Player Matchup

Cthulhu
Cthulhu
KingSleepOn40z
Cthulhu
Level 65
God Stats
1W - 4L
1,573 SR
Queue Stats
19W - 29L
1,420 Elo+
Party 1
Tsukuyomi
Tsukuyomi
MASHOGA
Tsukuyomi
Level 156
God Stats
8W - 5L
1,707 SR
Queue Stats
784W - 333L
1,637 Elo+
Solo
Chang'e
Chang'e
SilentNinjaFish
Chang'e
Level 94
God Stats
3W - 4L
1,443 SR
Queue Stats
63W - 82L
1,426 Elo+
Party 1
Vamana
Vamana
StoNeyJoey209
Vamana
Level 119
God Stats
1W - 4L
1,568 SR
Queue Stats
21W - 29L
1,415 Elo+
Party 1
Danzaburou
Danzaburou
adearx
Danzaburou
Level 90
God Stats
2W - 4L
1,593 SR
Queue Stats
19W - 31L
1,391 Elo+
Party 1
Team Averages
Level 105
1,577 SR
1,458 Elo+

VS

Team Averages
Level 118
1,662 SR
1,569 Elo+
Horus
Horus
BigLettuce
Horus
Level 69
God Stats
22W - 13L
1,708 SR
Queue Stats
160W - 82L
1,626 Elo+
Party 2
Ishtar
Ishtar
Bosco420
Ishtar
Level 141
God Stats
14W - 4L
1,753 SR
Queue Stats
204W - 112L
1,627 Elo+
Party 2
Hera
Hera
Mizeri1175
Hera
Level 122
God Stats
3W - 3L
1,642 SR
Queue Stats
113W - 121L
1,488 Elo+
Solo
Kuzenbo
Kuzenbo
hamburglar86
Kuzenbo
Level 129
God Stats
9W - 9L
1,419 SR
Queue Stats
323W - 318L
1,491 Elo+
Solo
Gilgamesh
Gilgamesh
teckmoe
Gilgamesh
Level 127
God Stats
16W - 5L
1,788 SR
Queue Stats
195W - 108L
1,613 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
0 / 4 / 2
12,134
639
13,116
17,741
21,604
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Tsukuyomi
MASHOGA
Tsukuyomi
20
1 / 3 / 0
13,749
724
26,234
20,628
11,248
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

18
1 / 6 / 0
11,419
601
15,877
26,103
11,034
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

19
0 / 8 / 0
12,241
644
9,555
24,771
16,735
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Danzaburou
adearx
Danzaburou
18
0 / 7 / 2
11,597
610
12,940
22,790
11,250
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
20
2 / 1 / 20
13,199
695
12,254
26,482
37,793
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Ishtar
Bosco420
Ishtar
20
11 / 1 / 8
15,468
814
29,156
20,468
11,017
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

20
6 / 0 / 9
14,591
768
21,845
12,133
6,462
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kuzenbo
hamburglar86
Kuzenbo
20
4 / 0 / 16
14,543
765
11,129
22,896
45,348
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gilgamesh
teckmoe
Gilgamesh
20
5 / 0 / 13
13,348
703
20,153
26,005
34,695
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
94
2
Kills
28
28
Deaths
2
4
Assists
66
Player
Kills
Deaths
Assists
KDA
W
Horus
2
1
20
12
W
Ishtar
Bosco420
Ishtar
11
1
8
15
L
0
4
2
0.25
L
Tsukuyomi
MASHOGA
Tsukuyomi
1
3
0
0.33
W
6
0
9
10.5
L
1
6
0
0.17
L
0
8
0
0
L
Danzaburou
adearx
Danzaburou
0
7
2
0.14
W
Kuzenbo
hamburglar86
Kuzenbo
4
0
16
12
W
Gilgamesh
teckmoe
Gilgamesh
5
0
13
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,722
Damage
94,537
112,033
Taken
107,984
71,871
Mitigated
135,315
22,430
Healing
39,228
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
12,254
4,868
6,479
8,247
26,482
37,793
345
7,645
18,153
0
30,702
W
Ishtar
Bosco420
Ishtar
29,156
19,325
0
12,175
20,468
11,017
4,248
2,586
17,758
0
112,089
L
13,116
816
1,210
2,076
17,741
21,604
310
5,320
12,037
40,537
0
L
Tsukuyomi
MASHOGA
Tsukuyomi
26,234
5,328
0
2,816
20,628
11,248
0
3,590
16,771
37
105,502
W
21,845
6,458
0
760
12,133
6,462
3,364
3,953
7,914
90,094
0
L
15,877
1,249
4,239
6,756
26,103
11,034
0
7,676
18,000
44,811
0
L
9,555
4,373
56
2,879
24,771
16,735
282
6,008
18,188
0
46,831
L
Danzaburou
adearx
Danzaburou
12,940
5,211
0
2,398
22,790
11,250
0
10,274
12,256
0
39,313
W
Kuzenbo
hamburglar86
Kuzenbo
11,129
4,532
0
6,093
22,896
45,348
670
6,741
14,274
30,509
0
W
Gilgamesh
teckmoe
Gilgamesh
20,153
4,306
0
5,474
26,005
34,695
1,095
6,596
19,014
0
41,021

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,140
Gold Earned
71,149
413
Minions Killed
402
0
Camps Cleared
0
1,803,531
Distance Traveled
2,047,649
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
13,199
695
18
1
0
438,973
0
W
Ishtar
15,468
814
163
9
0
364,280
0
L
Cthulhu
12,134
639
82
4
0
391,665
1
L
Tsukuyomi
13,749
724
113
6
0
395,769
1
W
Hera
14,591
768
142
7
0
391,158
0
L
Chang'e
11,419
601
67
4
0
346,952
0
L
Vamana
12,241
644
106
6
0
361,165
2
L
Danzaburou
11,597
610
45
2
0
307,980
0
W
Kuzenbo
14,543
765
36
2
0
419,253
5
W
Gilgamesh
13,348
703
43
2
0
433,985
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role