Player Matchup

Geb
Geb
Platinum II
Crypt1cDrag0n
Geb
Platinum II
Level 160
God Stats
2W - 1L
1,885 SR
Queue Stats
155W - 137L
1,945 MMR
Party 2
Hun Batz
Hun Batz
Diamond V
DrLoveFuzz
Hun Batz
Diamond V
Level 157
God Stats
1W - 3L
1,565 SR
Queue Stats
151W - 131L
2,037 MMR
Party 2
Achilles
Achilles
Platinum II
Ferny_the_chief
Achilles
Platinum II
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 26L
1,990 MMR
Party 1
Charybdis
Charybdis
Platinum I
xExotiic_Killer1
Charybdis
Platinum I
Level 104
God Stats
7W - 4L
1,675 SR
Queue Stats
92W - 93L
2,006 MMR
Party 1
Ullr
Ullr
Diamond IV
zCryptic5910
Ullr
Diamond IV
Level 160
God Stats
4W - 9L
1,546 SR
Queue Stats
234W - 208L
2,124 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 142
1,634 SR
2,020 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 142
1,549 SR
2,343 MMR
Sun Wukong
Sun Wukong
Gold II
Cloud Banks
Sun Wukong
Gold II
Level 160
God Stats
131W - 95L
1,647 SR
Queue Stats
900W - 896L
1,692 MMR
Solo
Bacchus
Bacchus
Platinum I
Heer_17
Bacchus
Platinum I
Level 123
God Stats
2W - 2L
1,540 SR
Queue Stats
158W - 161L
2,001 MMR
Solo
Ao Kuang
Ao Kuang
Masters
SàintLaurentDòn
Ao Kuang
Masters
Level 160
God Stats
3W - 5L
1,651 SR
Queue Stats
160W - 93L
3,068 MMR
Party 3
Sol
Sol
Gold I
mb2rea1
Sol
Gold I
Level 146
God Stats
2W - 4L
1,344 SR
Queue Stats
277W - 287L
1,619 MMR
Solo
Izanami
Izanami
Masters
rikа
Izanami
Masters
Level 120
God Stats
3W - 2L
1,561 SR
Queue Stats
113W - 54L
3,335 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 6 / 11
10,773
449
9,063
27,216
29,722
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hun Batz
DrLoveFuzz
Hun Batz
20
6 / 5 / 2
12,812
534
13,862
20,946
9,888
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Achilles
17
3 / 5 / 2
12,056
502
14,059
30,465
41,740
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Charybdis
18
0 / 7 / 8
11,346
473
10,125
21,136
8,225
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

20
3 / 3 / 5
13,216
551
9,712
19,747
10,280
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bans
Ne ZhaIshtarThorSusano

VS

Bans
HadesCernunnosDanzaburouAtlas
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Cloud Banks
Sun Wukong
20
1 / 1 / 10
13,794
575
16,360
24,703
24,123
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bacchus
Heer_17
Bacchus
17
1 / 4 / 14
12,487
520
10,968
20,064
27,862
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

20
10 / 4 / 2
13,915
580
18,660
27,883
13,299
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sol
19
2 / 1 / 8
13,286
554
14,088
13,748
5,571
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Izanami
rikа
Izanami
20
12 / 3 / 4
16,427
684
31,312
24,483
11,567
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
64
13
Kills
26
26
Deaths
13
28
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
Cloud Banks
Sun Wukong
1
1
10
6
L
1
6
11
1.08
L
Hun Batz
DrLoveFuzz
Hun Batz
6
5
2
1.4
L
Achilles
3
5
2
0.8
W
Bacchus
Heer_17
Bacchus
1
4
14
2
W
10
4
2
2.75
W
Sol
2
1
8
6
W
Izanami
rikа
Izanami
12
3
4
4.67
L
Charybdis
0
7
8
0.57
L
3
3
5
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,821
Damage
91,388
119,510
Taken
110,881
99,855
Mitigated
82,422
17,794
Healing
52,757
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
Cloud Banks
Sun Wukong
16,360
5,792
0
14,044
24,703
24,123
2,404
2,054
22,649
0
108,237
L
9,063
1,041
0
2,947
27,216
29,722
28
12,414
14,802
35,359
0
L
Hun Batz
DrLoveFuzz
Hun Batz
13,862
3,317
0
918
20,946
9,888
1,497
8,441
12,505
0
118,926
L
Achilles
14,059
3,229
0
4,658
30,465
41,740
80
7,519
22,946
147
75,796
W
Bacchus
Heer_17
Bacchus
10,968
1,173
0
5,510
20,064
27,862
77
2,761
17,303
32,139
728
W
18,660
4,354
0
10,790
27,883
13,299
0
2,900
24,983
129,382
0
W
Sol
14,088
4,890
0
7,272
13,748
5,571
5,446
1,975
11,773
106,364
0
W
Izanami
rikа
Izanami
31,312
21,011
0
15,141
24,483
11,567
10,569
3,229
21,254
0
200,794
L
Charybdis
10,125
4,968
0
7,633
21,136
8,225
3,110
5,047
16,089
0
103,398
L
9,712
3,046
0
1,638
19,747
10,280
2,365
10,095
9,652
42
102,095

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,203
Gold Earned
69,909
687
Minions Killed
738
0
Camps Cleared
0
2,146,692
Distance Traveled
2,312,258
21
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
13,794
575
165
7
0
487,497
0
L
Geb
10,773
449
38
2
0
443,094
0
L
Hun Batz
12,812
534
173
7
0
470,415
8
L
Achilles
12,056
502
130
5
0
413,719
4
W
Bacchus
12,487
520
38
2
0
476,201
5
W
Ao Kuang
13,915
580
142
6
0
484,288
5
W
Sol
13,286
554
155
6
0
446,761
1
W
Izanami
16,427
684
238
10
0
417,511
3
L
Charybdis
11,346
473
164
7
0
388,960
6
L
Ullr
13,216
551
182
8
0
430,504
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role