Player Matchup

Mulan
Mulan
Ajax_137
Mulan
Level 120
God Stats
3W - 4L
1,339 SR
Queue Stats
336W - 300L
1,520 Elo+
Party 2
Heimdallr
Heimdallr
Blade21213
Heimdallr
Level 43
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 17L
1,451 Elo+
Party 2
Loki
Loki
CooperGraydon02
Loki
Level 27
God Stats
3W - 2L
1,492 SR
Queue Stats
6W - 7L
1,375 Elo+
Party 2
Bacchus
Bacchus
Foxtrot35t46
Bacchus
Level 85
God Stats
2W - 0L
1,500 SR
Queue Stats
12W - 11L
1,576 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Jcosta9
Morgan Le Fay
Level 117
God Stats
5W - 3L
1,514 SR
Queue Stats
447W - 440L
1,465 Elo+
Solo
Team Averages
Level 78
1,469 SR
1,477 Elo+

VS

Team Averages
Level 92
1,489 SR
1,431 Elo+
Cupid
Cupid
 
Cupid
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
Deker066432
Cerberus
Level 82
God Stats
0W - 2L
1,500 SR
Queue Stats
91W - 90L
1,467 Elo+
Party 1
Merlin
Merlin
Humme13
Merlin
Level 120
God Stats
1W - 2L
1,500 SR
Queue Stats
25W - 31L
1,338 Elo+
Solo
Bakasura
Bakasura
RaZe Angel24
Bakasura
Level 83
God Stats
4W - 3L
1,695 SR
Queue Stats
93W - 107L
1,462 Elo+
Party 1
Cu Chulainn
Cu Chulainn
chimeramike91
Cu Chulainn
Level 128
God Stats
0W - 2L
1,252 SR
Queue Stats
2W - 4L
1,388 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
Ajax_137
Mulan
17
13 / 1 / 1
10,542
659
21,930
18,163
20,062
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Heimdallr
Blade21213
Heimdallr
11
0 / 1 / 1
6,840
428
3,104
8,230
2,970
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

7
0 / 1 / 0
5,823
364
287
5,215
1,445
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Bacchus
Foxtrot35t46
Bacchus
10
1 / 3 / 9
7,258
454
6,047
13,180
13,428
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Morgan Le Fay
Jcosta9
Morgan Le Fay
15
6 / 3 / 4
9,427
589
17,377
11,151
4,427
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
15
3 / 1 / 2
8,865
554
10,863
10,434
4,400
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Cerberus
Deker066432
Cerberus
11
2 / 4 / 2
7,586
474
6,443
16,658
14,788
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Merlin
Humme13
Merlin
12
0 / 4 / 4
7,242
453
3,724
11,371
4,718
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bakasura
RaZe Angel24
Bakasura
12
2 / 5 / 2
7,377
461
7,991
16,204
6,973
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cu Chulainn
chimeramike91
Cu Chulainn
12
2 / 6 / 1
8,154
510
9,144
16,216
12,617
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
20
20
Kills
9
9
Deaths
20
15
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Cupid
 
Cupid
3
1
2
4
W
Mulan
Ajax_137
Mulan
13
1
1
13.5
W
Heimdallr
Blade21213
Heimdallr
0
1
1
0.5
W
0
1
0
0
L
Cerberus
Deker066432
Cerberus
2
4
2
0.75
W
Bacchus
Foxtrot35t46
Bacchus
1
3
9
1.83
L
Merlin
Humme13
Merlin
0
4
4
0.5
W
Morgan Le Fay
Jcosta9
Morgan Le Fay
6
3
4
2.67
L
Bakasura
RaZe Angel24
Bakasura
2
5
2
0.6
L
Cu Chulainn
chimeramike91
Cu Chulainn
2
6
1
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,745
Damage
38,165
55,939
Taken
70,883
42,332
Mitigated
43,496
17,882
Healing
17,534
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cupid
 
Cupid
10,863
6,231
509
5,583
10,434
4,400
864
2,649
7,731
0
88,911
W
Mulan
Ajax_137
Mulan
21,930
3,521
0
9,071
18,163
20,062
673
2,432
14,786
0
84,454
W
Heimdallr
Blade21213
Heimdallr
3,104
1,323
0
2,464
8,230
2,970
0
1,425
6,805
0
35,174
W
287
0
0
1,716
5,215
1,445
0
0
4,911
0
17,427
L
Cerberus
Deker066432
Cerberus
6,443
837
0
4,004
16,658
14,788
0
5,660
10,665
27,159
0
W
Bacchus
Foxtrot35t46
Bacchus
6,047
577
771
2,244
13,180
13,428
300
4,015
8,846
21,491
0
L
Merlin
Humme13
Merlin
3,724
745
0
2,137
11,371
4,718
247
8,889
2,482
45,783
0
W
Morgan Le Fay
Jcosta9
Morgan Le Fay
17,377
3,964
0
1,616
11,151
4,427
844
3,179
7,314
82,953
0
L
Bakasura
RaZe Angel24
Bakasura
7,991
4,809
0
3,031
16,204
6,973
0
4,664
11,295
0
47,698
L
Cu Chulainn
chimeramike91
Cu Chulainn
9,144
1,977
0
2,270
16,216
12,617
0
1,562
13,928
2,505
46,612

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,890
Gold Earned
39,224
409
Minions Killed
450
0
Camps Cleared
0
1,325,709
Distance Traveled
1,422,690
3
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
8,865
554
139
9
0
259,093
4
W
Mulan
10,542
659
149
9
0
278,402
2
W
Heimdallr
6,840
428
60
4
0
279,312
0
W
Loki
5,823
364
34
2
0
203,671
0
L
Cerberus
7,586
474
44
3
0
318,205
4
W
Bacchus
7,258
454
34
2
0
302,468
1
L
Merlin
7,242
453
89
6
0
236,406
0
W
Morgan Le Fay
9,427
589
132
8
0
261,856
0
L
Bakasura
7,377
461
94
6
0
345,921
1
L
Cu Chulainn
8,154
510
84
5
0
263,065
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role