Player Matchup

Anhur
Anhur
 
Anhur
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bakasura
Bakasura
 
Bakasura
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Xing Tian
Xing Tian
 
Xing Tian
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
King Arthur
King Arthur
Snugg1yDuck
King Arthur
Level 127
God Stats
14W - 10L
1,605 SR
Queue Stats
230W - 192L
1,595 Elo+
Party 2
Kukulkan
Kukulkan
TAKUACHE_702
Kukulkan
Level 29
God Stats
5W - 1L
1,512 SR
Queue Stats
50W - 50L
1,155 Elo+
Party 2
Team Averages
Level 99
1,524 SR
1,450 Elo+

VS

Team Averages
Level 68
1,464 SR
1,472 Elo+
Izanami
Izanami
BallManSack
Izanami
Level 26
God Stats
18W - 22L
1,424 SR
Queue Stats
38W - 49L
1,440 Elo+
Party 1
Athena
Athena
Epic1006
Athena
Level 22
God Stats
2W - 3L
1,275 SR
Queue Stats
30W - 38L
1,418 Elo+
Party 1
Nemesis
Nemesis
NotSean420
Nemesis
Level 111
God Stats
11W - 5L
1,754 SR
Queue Stats
209W - 204L
1,530 Elo+
Party 1
Bellona
Bellona
Re3per380
Bellona
Level 66
God Stats
0W - 2L
1,275 SR
Queue Stats
54W - 63L
1,436 Elo+
Party 1
Sylvanus
Sylvanus
xLetschillx
Sylvanus
Level 116
God Stats
40W - 31L
1,594 SR
Queue Stats
332W - 370L
1,537 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
17
5 / 0 / 1
10,311
687
7,458
7,200
2,996
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bakasura
 
Bakasura
12
2 / 1 / 2
7,828
522
4,739
9,913
3,778
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Xing Tian
 
Xing Tian
10
1 / 1 / 5
7,564
504
5,939
11,442
9,053
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

King Arthur
Snugg1yDuck
King Arthur
15
6 / 0 / 3
9,302
620
12,839
10,327
8,548
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Kukulkan
TAKUACHE_702
Kukulkan
13
4 / 3 / 2
8,400
560
9,113
5,741
2,397
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
BallManSack
Izanami
11
0 / 5 / 1
6,424
428
1,691
8,928
1,823
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Athena
Epic1006
Athena
10
0 / 2 / 3
6,112
407
1,489
10,403
6,933
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Nemesis
NotSean420
Nemesis
13
2 / 1 / 1
7,524
502
5,303
11,802
4,895
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bellona
Re3per380
Bellona
11
1 / 4 / 0
6,927
462
4,321
13,694
9,257
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sylvanus
xLetschillx
Sylvanus
11
1 / 6 / 1
6,872
458
8,058
15,632
9,167
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
10
18
Kills
4
5
Deaths
18
13
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
5
0
1
5.5
W
Bakasura
 
Bakasura
2
1
2
3
W
Xing Tian
 
Xing Tian
1
1
5
3.5
L
Izanami
BallManSack
Izanami
0
5
1
0.1
L
Athena
Epic1006
Athena
0
2
3
0.75
L
Nemesis
NotSean420
Nemesis
2
1
1
2.5
L
Bellona
Re3per380
Bellona
1
4
0
0.25
W
King Arthur
Snugg1yDuck
King Arthur
6
0
3
7.5
W
Kukulkan
TAKUACHE_702
Kukulkan
4
3
2
1.67
L
Sylvanus
xLetschillx
Sylvanus
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,088
Damage
20,862
44,623
Taken
60,459
26,772
Mitigated
32,075
14,443
Healing
14,407
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
7,458
4,000
0
5,346
7,200
2,996
3,051
1,092
6,108
0
99,163
W
Bakasura
 
Bakasura
4,739
2,853
0
5,576
9,913
3,778
0
968
8,945
0
44,830
W
Xing Tian
 
Xing Tian
5,939
743
0
2,166
11,442
9,053
0
3,007
8,183
13,109
2,457
L
Izanami
BallManSack
Izanami
1,691
1,163
0
1,758
8,928
1,823
0
1,360
7,554
0
46,407
L
Athena
Epic1006
Athena
1,489
745
0
2,706
10,403
6,933
0
4,588
5,553
9,545
0
L
Nemesis
NotSean420
Nemesis
5,303
2,746
0
1,313
11,802
4,895
0
2,779
8,803
0
63,832
L
Bellona
Re3per380
Bellona
4,321
1,933
0
4,110
13,694
9,257
0
0
13,005
0
42,246
W
King Arthur
Snugg1yDuck
King Arthur
12,839
1,827
0
625
10,327
8,548
6
1,336
8,991
134
65,797
W
Kukulkan
TAKUACHE_702
Kukulkan
9,113
1,111
0
730
5,741
2,397
989
2,871
2,870
51,806
0
L
Sylvanus
xLetschillx
Sylvanus
8,058
2,688
516
4,004
15,632
9,167
0
5,253
9,931
41,158
11,154

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,405
Gold Earned
33,859
456
Minions Killed
385
0
Camps Cleared
0
1,412,914
Distance Traveled
1,404,935
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
10,311
687
157
10
0
251,604
4
W
Bakasura
7,828
522
90
6
0
347,692
3
W
Xing Tian
7,564
504
20
1
0
272,299
4
L
Izanami
6,424
428
82
5
0
278,901
3
L
Athena
6,112
407
21
1
0
291,327
0
L
Nemesis
7,524
502
85
6
0
338,846
4
L
Bellona
6,927
462
100
7
0
254,512
0
W
King Arthur
9,302
620
105
7
0
290,622
1
W
Kukulkan
8,400
560
84
6
0
250,697
0
L
Sylvanus
6,872
458
97
6
0
241,349
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role