
66,333
L
Morgan Le Fay
Eithalion
Morgan Le Fay
10,792
1,041
0
2,288
15,364
5,641
0
2,861
12,503
59,756
0
W
Jing Wei
EoghanC
Jing Wei
6,272
5,671
0
7,569
11,420
4,613
2,334
1,874
9,546
0
74,217
L
8,412
2,012
0
1,869
15,439
5,537
0
1,568
13,871
0
53,472
W
21,363
7,381
0
2,291
14,127
5,671
0
4,615
9,512
0
79,934
W
Fenrir
Ripley_59
Fenrir
14,147
5,060
0
3,722
15,530
7,394
99
3,130
12,400
0
85,995
L
3,379
417
4,540
4,781
12,179
5,300
0
0
12,179
29,198
91
L
Lancelot
eye slte
Lancelot
8,886
2,471
0
4,205
17,675
10,014
234
11,603
6,072
0
70,067
W
The Morrigan
littleguy-billie
The Morrigan
4,308
320
0
837
10,501
4,350
0
3,610
6,844
69,810
965
W
Jormungandr
xXGuga19Xx
Jormungandr
13,072
6,894
0
3,270
15,122
14,778
200
968
14,154
80,591
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,402
Gold Earned
52,647
487
Minions Killed
596
0
Camps Cleared
0
1,767,059
Distance Traveled
1,833,173
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
7,898
416
110
6
0
361,636
3
L
Morgan Le Fay
9,842
518
103
5
0
344,169
1
W
Jing Wei
10,280
541
130
7
0
339,307
0
L
Cliodhna
9,198
484
83
4
0
350,746
0
W
Loki
10,949
576
97
5
0
387,994
2
W
Fenrir
10,512
553
119
6
0
391,186
3
L
Hel
6,992
368
53
3
0
317,230
6
L
Lancelot
9,472
499
138
7
0
393,278
1
W
The Morrigan
10,109
532
126
7
0
373,810
3
W
Jormungandr
10,797
568
124
7
0
340,876
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role