Player Matchup

Izanami
Izanami
EMILYRV
Izanami
Level 94
God Stats
3W - 3L
1,475 SR
Queue Stats
27W - 30L
1,523 Elo+
Party 3
Hades
Hades
HamothyTheGreat
Hades
Level 129
God Stats
7W - 16L
1,342 SR
Queue Stats
527W - 555L
1,544 Elo+
Solo
Fenrir
Fenrir
Straphic
Fenrir
Level 108
God Stats
8W - 2L
1,755 SR
Queue Stats
30W - 32L
1,531 Elo+
Party 3
Thanatos
Thanatos
UzU10
Thanatos
Level 154
God Stats
4W - 5L
1,374 SR
Queue Stats
257W - 253L
1,496 Elo+
Party 1
Anubis
Anubis
xSannineitorx
Anubis
Level 146
God Stats
5W - 3L
1,622 SR
Queue Stats
112W - 121L
1,512 Elo+
Party 1
Team Averages
Level 126
1,514 SR
1,521 Elo+

VS

Team Averages
Level 99
1,567 SR
1,485 Elo+
Bellona
Bellona
 
Bellona
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Izanami
Izanami
Binkiiii
Izanami
Level 54
God Stats
3W - 3L
1,610 SR
Queue Stats
19W - 32L
1,406 Elo+
Solo
Artio
Artio
Caeruleum Mors
Artio
Level 131
God Stats
2W - 2L
1,477 SR
Queue Stats
463W - 389L
1,517 Elo+
Party 2
Fenrir
Fenrir
Cilisia
Fenrir
Level 143
God Stats
7W - 5L
1,746 SR
Queue Stats
51W - 56L
1,474 Elo+
Party 2
Merlin
Merlin
TrustYeti
Merlin
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
78W - 71L
1,527 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
EMILYRV
Izanami
13
1 / 0 / 8
8,091
539
8,552
10,257
3,091
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
3 / 1 / 3
8,370
558
6,608
11,155
5,800
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Fenrir
Straphic
Fenrir
13
6 / 4 / 4
7,767
518
10,013
10,556
4,863
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Thanatos
UzU10
Thanatos
13
2 / 3 / 5
7,595
506
4,803
12,998
6,017
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

15
5 / 4 / 5
9,073
605
12,950
13,770
6,990
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
14
1 / 3 / 2
8,328
555
7,639
13,699
11,672
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Izanami
Binkiiii
Izanami
14
2 / 3 / 2
8,574
572
9,256
12,241
3,511
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

10
0 / 2 / 5
7,215
481
4,393
13,050
6,945
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Fenrir
Cilisia
Fenrir
13
6 / 4 / 1
7,862
524
6,991
13,173
4,261
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Merlin
TrustYeti
Merlin
13
2 / 5 / 4
7,867
524
7,865
10,269
3,130
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
25
17
Kills
11
12
Deaths
17
25
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Bellona
 
Bellona
1
3
2
0.67
L
Izanami
Binkiiii
Izanami
2
3
2
1
L
0
2
5
1.25
L
Fenrir
Cilisia
Fenrir
6
4
1
1.63
W
Izanami
EMILYRV
Izanami
1
0
8
5
W
3
1
3
4.5
W
Fenrir
Straphic
Fenrir
6
4
4
2
L
Merlin
TrustYeti
Merlin
2
5
4
0.8
W
Thanatos
UzU10
Thanatos
2
3
5
1.5
W
5
4
5
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,926
Damage
36,144
58,736
Taken
62,432
26,761
Mitigated
29,519
28,551
Healing
18,249
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
 
Bellona
7,639
2,019
0
5,055
13,699
11,672
0
6,100
7,599
0
61,171
L
Izanami
Binkiiii
Izanami
9,256
5,425
0
3,690
12,241
3,511
958
1,176
11,065
0
74,534
L
4,393
761
2,359
3,897
13,050
6,945
0
3,895
9,155
15,262
0
L
Fenrir
Cilisia
Fenrir
6,991
1,844
0
2,268
13,173
4,261
0
3,549
9,624
0
49,861
W
Izanami
EMILYRV
Izanami
8,552
6,316
0
4,329
10,257
3,091
1,805
1,097
9,160
0
68,819
W
6,608
1,203
115
4,568
11,155
5,800
384
908
10,247
52,166
0
W
Fenrir
Straphic
Fenrir
10,013
3,145
0
1,152
10,556
4,863
380
2,756
7,800
0
40,964
L
Merlin
TrustYeti
Merlin
7,865
510
0
980
10,269
3,130
0
4,838
5,431
56,991
0
W
Thanatos
UzU10
Thanatos
4,803
943
0
11,021
12,998
6,017
0
2,676
10,322
0
54,567
W
12,950
762
0
7,366
13,770
6,990
154
4,821
8,949
76,959
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,896
Gold Earned
39,846
494
Minions Killed
450
0
Camps Cleared
0
1,434,845
Distance Traveled
1,369,510
14
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
8,328
555
127
8
0
280,422
6
L
Izanami
8,574
572
135
9
0
251,569
7
L
Artio
7,215
481
14
1
0
291,314
8
L
Fenrir
7,862
524
71
5
0
289,159
3
W
Izanami
8,091
539
118
8
0
289,400
1
W
Hades
8,370
558
104
7
0
269,942
1
W
Fenrir
7,767
518
52
3
0
302,250
2
L
Merlin
7,867
524
103
7
0
257,046
2
W
Thanatos
7,595
506
86
6
0
321,707
5
W
Anubis
9,073
605
134
9
0
251,546
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role