Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ganesha
Ganesha
Finecky
Ganesha
Level 160
God Stats
380W - 243L
1,574 SR
Queue Stats
1,597W - 1,002L
1,569 Elo+
Party 1
Scylla
Scylla
cptbigman5802
Scylla
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 10L
1,657 Elo+
Party 1
Team Averages
Level 107
1,525 SR
1,575 Elo+

VS

Team Averages
Level 100
1,457 SR
1,489 Elo+
Izanami
Izanami
El_Fantasma_359
Izanami
Level 69
God Stats
1W - 3L
1,421 SR
Queue Stats
30W - 31L
1,479 Elo+
Party 2
Persephone
Persephone
SrDragon-Uv-
Persephone
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 33L
1,381 Elo+
Party 2
King Arthur
King Arthur
chvrlesjacK_
King Arthur
Level 128
God Stats
0W - 1L
1,451 SR
Queue Stats
25W - 23L
1,608 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
16
10 / 0 / 8
11,762
905
17,619
12,572
6,914
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ganesha
Finecky
Ganesha
13
0 / 2 / 16
9,675
744
5,208
12,466
11,780
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

15
8 / 0 / 8
10,280
791
11,604
5,697
2,315
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 4 / 1
8,311
639
6,036
12,190
4,283
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Persephone
SrDragon-Uv-
Persephone
12
0 / 7 / 1
8,131
625
5,191
9,339
3,210
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
chvrlesjacK_
King Arthur
12
2 / 7 / 0
7,904
608
7,175
17,827
13,927
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
4
18
Kills
2
2
Deaths
18
32
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
10
0
8
14
L
0
4
1
0.13
W
Ganesha
Finecky
Ganesha
0
2
16
4
L
Persephone
SrDragon-Uv-
Persephone
0
7
1
0.07
L
King Arthur
chvrlesjacK_
King Arthur
2
7
0
0.29
W
8
0
8
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,431
Damage
18,402
30,735
Taken
39,356
21,009
Mitigated
21,420
9,687
Healing
3,625
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
17,619
9,469
0
5,591
12,572
6,914
1,897
1,534
11,038
0
58,368
L
6,036
4,178
0
2,381
12,190
4,283
0
5,637
6,553
0
31,362
W
Ganesha
Finecky
Ganesha
5,208
513
0
2,950
12,466
11,780
316
2,561
9,905
20,788
0
L
Persephone
SrDragon-Uv-
Persephone
5,191
701
0
744
9,339
3,210
0
4,963
4,369
34,330
0
L
King Arthur
chvrlesjacK_
King Arthur
7,175
1,703
0
500
17,827
13,927
0
6,298
11,529
0
29,198
W
11,604
2,512
0
1,146
5,697
2,315
253
1,162
4,535
36,843
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,717
Gold Earned
24,346
149
Minions Killed
152
0
Camps Cleared
0
681,469
Distance Traveled
656,145
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
11,762
905
75
6
0
231,348
3
L
Izanami
8,311
639
77
6
0
224,816
2
W
Ganesha
9,675
744
7
1
0
214,064
3
L
Persephone
8,131
625
48
4
0
220,966
5
L
King Arthur
7,904
608
27
2
0
210,363
1
W
Scylla
10,280
791
67
5
0
236,057
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role