Player Matchup

Vamana
Vamana
Agent_Adi
Vamana
Level 124
God Stats
9W - 4L
1,655 SR
Queue Stats
180W - 153L
1,510 Elo+
Solo
Chaac
Chaac
Mister_Cobra_62
Chaac
Level 38
God Stats
2W - 11L
1,153 SR
Queue Stats
69W - 112L
1,243 Elo+
Party 1
Rama
Rama
Spectre_Edwin
Rama
Level 79
God Stats
0W - 1L
1,500 SR
Queue Stats
68W - 64L
1,471 Elo+
Solo
Janus
Janus
Trafalgar_D_Kory
Janus
Level 88
God Stats
10W - 18L
1,414 SR
Queue Stats
274W - 269L
1,536 Elo+
Solo
Anubis
Anubis
dauphin-luisant
Anubis
Level 46
God Stats
2W - 11L
1,095 SR
Queue Stats
71W - 118L
1,248 Elo+
Party 1
Team Averages
Level 75
1,364 SR
1,401 Elo+

VS

Team Averages
Level 74
1,517 SR
1,453 Elo+
Athena
Athena
AlphaKSS
Athena
Level 109
God Stats
7W - 10L
1,297 SR
Queue Stats
236W - 191L
1,509 Elo+
Party 2
Hades
Hades
DoFlaminGo_OW
Hades
Level 60
God Stats
18W - 8L
1,686 SR
Queue Stats
199W - 195L
1,534 Elo+
Party 2
Pele
Pele
Dovateus
Pele
Level 108
God Stats
9W - 4L
1,637 SR
Queue Stats
284W - 276L
1,519 Elo+
Party 2
Neith
Neith
GripPOL
Neith
Level 46
God Stats
6W - 5L
1,466 SR
Queue Stats
43W - 68L
1,338 Elo+
Solo
Awilix
Awilix
slinger ki11er
Awilix
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
68W - 101L
1,366 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
Agent_Adi
Vamana
15
4 / 2 / 1
8,913
594
10,789
16,077
8,604
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

11
0 / 8 / 1
6,806
454
6,302
15,110
8,359
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

11
0 / 2 / 3
6,716
448
4,419
10,116
3,754
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

11
3 / 1 / 1
6,810
454
9,241
4,628
1,679
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

13
0 / 3 / 0
7,459
497
3,612
9,635
5,392
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
AlphaKSS
Athena
11
0 / 0 / 3
7,202
480
6,256
15,726
11,560
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

15
5 / 0 / 1
8,709
581
8,003
9,809
6,503
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

Pele
14
9 / 1 / 0
9,536
636
14,826
10,471
9,083
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Neith
GripPOL
Neith
12
1 / 2 / 1
7,279
485
4,006
8,260
3,922
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
1 / 4 / 2
6,980
465
3,656
12,921
5,077
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
23
7
Kills
16
16
Deaths
7
6
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Vamana
Agent_Adi
Vamana
4
2
1
2.25
W
Athena
AlphaKSS
Athena
0
0
3
1.5
W
5
0
1
5.5
W
Pele
9
1
0
9
W
Neith
GripPOL
Neith
1
2
1
0.75
L
0
8
1
0.06
L
0
2
3
0.75
L
3
1
1
3.5
L
0
3
0
0
W
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,363
Damage
36,747
55,566
Taken
57,187
27,788
Mitigated
36,145
17,157
Healing
23,324
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
Agent_Adi
Vamana
10,789
6,768
0
4,251
16,077
8,604
508
2,457
13,620
0
79,560
W
Athena
AlphaKSS
Athena
6,256
2,779
0
4,257
15,726
11,560
0
4,814
10,912
30,441
0
W
8,003
817
359
7,163
9,809
6,503
0
3,823
5,986
78,704
0
W
Pele
14,826
6,275
0
4,617
10,471
9,083
2,187
145
10,326
0
69,284
W
Neith
GripPOL
Neith
4,006
1,451
0
2,804
8,260
3,922
0
3,100
5,160
0
46,903
L
6,302
2,006
0
2,266
15,110
8,359
827
0
15,110
0
42,606
L
4,419
3,419
0
4,780
10,116
3,754
188
3,478
6,638
0
40,978
L
9,241
976
296
517
4,628
1,679
0
1,740
2,888
39,951
572
L
3,612
703
0
5,047
9,635
5,392
135
6,584
3,051
59,871
0
W
3,656
967
0
4,124
12,921
5,077
0
919
12,002
0
38,310

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,704
Gold Earned
39,706
427
Minions Killed
449
0
Camps Cleared
0
1,405,992
Distance Traveled
1,473,638
15
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
8,913
594
128
9
0
338,710
3
W
Athena
7,202
480
47
3
0
334,597
8
W
Hades
8,709
581
128
9
0
304,699
1
W
Pele
9,536
636
123
8
0
284,914
2
W
Neith
7,279
485
83
6
0
242,266
0
L
Chaac
6,806
454
67
4
0
282,079
0
L
Rama
6,716
448
63
4
0
253,047
5
L
Janus
6,810
454
58
4
0
304,514
7
L
Anubis
7,459
497
111
7
0
227,642
0
W
Awilix
6,980
465
68
5
0
307,162
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role