Player Matchup

Arachne
Arachne
AridPuppet3
Arachne
Level 160
God Stats
4W - 3L
1,743 SR
Queue Stats
475W - 503L
1,479 Elo+
Solo
Artemis
Artemis
Mizeri1175
Artemis
Level 122
God Stats
10W - 6L
1,669 SR
Queue Stats
113W - 121L
1,511 Elo+
Solo
Cerberus
Cerberus
Patriots121996
Cerberus
Level 134
God Stats
6W - 10L
1,511 SR
Queue Stats
63W - 79L
1,438 Elo+
Party 2
Tyr
Tyr
Shockem1928
Tyr
Level 159
God Stats
0W - 2L
1,258 SR
Queue Stats
45W - 49L
1,484 Elo+
Party 2
Kukulkan
Kukulkan
VolSkimmer
Kukulkan
Level 126
God Stats
9W - 16L
1,387 SR
Queue Stats
325W - 346L
1,484 Elo+
Solo
Team Averages
Level 140
1,514 SR
1,479 Elo+

VS

Team Averages
Level 109
1,535 SR
1,594 Elo+
Fenrir
Fenrir
 
Fenrir
Level 35
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hades
Hades
ArcticMelon
Hades
Level 137
God Stats
2W - 2L
1,498 SR
Queue Stats
386W - 281L
1,739 Elo+
Party 1
Neith
Neith
PusssssPatrol
Neith
Level 102
God Stats
56W - 27L
1,691 SR
Queue Stats
230W - 134L
1,765 Elo+
Party 1
Achilles
Achilles
xFallenLegendx
Achilles
Level 124
God Stats
4W - 5L
1,486 SR
Queue Stats
75W - 78L
1,466 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
AridPuppet3
Arachne
13
0 / 2 / 2
7,269
661
5,535
12,384
7,343
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Artemis
Mizeri1175
Artemis
15
1 / 1 / 4
8,048
732
5,939
7,857
3,444
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cerberus
12
0 / 2 / 3
7,136
649
5,512
12,118
8,531
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

13
2 / 3 / 2
7,519
684
5,095
13,946
16,474
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Kukulkan
VolSkimmer
Kukulkan
15
2 / 2 / 2
8,311
756
8,722
7,736
3,982
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
15
5 / 1 / 4
8,475
770
10,638
10,896
10,741
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Baron Samedi
 
Baron Samedi
15
1 / 0 / 2
8,068
733
7,169
6,819
6,991
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

15
3 / 2 / 4
8,078
734
12,002
12,087
7,266
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

15
0 / 0 / 5
8,173
743
8,031
4,300
2,061
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Achilles
13
1 / 2 / 5
7,264
660
7,020
10,496
8,589
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
30
5
Kills
10
10
Deaths
5
13
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
5
1
4
7
W
Baron Samedi
 
Baron Samedi
1
0
2
2
W
3
2
4
2.5
L
Arachne
AridPuppet3
Arachne
0
2
2
0.5
L
Artemis
Mizeri1175
Artemis
1
1
4
3
L
Cerberus
0
2
3
0.75
W
0
0
5
2.5
L
2
3
2
1
L
Kukulkan
VolSkimmer
Kukulkan
2
2
2
1.5
W
Achilles
1
2
5
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,803
Damage
44,860
54,041
Taken
44,598
39,774
Mitigated
35,648
12,831
Healing
15,942
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
10,638
2,595
340
3,543
10,896
10,741
0
2,679
8,126
0
27,459
W
Baron Samedi
 
Baron Samedi
7,169
519
1,114
2,468
6,819
6,991
0
2,230
4,570
22,746
0
W
12,002
1,989
1,414
3,864
12,087
7,266
682
4,482
7,483
40,315
0
L
Arachne
AridPuppet3
Arachne
5,535
3,576
0
4,272
12,384
7,343
0
3,980
8,404
0
21,298
L
Artemis
Mizeri1175
Artemis
5,939
2,750
0
664
7,857
3,444
53
3,196
4,661
23
26,727
L
Cerberus
5,512
249
0
3,829
12,118
8,531
0
5,272
6,846
10,975
0
W
8,031
2,838
0
2,143
4,300
2,061
0
848
3,412
0
42,918
L
5,095
920
0
2,604
13,946
16,474
0
4,536
9,410
0
19,802
L
Kukulkan
VolSkimmer
Kukulkan
8,722
386
0
1,462
7,736
3,982
0
2,187
5,549
38,613
0
W
Achilles
7,020
1,303
0
1,056
10,496
8,589
0
3,530
6,750
0
18,384

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,283
Gold Earned
40,058
237
Minions Killed
246
0
Camps Cleared
0
998,725
Distance Traveled
1,106,969
9
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,475
770
38
3
0
248,556
3
W
Baron Samedi
8,068
733
37
3
0
214,290
5
W
Hades
8,078
734
67
6
0
213,418
4
L
Arachne
7,269
661
48
4
0
234,964
2
L
Artemis
8,048
732
54
5
0
212,037
1
L
Cerberus
7,136
649
29
3
0
149,325
0
W
Neith
8,173
743
80
7
0
198,155
3
L
Tyr
7,519
684
25
2
0
205,290
2
L
Kukulkan
8,311
756
81
7
0
197,109
4
W
Achilles
7,264
660
24
2
0
232,550
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role