Player Matchup

Charybdis
Charybdis
A Deadly Use
Charybdis
Level 146
God Stats
13W - 23L
1,408 SR
Queue Stats
454W - 370L
1,550 Elo+
Party 1
Sylvanus
Sylvanus
SinsWeBear
Sylvanus
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 37L
1,349 Elo+
Party 1
Baba Yaga
Baba Yaga
Weazzzzzel
Baba Yaga
Level 158
God Stats
0W - 1L
1,519 SR
Queue Stats
38W - 46L
1,534 Elo+
Solo
Team Averages
Level 123
1,475 SR
1,478 Elo+

VS

Team Averages
Level 148
1,656 SR
1,565 Elo+
Ullr
Ullr
 
Ullr
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
JAFP
Baron Samedi
Level 159
God Stats
3W - 0L
1,689 SR
Queue Stats
31W - 30L
1,545 Elo+
Party 2
Xing Tian
Xing Tian
Paleuz
Xing Tian
Level 160
God Stats
2W - 0L
1,778 SR
Queue Stats
35W - 31L
1,649 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
A Deadly Use
Charybdis
19
5 / 4 / 6
12,784
799
10,410
16,290
8,396
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sylvanus
SinsWeBear
Sylvanus
15
2 / 6 / 4
11,009
688
7,706
19,676
11,017
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Baba Yaga
Weazzzzzel
Baba Yaga
17
7 / 4 / 5
12,091
756
19,910
16,109
8,195
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
19
10 / 3 / 1
12,925
808
16,309
17,958
8,153
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Baron Samedi
JAFP
Baron Samedi
16
1 / 6 / 7
10,822
676
13,520
16,332
7,833
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Xing Tian
Paleuz
Xing Tian
17
3 / 5 / 7
12,352
772
12,841
20,031
23,978
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
29
14
Kills
14
14
Deaths
14
15
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Ullr
 
Ullr
10
3
1
3.5
L
Charybdis
A Deadly Use
Charybdis
5
4
6
2
W
Baron Samedi
JAFP
Baron Samedi
1
6
7
0.75
W
Xing Tian
Paleuz
Xing Tian
3
5
7
1.3
L
Sylvanus
SinsWeBear
Sylvanus
2
6
4
0.67
L
Baba Yaga
Weazzzzzel
Baba Yaga
7
4
5
2.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,026
Damage
42,670
52,075
Taken
54,321
27,608
Mitigated
39,964
14,944
Healing
10,736
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ullr
 
Ullr
16,309
7,520
0
2,664
17,958
8,153
3,232
9,663
8,295
0
68,948
L
Charybdis
A Deadly Use
Charybdis
10,410
6,272
0
1,962
16,290
8,396
502
7,245
8,749
0
54,078
W
Baron Samedi
JAFP
Baron Samedi
13,520
350
893
3,814
16,332
7,833
464
10,125
6,207
48,661
0
W
Xing Tian
Paleuz
Xing Tian
12,841
489
0
3,365
20,031
23,978
150
7,382
12,649
23,705
0
L
Sylvanus
SinsWeBear
Sylvanus
7,706
2,600
4,337
5,807
19,676
11,017
1,335
9,465
9,875
20,916
6,103
L
Baba Yaga
Weazzzzzel
Baba Yaga
19,910
1,188
0
2,838
16,109
8,195
1,326
8,714
7,027
57,865
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,884
Gold Earned
36,099
194
Minions Killed
173
0
Camps Cleared
0
758,978
Distance Traveled
869,069
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
12,925
808
92
6
0
284,622
1
L
Charybdis
12,784
799
84
5
0
244,020
0
W
Baron Samedi
10,822
676
73
5
0
265,227
4
W
Xing Tian
12,352
772
8
1
0
319,220
1
L
Sylvanus
11,009
688
31
2
0
237,409
0
L
Baba Yaga
12,091
756
79
5
0
277,549
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role