Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Doneckiy
Danzaburou
Level 130
God Stats
17W - 6L
1,802 SR
Queue Stats
544W - 573L
1,378 Elo+
Solo
Raijin
Raijin
camdede
Raijin
Level 110
God Stats
3W - 1L
1,539 SR
Queue Stats
206W - 198L
1,488 Elo+
Solo
Ne Zha
Ne Zha
pedrosnchz7
Ne Zha
Level 43
God Stats
3W - 2L
1,515 SR
Queue Stats
171W - 166L
1,513 Elo+
Solo
Team Averages
Level 115
1,571 SR
1,476 Elo+

VS

Team Averages
Level 87
1,429 SR
1,430 Elo+
Xbalanque
Xbalanque
 
Xbalanque
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
 
Hercules
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
Illumenium
Mercury
Level 25
God Stats
0W - 2L
1,249 SR
Queue Stats
16W - 67L
1,135 Elo+
Solo
Sol
Sol
Iron_Delle
Sol
Level 131
God Stats
4W - 10L
1,396 SR
Queue Stats
366W - 379L
1,496 Elo+
Party 1
Danzaburou
Danzaburou
Skyraell
Danzaburou
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
273W - 274L
1,519 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
16
5 / 1 / 24
10,661
888
11,033
17,358
16,038
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Sun Wukong
 
Sun Wukong
16
6 / 2 / 17
10,202
850
5,959
13,011
16,018
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Mace

Mace

+10
Physical Power

Danzaburou
Doneckiy
Danzaburou
19
8 / 2 / 14
11,737
978
14,593
15,905
9,050
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Raijin
camdede
Raijin
17
12 / 2 / 16
10,956
913
22,024
14,176
7,102
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Ne Zha
17
5 / 4 / 10
9,916
826
15,457
13,245
7,279
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
 
Xbalanque
14
1 / 9 / 3
7,927
661
11,157
15,143
5,865
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hercules
 
Hercules
11
1 / 7 / 4
7,641
637
7,794
15,461
11,218
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Mercury
Illumenium
Mercury
12
2 / 9 / 2
7,488
624
2,087
13,179
4,034
17
2 / 4 / 5
9,057
755
15,618
14,877
5,320
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Danzaburou
Skyraell
Danzaburou
16
1 / 7 / 5
8,225
685
12,028
16,589
6,712
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

117
Kill Participation
26
36
Kills
7
11
Deaths
36
81
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
5
1
24
17
W
Sun Wukong
 
Sun Wukong
6
2
17
7.25
L
Xbalanque
 
Xbalanque
1
9
3
0.28
L
Hercules
 
Hercules
1
7
4
0.43
W
Danzaburou
Doneckiy
Danzaburou
8
2
14
7.5
L
Mercury
Illumenium
Mercury
2
9
2
0.33
L
2
4
5
1.13
L
Danzaburou
Skyraell
Danzaburou
1
7
5
0.5
W
Raijin
camdede
Raijin
12
2
16
10
W
Ne Zha
5
4
10
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,066
Damage
48,684
73,695
Taken
75,249
55,487
Mitigated
33,149
38,727
Healing
17,268
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
11,033
809
6,014
8,197
17,358
16,038
398
3,425
13,933
15,817
0
W
Sun Wukong
 
Sun Wukong
5,959
723
2,538
3,038
13,011
16,018
598
3,005
10,006
0
12,726
L
Xbalanque
 
Xbalanque
11,157
6,394
204
1,140
15,143
5,865
0
6,395
8,748
0
17,139
L
Hercules
 
Hercules
7,794
1,754
1,332
3,435
15,461
11,218
0
6,763
8,698
0
12,152
W
Danzaburou
Doneckiy
Danzaburou
14,593
965
1,550
6,781
15,905
9,050
5,513
2,887
13,018
0
42,078
L
Mercury
Illumenium
Mercury
2,087
224
0
0
13,179
4,034
0
8,209
4,970
0
4,050
L
15,618
3,370
1,279
6,900
14,877
5,320
0
5,391
9,486
37,972
0
L
Danzaburou
Skyraell
Danzaburou
12,028
5,840
228
2,750
16,589
6,712
0
6,299
10,290
0
26,559
W
Raijin
camdede
Raijin
22,024
1,990
2,687
4,851
14,176
7,102
1,019
2,181
11,995
39,937
0
W
Ne Zha
15,457
3,103
1,040
2,031
13,245
7,279
85
4,120
9,125
0
26,524

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,472
Gold Earned
40,338
142
Minions Killed
86
0
Camps Cleared
0
1,258,434
Distance Traveled
978,905
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
10,661
888
12
1
0
261,120
0
W
Sun Wukong
10,202
850
15
1
0
286,674
0
L
Xbalanque
7,927
661
19
2
0
180,203
1
L
Hercules
7,641
637
5
0
0
181,258
0
W
Danzaburou
11,737
978
57
5
0
219,809
0
L
Mercury
7,488
624
0
0
0
239,302
0
L
Sol
9,057
755
41
3
0
200,890
0
L
Danzaburou
8,225
685
21
2
0
177,252
0
W
Raijin
10,956
913
32
3
0
232,795
0
W
Ne Zha
9,916
826
26
2
0
258,036
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role