Player Matchup

Sobek
Sobek
M0thM0mmy
Sobek
Level 63
God Stats
0W - 1L
1,417 SR
Queue Stats
27W - 37L
1,382 Elo+
Party 2
Cernunnos
Cernunnos
Reaperg01
Cernunnos
Level 68
God Stats
2W - 4L
1,282 SR
Queue Stats
76W - 79L
1,361 Elo+
Party 2
Sylvanus
Sylvanus
TyIor
Sylvanus
Level 116
God Stats
22W - 15L
1,641 SR
Queue Stats
535W - 405L
1,582 Elo+
Party 3
Loki
Loki
kingbone101
Loki
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 62L
1,323 Elo+
Party 2
Chaac
Chaac
nezhaspp
Chaac
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 6L
1,773 Elo+
Party 3
Team Averages
Level 66
1,468 SR
1,484 Elo+

VS

Team Averages
Level 75
1,569 SR
1,523 Elo+
Set
Set
Brennanh05
Set
Level 80
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 32L
1,420 Elo+
Solo
Tyr
Tyr
DeepDonut
Tyr
Level 18
God Stats
8W - 3L
1,680 SR
Queue Stats
17W - 14L
1,497 Elo+
Party 1
Raijin
Raijin
DisGnome
Raijin
Level 45
God Stats
2W - 2L
1,437 SR
Queue Stats
70W - 56L
1,564 Elo+
Party 1
Heimdallr
Heimdallr
MinionVore
Heimdallr
Level 158
God Stats
7W - 3L
1,800 SR
Queue Stats
172W - 148L
1,590 Elo+
Party 1
Yemoja
Yemoja
joebro51
Yemoja
Level 76
God Stats
2W - 2L
1,426 SR
Queue Stats
18W - 10L
1,547 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
M0thM0mmy
Sobek
12
0 / 7 / 2
7,826
373
5,638
24,083
22,051
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cernunnos
Reaperg01
Cernunnos
14
0 / 7 / 0
8,299
395
6,931
15,659
5,332
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sylvanus
TyIor
Sylvanus
18
5 / 6 / 2
10,393
495
16,807
20,783
11,386
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

13
2 / 3 / 4
8,937
426
7,654
15,182
5,682
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Chaac
nezhaspp
Chaac
17
4 / 1 / 3
11,052
526
20,492
23,690
24,354
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 4 / 14
10,909
519
13,365
18,810
9,469
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

17
1 / 2 / 0
10,600
505
10,688
17,774
25,655
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Raijin
DisGnome
Raijin
15
2 / 4 / 1
9,808
467
9,601
13,524
4,870
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Heimdallr
MinionVore
Heimdallr
20
18 / 0 / 2
13,107
624
28,707
16,176
7,467
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Yemoja
joebro51
Yemoja
14
0 / 1 / 11
9,848
469
7,843
14,994
14,268
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
52
11
Kills
24
24
Deaths
11
11
Assists
28
Player
Kills
Deaths
Assists
KDA
W
3
4
14
2.5
W
1
2
0
0.5
W
Raijin
DisGnome
Raijin
2
4
1
0.63
L
Sobek
M0thM0mmy
Sobek
0
7
2
0.14
W
Heimdallr
MinionVore
Heimdallr
18
0
2
19
L
Cernunnos
Reaperg01
Cernunnos
0
7
0
0
L
Sylvanus
TyIor
Sylvanus
5
6
2
1
W
Yemoja
joebro51
Yemoja
0
1
11
5.5
L
2
3
4
1.33
L
Chaac
nezhaspp
Chaac
4
1
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,522
Damage
70,204
99,397
Taken
81,278
68,805
Mitigated
61,729
33,045
Healing
32,227
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,365
5,976
0
2,200
18,810
9,469
774
5,547
13,263
0
91,034
W
10,688
1,755
0
8,185
17,774
25,655
1,713
0
17,774
119
75,543
W
Raijin
DisGnome
Raijin
9,601
1,565
0
1,913
13,524
4,870
336
5,549
7,975
68,287
0
L
Sobek
M0thM0mmy
Sobek
5,638
696
181
4,969
24,083
22,051
162
1,872
22,211
30,728
0
W
Heimdallr
MinionVore
Heimdallr
28,707
16,590
0
11,134
16,176
7,467
2,588
4,974
11,202
0
134,767
L
Cernunnos
Reaperg01
Cernunnos
6,931
2,042
251
3,248
15,659
5,332
726
1,143
14,512
0
68,672
L
Sylvanus
TyIor
Sylvanus
16,807
3,364
673
5,702
20,783
11,386
190
8,599
12,184
91,472
0
W
Yemoja
joebro51
Yemoja
7,843
1,497
4,407
4,388
14,994
14,268
248
6,375
8,619
36,082
3,183
L
7,654
1,525
0
4,738
15,182
5,682
0
2,241
12,941
0
60,965
L
Chaac
nezhaspp
Chaac
20,492
6,564
0
13,283
23,690
24,354
0
3,369
20,321
0
95,117

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,507
Gold Earned
54,272
546
Minions Killed
650
0
Camps Cleared
0
1,996,308
Distance Traveled
1,983,749
23
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
10,909
519
112
5
0
428,183
0
W
Tyr
10,600
505
147
7
0
418,450
1
W
Raijin
9,808
467
138
7
0
355,457
3
L
Sobek
7,826
373
39
2
0
394,763
3
W
Heimdallr
13,107
624
187
9
0
403,809
5
L
Cernunnos
8,299
395
113
5
0
430,345
3
L
Sylvanus
10,393
495
142
7
0
365,682
3
W
Yemoja
9,848
469
66
3
0
377,850
3
L
Loki
8,937
426
98
5
0
391,325
8
L
Chaac
11,052
526
154
7
0
414,193
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role