Player Matchup

Ne Zha
Ne Zha
 
Ne Zha
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fafnir
Fafnir
HoPe Killz
Fafnir
Level 147
God Stats
6W - 5L
1,472 SR
Queue Stats
163W - 153L
1,463 Elo+
Solo
Hachiman
Hachiman
InfamousFrost
Hachiman
Level 64
God Stats
0W - 1L
1,276 SR
Queue Stats
18W - 32L
1,245 Elo+
Party 1
Hercules
Hercules
LordOfRed97
Hercules
Level 115
God Stats
14W - 15L
1,590 SR
Queue Stats
332W - 386L
1,421 Elo+
Solo
Merlin
Merlin
Nemo832
Merlin
Level 160
God Stats
2W - 5L
1,406 SR
Queue Stats
358W - 330L
1,499 Elo+
Solo
Team Averages
Level 106
1,449 SR
1,426 Elo+

VS

Team Averages
Level 100
1,523 SR
1,375 Elo+
Thanatos
Thanatos
AllieMLanter
Thanatos
Level 77
God Stats
6W - 6L
1,437 SR
Queue Stats
102W - 117L
1,406 Elo+
Solo
Hun Batz
Hun Batz
G-INNUNGAGAP
Hun Batz
Level 127
God Stats
16W - 10L
1,608 SR
Queue Stats
228W - 310L
1,345 Elo+
Party 2
Erlang Shen
Erlang Shen
Montoya2344
Erlang Shen
Level 135
God Stats
1W - 0L
1,500 SR
Queue Stats
348W - 342L
1,437 Elo+
Solo
Nu Wa
Nu Wa
PIGGY9094
Nu Wa
Level 155
God Stats
80W - 63L
1,573 SR
Queue Stats
178W - 162L
1,440 Elo+
Solo
Sun Wukong
Sun Wukong
Paidd_Ash
Sun Wukong
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 12L
1,249 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
10
3 / 3 / 2
6,676
477
4,479
10,921
3,917
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fafnir
HoPe Killz
Fafnir
11
0 / 1 / 5
7,110
508
3,629
10,117
10,075
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hachiman
InfamousFrost
Hachiman
10
3 / 1 / 2
6,026
430
4,685
6,243
1,573
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hercules
LordOfRed97
Hercules
11
0 / 2 / 1
6,564
469
8,166
13,284
8,943
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Merlin
Nemo832
Merlin
13
0 / 1 / 1
6,976
498
3,192
6,753
2,299
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
AllieMLanter
Thanatos
12
4 / 1 / 1
7,494
535
3,614
10,626
4,900
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Hun Batz
G-INNUNGAGAP
Hun Batz
11
3 / 3 / 3
7,021
502
6,713
12,967
4,892
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Erlang Shen
Montoya2344
Erlang Shen
14
0 / 0 / 3
8,292
592
9,268
15,467
13,558
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Nu Wa
PIGGY9094
Nu Wa
14
1 / 0 / 0
7,654
547
5,213
5,884
2,362
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Sun Wukong
Paidd_Ash
Sun Wukong
11
0 / 2 / 3
6,926
495
5,533
10,249
5,674
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
18
6
Kills
8
8
Deaths
6
11
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
 
Ne Zha
3
3
2
1.33
W
Thanatos
AllieMLanter
Thanatos
4
1
1
4.5
W
Hun Batz
G-INNUNGAGAP
Hun Batz
3
3
3
1.5
L
Fafnir
HoPe Killz
Fafnir
0
1
5
2.5
L
Hachiman
InfamousFrost
Hachiman
3
1
2
4
L
Hercules
LordOfRed97
Hercules
0
2
1
0.25
W
Erlang Shen
Montoya2344
Erlang Shen
0
0
3
1.5
L
Merlin
Nemo832
Merlin
0
1
1
0.5
W
Nu Wa
PIGGY9094
Nu Wa
1
0
0
1
W
Sun Wukong
Paidd_Ash
Sun Wukong
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,151
Damage
30,341
47,318
Taken
55,193
26,807
Mitigated
31,386
16,657
Healing
30,089
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
 
Ne Zha
4,479
2,797
0
2,416
10,921
3,917
0
469
10,452
0
39,001
W
Thanatos
AllieMLanter
Thanatos
3,614
894
0
9,347
10,626
4,900
0
327
10,299
0
50,575
W
Hun Batz
G-INNUNGAGAP
Hun Batz
6,713
2,573
151
2,831
12,967
4,892
0
1,408
11,559
0
45,462
L
Fafnir
HoPe Killz
Fafnir
3,629
662
0
3,486
10,117
10,075
0
182
9,935
16,336
13,161
L
Hachiman
InfamousFrost
Hachiman
4,685
3,253
0
4,373
6,243
1,573
0
239
6,004
0
30,461
L
Hercules
LordOfRed97
Hercules
8,166
4,086
0
4,784
13,284
8,943
0
188
13,096
0
45,095
W
Erlang Shen
Montoya2344
Erlang Shen
9,268
5,997
0
11,725
15,467
13,558
1,896
0
15,467
0
61,072
L
Merlin
Nemo832
Merlin
3,192
171
0
1,598
6,753
2,299
0
4,135
2,618
72,483
0
W
Nu Wa
PIGGY9094
Nu Wa
5,213
3,118
152
3,122
5,884
2,362
790
2,529
3,355
69,868
0
W
Sun Wukong
Paidd_Ash
Sun Wukong
5,533
1,080
20
2,741
10,249
5,674
0
1,836
8,413
0
44,714

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,352
Gold Earned
37,387
360
Minions Killed
439
0
Camps Cleared
0
1,233,459
Distance Traveled
1,335,848
13
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
6,676
477
71
5
0
271,945
4
W
Thanatos
7,494
535
74
5
0
280,436
2
W
Hun Batz
7,021
502
58
4
0
250,767
3
L
Fafnir
7,110
508
43
3
0
244,261
2
L
Hachiman
6,026
430
48
3
0
223,476
4
L
Hercules
6,564
469
81
6
0
245,773
0
W
Erlang Shen
8,292
592
113
8
0
265,393
1
L
Merlin
6,976
498
117
8
0
248,004
3
W
Nu Wa
7,654
547
110
8
0
276,375
5
W
Sun Wukong
6,926
495
84
6
0
262,877
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role