Player Matchup

Sun Wukong
Sun Wukong
Churchie Boi
Sun Wukong
Level 138
God Stats
7W - 3L
1,799 SR
Queue Stats
206W - 131L
1,697 Elo+
Party 2
Bellona
Bellona
DEUS MORTISFERO
Bellona
Level 148
God Stats
32W - 8L
1,671 SR
Queue Stats
524W - 359L
1,612 Elo+
Party 2
Sol
Sol
the robbler
Sol
Level 153
God Stats
2W - 5L
1,325 SR
Queue Stats
258W - 158L
1,621 Elo+
Party 2
Team Averages
Level 146
1,599 SR
1,643 Elo+

VS

Team Averages
Level 139
1,516 SR
1,630 Elo+
Osiris
Osiris
AchnoIogia
Osiris
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 24L
1,752 Elo+
Party 1
Hel
Hel
Chiizu
Hel
Level 160
God Stats
0W - 1L
1,654 SR
Queue Stats
59W - 33L
1,757 Elo+
Party 1
Nemesis
Nemesis
LuhCarree
Nemesis
Level 96
God Stats
15W - 27L
1,393 SR
Queue Stats
141W - 190L
1,382 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Churchie Boi
Sun Wukong
20
9 / 2 / 12
17,841
850
37,062
31,053
28,747
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
6 / 3 / 10
16,584
790
21,099
20,237
23,631
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

20
7 / 5 / 12
15,636
745
33,052
26,438
19,932
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
AchnoIogia
Osiris
18
1 / 8 / 8
14,063
670
30,429
42,558
47,860
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Hel
Chiizu
Hel
20
8 / 8 / 2
14,836
706
19,710
30,867
15,413
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Nemesis
LuhCarree
Nemesis
16
1 / 6 / 3
12,429
592
11,756
29,205
15,072
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
23
22
Kills
10
10
Deaths
22
34
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Osiris
AchnoIogia
Osiris
1
8
8
0.63
L
Hel
Chiizu
Hel
8
8
2
1.13
W
Sun Wukong
Churchie Boi
Sun Wukong
9
2
12
7.5
W
6
3
10
3.67
L
Nemesis
LuhCarree
Nemesis
1
6
3
0.42
W
7
5
12
2.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

91,213
Damage
61,895
77,728
Taken
102,630
72,310
Mitigated
78,345
27,930
Healing
33,179
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
AchnoIogia
Osiris
30,429
11,677
2,045
2,658
42,558
47,860
588
13,748
28,011
4,369
61,023
L
Hel
Chiizu
Hel
19,710
1,582
12,411
13,400
30,867
15,413
717
8,699
21,581
82,508
0
W
Sun Wukong
Churchie Boi
Sun Wukong
37,062
8,222
0
11,615
31,053
28,747
0
8,729
22,324
0
108,208
W
21,099
9,063
2,510
2,868
20,237
23,631
1,462
5,659
14,578
2,052
53,856
L
Nemesis
LuhCarree
Nemesis
11,756
5,873
0
2,665
29,205
15,072
317
9,284
19,270
0
39,446
W
33,052
12,530
0
10,937
26,438
19,932
2,369
8,013
18,425
97,786
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,061
Gold Earned
41,328
257
Minions Killed
227
0
Camps Cleared
0
1,121,505
Distance Traveled
969,390
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
14,063
670
55
3
0
321,246
1
L
Hel
14,836
706
126
6
0
308,596
1
W
Sun Wukong
17,841
850
92
4
0
412,366
2
W
Bellona
16,584
790
54
3
0
388,769
0
L
Nemesis
12,429
592
46
2
0
339,548
2
W
Sol
15,636
745
111
5
0
320,370
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role