Player Matchup

Guan Yu
Guan Yu
D4RK N0SE
Guan Yu
Level 106
God Stats
1W - 2L
1,403 SR
Queue Stats
77W - 65L
1,603 Elo+
Party 1
Baba Yaga
Baba Yaga
D4RK Vyrollo
Baba Yaga
Level 99
God Stats
7W - 1L
1,977 SR
Queue Stats
40W - 34L
1,579 Elo+
Party 1
Mercury
Mercury
TakeJR
Mercury
Level 105
God Stats
3W - 4L
1,656 SR
Queue Stats
145W - 138L
1,556 Elo+
Party 1
Sol
Sol
WizeJosue
Sol
Level 125
God Stats
2W - 1L
1,798 SR
Queue Stats
134W - 134L
1,516 Elo+
Party 1
Sylvanus
Sylvanus
d4rkpepote
Sylvanus
Level 68
God Stats
0W - 2L
1,552 SR
Queue Stats
10W - 10L
1,623 Elo+
Party 1
Team Averages
Level 101
1,677 SR
1,575 Elo+

VS

Team Averages
Level 132
1,518 SR
1,497 Elo+
Sol
Sol
 
Sol
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hades
Hades
Aye Incursio
Hades
Level 123
God Stats
3W - 3L
1,483 SR
Queue Stats
422W - 441L
1,510 Elo+
Party 2
Bellona
Bellona
KohaiNaughty
Bellona
Level 141
God Stats
11W - 8L
1,588 SR
Queue Stats
439W - 477L
1,514 Elo+
Party 2
Bakasura
Bakasura
Stormiblues
Bakasura
Level 122
God Stats
7W - 9L
1,497 SR
Queue Stats
529W - 597L
1,473 Elo+
Party 2
Achilles
Achilles
xxArima
Achilles
Level 148
God Stats
13W - 15L
1,523 SR
Queue Stats
630W - 690L
1,487 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
D4RK N0SE
Guan Yu
17
1 / 6 / 11
11,333
453
11,735
27,170
44,589
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Baba Yaga
D4RK Vyrollo
Baba Yaga
20
5 / 5 / 8
12,327
493
24,387
17,933
10,120
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mercury
TakeJR
Mercury
20
6 / 6 / 4
13,014
521
20,719
23,550
12,591
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

20
1 / 4 / 2
12,769
511
20,060
25,145
12,892
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sylvanus
d4rkpepote
Sylvanus
16
2 / 4 / 9
10,749
430
8,857
27,900
41,236
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
20
1 / 2 / 6
13,738
550
17,409
24,382
11,449
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
4 / 6 / 10
13,460
538
19,259
27,245
15,615
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bellona
KohaiNaughty
Bellona
20
6 / 1 / 9
14,152
566
24,603
34,339
35,526
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bakasura
Stormiblues
Bakasura
20
8 / 4 / 7
13,747
550
11,611
22,705
12,593
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Achilles
xxArima
Achilles
19
6 / 3 / 14
13,966
559
16,989
38,119
62,440
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
71
15
Kills
25
25
Deaths
16
34
Assists
46
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
1
2
6
2
W
4
6
10
1.5
L
Guan Yu
D4RK N0SE
Guan Yu
1
6
11
1.08
L
Baba Yaga
D4RK Vyrollo
Baba Yaga
5
5
8
1.8
W
Bellona
KohaiNaughty
Bellona
6
1
9
10.5
W
Bakasura
Stormiblues
Bakasura
8
4
7
2.88
L
Mercury
TakeJR
Mercury
6
6
4
1.33
L
1
4
2
0.5
L
Sylvanus
d4rkpepote
Sylvanus
2
4
9
1.63
W
Achilles
xxArima
Achilles
6
3
14
4.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

85,758
Damage
89,871
121,698
Taken
146,790
121,428
Mitigated
137,623
34,604
Healing
63,051
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
17,409
8,016
0
14,915
24,382
11,449
268
13,724
10,551
133,166
19,529
W
19,259
1,558
1,393
8,972
27,245
15,615
102
15,178
12,019
108,922
0
L
Guan Yu
D4RK N0SE
Guan Yu
11,735
1,274
951
6,213
27,170
44,589
0
4,608
22,487
120
71,023
L
Baba Yaga
D4RK Vyrollo
Baba Yaga
24,387
1,098
0
3,698
17,933
10,120
0
6,438
11,418
108,092
0
W
Bellona
KohaiNaughty
Bellona
24,603
12,627
0
19,969
34,339
35,526
537
7,519
25,893
51
153,073
W
Bakasura
Stormiblues
Bakasura
11,611
6,578
0
2,884
22,705
12,593
57
3,649
19,007
21
119,024
L
Mercury
TakeJR
Mercury
20,719
12,045
0
598
23,550
12,591
0
3,531
19,009
0
143,985
L
20,060
10,173
0
13,626
25,145
12,892
3,976
12,268
12,646
119,134
16,489
L
Sylvanus
d4rkpepote
Sylvanus
8,857
2,596
3,006
6,512
27,900
41,236
27
9,850
17,700
37,579
0
W
Achilles
xxArima
Achilles
16,989
4,299
4,932
9,986
38,119
62,440
64
15,036
22,689
2,399
43,903

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,192
Gold Earned
69,063
712
Minions Killed
806
0
Camps Cleared
0
2,211,550
Distance Traveled
2,283,298
7
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
13,738
550
213
9
0
440,562
6
W
Hades
13,460
538
171
7
0
440,375
3
L
Guan Yu
11,333
453
114
5
0
435,500
0
L
Baba Yaga
12,327
493
139
6
0
433,255
4
W
Bellona
14,152
566
207
8
0
473,127
7
W
Bakasura
13,747
550
156
6
0
471,554
4
L
Mercury
13,014
521
203
8
0
545,610
1
L
Sol
12,769
511
216
9
0
407,113
2
L
Sylvanus
10,749
430
40
2
0
390,072
0
W
Achilles
13,966
559
59
2
0
457,680
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role