Player Matchup

Nemesis
Nemesis
Diamond V
DALT11
Nemesis
Diamond V
Level 132
God Stats
4W - 7L
1,518 SR
Queue Stats
219W - 201L
1,963 MMR
Solo
Danzaburou
Danzaburou
Silver III
Jeborus
Danzaburou
Silver III
Level 123
God Stats
5W - 3L
1,625 SR
Queue Stats
5W - 6L
1,500 MMR
Party 2
Bacchus
Bacchus
Gold V
LokiJoestar
Bacchus
Gold V
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
231W - 242L
1,284 MMR
Solo
King Arthur
King Arthur
Platinum III
PapaMairkis
King Arthur
Platinum III
Level 109
God Stats
7W - 4L
1,675 SR
Queue Stats
42W - 38L
1,963 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Silver V
envymyskill
Morgan Le Fay
Silver V
Level 126
God Stats
1W - 2L
1,579 SR
Queue Stats
7W - 15L
1,230 MMR
Party 2
Team Averages
Gold III
Gold III
Average Tier
Level 128
1,579 SR
1,588 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 125
1,636 SR
1,602 MMR
Kumbhakarna
Kumbhakarna
Silver IV
 
Kumbhakarna
Silver IV
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bellona
Bellona
Bronze IV
ImJorels
Bellona
Bronze IV
Level 106
God Stats
2W - 0L
1,752 SR
Queue Stats
47W - 54L
1,248 MMR
Party 1
Anhur
Anhur
Silver V
Jhace3
Anhur
Silver V
Level 105
God Stats
11W - 17L
1,505 SR
Queue Stats
56W - 54L
1,294 MMR
Party 1
Vulcan
Vulcan
Diamond V
TheCorpseCleaner
Vulcan
Diamond V
Level 160
God Stats
34W - 22L
1,673 SR
Queue Stats
427W - 423L
1,990 MMR
Solo
Ravana
Ravana
Platinum I
jamZStroong
Ravana
Platinum I
Level 105
God Stats
16W - 6L
1,750 SR
Queue Stats
300W - 296L
1,978 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
DALT11
Nemesis
14
0 / 3 / 0
8,577
429
8,944
18,375
6,574
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Danzaburou
Jeborus
Danzaburou
17
3 / 1 / 1
10,822
541
11,879
11,963
4,978
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bacchus
LokiJoestar
Bacchus
10
0 / 3 / 0
6,744
337
1,821
10,045
7,644
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

King Arthur
PapaMairkis
King Arthur
15
2 / 4 / 0
9,773
489
8,827
16,606
17,405
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Morgan Le Fay
envymyskill
Morgan Le Fay
15
1 / 4 / 0
9,082
454
8,961
13,030
5,809
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bans
LokiIshtarBaba YagaThor

VS

Bans
GebCupidHadesCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
 
Kumbhakarna
14
1 / 0 / 8
9,307
465
5,928
15,823
13,418
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bellona
ImJorels
Bellona
17
2 / 0 / 4
10,278
514
9,526
13,614
12,384
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Anhur
Jhace3
Anhur
16
1 / 3 / 1
10,154
508
5,749
16,270
7,034
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

17
1 / 0 / 8
10,384
519
10,628
6,511
3,152
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ravana
17
10 / 3 / 4
11,163
558
15,494
14,158
7,073
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
40
6
Kills
15
15
Deaths
6
1
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Kumbhakarna
 
Kumbhakarna
1
0
8
5
L
Nemesis
DALT11
Nemesis
0
3
0
0
W
Bellona
ImJorels
Bellona
2
0
4
4
L
Danzaburou
Jeborus
Danzaburou
3
1
1
3.5
W
Anhur
Jhace3
Anhur
1
3
1
0.5
L
Bacchus
LokiJoestar
Bacchus
0
3
0
0
L
King Arthur
PapaMairkis
King Arthur
2
4
0
0.5
W
1
0
8
5
L
Morgan Le Fay
envymyskill
Morgan Le Fay
1
4
0
0.25
W
Ravana
10
3
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,432
Damage
47,325
70,019
Taken
66,376
42,410
Mitigated
43,061
12,470
Healing
20,991
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kumbhakarna
 
Kumbhakarna
5,928
787
0
5,109
15,823
13,418
0
4,684
11,139
16,818
0
L
Nemesis
DALT11
Nemesis
8,944
4,538
0
1,250
18,375
6,574
0
5,272
13,103
0
84,892
W
Bellona
ImJorels
Bellona
9,526
2,567
0
5,088
13,614
12,384
1,326
2,206
11,408
121
70,746
L
Danzaburou
Jeborus
Danzaburou
11,879
4,343
0
5,436
11,963
4,978
1,896
1,327
10,636
0
99,955
W
Anhur
Jhace3
Anhur
5,749
2,591
0
7,077
16,270
7,034
1,521
730
15,540
0
73,754
L
Bacchus
LokiJoestar
Bacchus
1,821
311
0
1,445
10,045
7,644
0
2,119
7,926
16,990
0
L
King Arthur
PapaMairkis
King Arthur
8,827
799
0
2,468
16,606
17,405
0
2,955
13,651
0
71,053
W
10,628
3,048
0
1,726
6,511
3,152
325
1,552
4,959
107,692
0
L
Morgan Le Fay
envymyskill
Morgan Le Fay
8,961
1,004
0
1,871
13,030
5,809
230
5,004
8,026
86,148
0
W
Ravana
15,494
4,918
0
1,991
14,158
7,073
0
2,207
11,951
0
92,042

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,998
Gold Earned
51,286
559
Minions Killed
553
0
Camps Cleared
0
1,757,956
Distance Traveled
1,979,691
15
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kumbhakarna
9,307
465
20
1
0
438,262
9
L
Nemesis
8,577
429
129
6
0
415,890
2
W
Bellona
10,278
514
123
6
0
359,210
0
L
Danzaburou
10,822
541
159
8
0
344,938
3
W
Anhur
10,154
508
121
6
0
328,412
1
L
Bacchus
6,744
337
34
2
0
279,530
1
L
King Arthur
9,773
489
128
6
0
384,148
4
W
Vulcan
10,384
519
176
9
0
427,267
8
L
Morgan Le Fay
9,082
454
109
5
0
333,450
5
W
Ravana
11,163
558
113
6
0
426,540
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role