Player Matchup

Janus
Janus
AtomBomb111
Janus
Level 149
God Stats
8W - 11L
1,548 SR
Queue Stats
304W - 230L
1,583 Elo+
Party 1
Fenrir
Fenrir
Bobby_Bandz69
Fenrir
Level 128
God Stats
3W - 2L
1,681 SR
Queue Stats
317W - 334L
1,481 Elo+
Solo
Chaac
Chaac
OrangeSliceKing
Chaac
Level 147
God Stats
7W - 3L
1,882 SR
Queue Stats
144W - 93L
1,569 Elo+
Party 1
Sobek
Sobek
Voice Of Bunz
Sobek
Level 48
God Stats
17W - 14L
1,593 SR
Queue Stats
186W - 137L
1,550 Elo+
Party 1
Anhur
Anhur
burt bunzz
Anhur
Level 129
God Stats
2W - 0L
1,799 SR
Queue Stats
184W - 145L
1,543 Elo+
Party 1
Team Averages
Level 120
1,701 SR
1,545 Elo+

VS

Team Averages
Level 101
1,607 SR
1,443 Elo+
Loki
Loki
AvatarMage
Loki
Level 49
God Stats
0W - 1L
1,461 SR
Queue Stats
9W - 15L
1,364 Elo+
Party 2
Skadi
Skadi
C3273
Skadi
Level 159
God Stats
31W - 19L
1,701 SR
Queue Stats
1,140W - 1,120L
1,602 Elo+
Solo
Janus
Janus
Cash_MAN7
Janus
Level 22
God Stats
2W - 3L
1,486 SR
Queue Stats
3W - 10L
1,275 Elo+
Party 2
Fenrir
Fenrir
FalseLaws
Fenrir
Level 127
God Stats
2W - 1L
1,726 SR
Queue Stats
67W - 53L
1,469 Elo+
Party 2
Xing Tian
Xing Tian
Swain999
Xing Tian
Level 149
God Stats
2W - 2L
1,661 SR
Queue Stats
83W - 56L
1,502 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
9 / 0 / 8
10,064
915
13,766
5,727
2,830
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

15
3 / 1 / 13
8,633
785
8,373
11,677
5,786
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

16
7 / 1 / 10
9,547
868
12,824
11,568
13,283
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

14
2 / 1 / 8
8,378
762
2,667
10,529
10,538
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Anhur
15
4 / 3 / 8
8,876
807
7,233
9,166
3,834
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 5 / 1
7,801
709
4,629
12,172
4,956
Heavy Mace

Heavy Mace

+30
Physical Power

Skadi
C3273
Skadi
16
2 / 2 / 3
8,665
788
10,986
8,170
2,908
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Janus
Cash_MAN7
Janus
13
0 / 7 / 3
7,649
695
6,290
11,693
4,781
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
FalseLaws
Fenrir
13
1 / 7 / 2
7,644
695
4,769
12,889
6,889
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Xing Tian
Swain999
Xing Tian
14
2 / 4 / 1
8,251
750
8,816
15,570
13,744
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
16
25
Kills
6
6
Deaths
25
47
Assists
10
Player
Kills
Deaths
Assists
KDA
W
9
0
8
13
L
1
5
1
0.3
W
3
1
13
9.5
L
Skadi
C3273
Skadi
2
2
3
1.75
L
Janus
Cash_MAN7
Janus
0
7
3
0.21
L
Fenrir
FalseLaws
Fenrir
1
7
2
0.29
W
7
1
10
12
L
Xing Tian
Swain999
Xing Tian
2
4
1
0.63
W
2
1
8
6
W
Anhur
4
3
8
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,863
Damage
35,490
48,667
Taken
60,494
36,271
Mitigated
33,278
10,969
Healing
4,503
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,766
1,210
260
1,531
5,727
2,830
0
2,990
2,693
49,481
0
L
4,629
1,218
0
0
12,172
4,956
987
3,807
8,365
0
15,918
W
8,373
1,488
0
1,650
11,677
5,786
0
4,306
7,324
0
24,340
L
Skadi
C3273
Skadi
10,986
4,032
0
469
8,170
2,908
0
1,748
6,422
0
47,929
L
Janus
Cash_MAN7
Janus
6,290
740
67
321
11,693
4,781
324
3,220
8,473
18,713
0
L
Fenrir
FalseLaws
Fenrir
4,769
1,015
333
1,379
12,889
6,889
0
2,954
9,935
0
14,166
W
12,824
2,658
0
4,234
11,568
13,283
0
1,685
9,698
0
30,900
L
Xing Tian
Swain999
Xing Tian
8,816
1,084
324
1,610
15,570
13,744
0
4,704
10,866
18,641
0
W
2,667
186
0
2,059
10,529
10,538
0
4,005
6,431
6,400
0
W
Anhur
7,233
3,202
0
1,235
9,166
3,834
1,014
2,120
6,928
0
32,445

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,498
Gold Earned
40,010
249
Minions Killed
175
0
Camps Cleared
0
1,224,137
Distance Traveled
1,110,330
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
10,064
915
103
9
0
268,941
3
L
Loki
7,801
709
25
2
0
245,687
0
W
Fenrir
8,633
785
40
4
0
248,114
2
L
Skadi
8,665
788
77
7
0
218,466
3
L
Janus
7,649
695
35
3
0
199,877
0
L
Fenrir
7,644
695
23
2
0
201,046
0
W
Chaac
9,547
868
42
4
0
242,760
2
L
Xing Tian
8,251
750
15
1
0
245,254
1
W
Sobek
8,378
762
9
1
0
245,432
0
W
Anhur
8,876
807
55
5
0
218,890
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role