Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Khepri
Khepri
Cleydoh
Khepri
Level 107
God Stats
9W - 4L
1,813 SR
Queue Stats
22W - 11L
1,618 Elo+
Solo
Team Averages
Level 130
1,604 SR
1,539 Elo+

VS

Team Averages
Level 69
1,457 SR
1,272 Elo+
Tyr
Tyr
AvastV2
Tyr
Level 126
God Stats
36W - 67L
1,405 SR
Queue Stats
207W - 372L
1,259 Elo+
Party 1
Anubis
Anubis
DestroyerB-27
Anubis
Level 20
God Stats
4W - 4L
1,541 SR
Queue Stats
26W - 45L
1,267 Elo+
Party 1
Khepri
Khepri
painkiller0509
Khepri
Level 61
God Stats
36W - 54L
1,425 SR
Queue Stats
161W - 262L
1,292 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
14
10 / 0 / 6
9,359
936
13,627
8,052
3,726
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Morgan Le Fay
 
Morgan Le Fay
14
4 / 0 / 11
8,440
844
13,318
5,518
2,598
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Khepri
Cleydoh
Khepri
14
2 / 1 / 14
8,807
881
4,349
13,563
9,585
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
11
0 / 2 / 1
6,523
652
8,537
11,456
9,026
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

10
1 / 8 / 0
6,625
663
3,842
12,523
5,801
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

9
0 / 6 / 0
6,555
656
2,944
13,191
10,383
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
2
16
Kills
1
1
Deaths
16
31
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
 
Hun Batz
10
0
6
13
W
Morgan Le Fay
 
Morgan Le Fay
4
0
11
9.5
L
Tyr
0
2
1
0.25
W
Khepri
Cleydoh
Khepri
2
1
14
9
L
1
8
0
0.13
L
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,294
Damage
15,323
27,133
Taken
37,170
15,909
Mitigated
25,210
6,753
Healing
7,446
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
 
Hun Batz
13,627
4,150
0
500
8,052
3,726
0
3,107
4,675
0
37,576
W
Morgan Le Fay
 
Morgan Le Fay
13,318
1,529
204
1,214
5,518
2,598
506
1,847
3,455
30,443
0
L
Tyr
8,537
1,219
0
4,594
11,456
9,026
0
5,458
5,998
0
17,482
W
Khepri
Cleydoh
Khepri
4,349
463
442
4,393
13,563
9,585
316
1,863
11,493
20,819
0
L
3,842
415
0
1,766
12,523
5,801
0
6,101
6,422
14,409
0
L
2,944
364
0
1,086
13,191
10,383
0
6,141
7,050
11,550
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,606
Gold Earned
19,703
111
Minions Killed
64
0
Camps Cleared
0
617,076
Distance Traveled
540,073
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
9,359
936
58
6
0
218,318
3
W
Morgan Le Fay
8,440
844
37
4
0
200,902
0
L
Tyr
6,523
652
27
3
0
224,501
1
W
Khepri
8,807
881
16
2
0
197,856
2
L
Anubis
6,625
663
22
2
0
135,366
0
L
Khepri
6,555
656
15
2
0
180,206
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role