Player Matchup

Hachiman
Hachiman
Eidolon 142
Hachiman
Level 52
God Stats
1W - 4L
1,035 SR
Queue Stats
12W - 32L
1,155 Elo+
Party 1
Fenrir
Fenrir
Kale1d0scope
Fenrir
Level 41
God Stats
0W - 2L
1,500 SR
Queue Stats
21W - 42L
1,326 Elo+
Party 1
Cthulhu
Cthulhu
papa mcmike
Cthulhu
Level 18
God Stats
1W - 4L
1,094 SR
Queue Stats
1W - 11L
1,003 Elo+
Party 1
Team Averages
Level 37
1,210 SR
1,161 Elo+

VS

Team Averages
Level 79
1,485 SR
1,334 Elo+
Fenrir
Fenrir
Shadow-Hound04
Fenrir
Level 65
God Stats
1W - 2L
1,465 SR
Queue Stats
21W - 55L
1,295 Elo+
Solo
Pele
Pele
Ten_Inches_Soft7
Pele
Level 88
God Stats
1W - 2L
1,608 SR
Queue Stats
91W - 113L
1,342 Elo+
Party 2
Ishtar
Ishtar
warewolf4421
Ishtar
Level 84
God Stats
6W - 12L
1,383 SR
Queue Stats
69W - 84L
1,365 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Eidolon 142
Hachiman
15
0 / 4 / 1
9,628
566
8,418
13,887
6,010
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 5 Physical Power. Stacks are permanent and stack up to 5 times.

Fenrir
15
1 / 4 / 0
10,456
615
8,581
19,416
22,516
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
papa mcmike
Cthulhu
15
0 / 2 / 1
9,609
565
7,115
14,453
9,456
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 1 / 3
11,568
680
5,957
11,373
5,996
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

17
2 / 0 / 6
11,348
668
6,409
11,581
7,771
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Ishtar
19
5 / 0 / 5
12,584
740
26,547
11,513
5,980
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
24
1
Kills
10
10
Deaths
1
2
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Hachiman
Eidolon 142
Hachiman
0
4
1
0.13
L
Fenrir
1
4
0
0.25
W
3
1
3
4.5
W
2
0
6
5
L
Cthulhu
papa mcmike
Cthulhu
0
2
1
0.25
W
Ishtar
5
0
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,114
Damage
38,913
47,756
Taken
34,467
37,982
Mitigated
19,747
12,419
Healing
13,330
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
Eidolon 142
Hachiman
8,418
3,630
0
4,020
13,887
6,010
0
0
13,887
0
46,281
L
Fenrir
8,581
1,292
768
5,045
19,416
22,516
0
0
19,416
0
18,000
W
5,957
1,021
0
2,479
11,373
5,996
0
1,330
10,043
0
48,172
W
6,409
1,191
0
3,669
11,581
7,771
574
2,776
8,805
0
38,800
L
Cthulhu
papa mcmike
Cthulhu
7,115
371
414
2,172
14,453
9,456
0
20
14,433
35,045
0
W
Ishtar
26,547
11,848
0
7,182
11,513
5,980
2,414
3,124
8,389
0
79,266

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,693
Gold Earned
35,500
155
Minions Killed
224
0
Camps Cleared
0
876,504
Distance Traveled
945,281
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
9,628
566
66
4
0
247,549
4
L
Fenrir
10,456
615
17
1
0
327,227
3
W
Fenrir
11,568
680
64
4
0
338,596
0
W
Pele
11,348
668
60
4
0
327,775
2
L
Cthulhu
9,609
565
72
4
0
301,728
3
W
Ishtar
12,584
740
100
6
0
278,910
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role