Player Matchup

Danzaburou
Danzaburou
Cambodian
Danzaburou
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 52L
1,495 Elo+
Party 2
Ravana
Ravana
Say_Hiii2God
Ravana
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 27L
1,375 Elo+
Party 3
Hel
Hel
alexionpro
Hel
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 6L
1,119 Elo+
Party 3
Merlin
Merlin
purrfectbait
Merlin
Level 24
God Stats
1W - 1L
1,500 SR
Queue Stats
21W - 31L
1,285 Elo+
Party 2
Janus
Janus
xCGxSmart747
Janus
Level 136
God Stats
0W - 2L
1,268 SR
Queue Stats
357W - 393L
1,428 Elo+
Solo
Team Averages
Level 78
1,454 SR
1,340 Elo+

VS

Team Averages
Level 85
1,459 SR
1,494 Elo+
Kuzenbo
Kuzenbo
ANJELLO360
Kuzenbo
Level 89
God Stats
2W - 2L
1,433 SR
Queue Stats
37W - 28L
1,560 Elo+
Party 1
Lancelot
Lancelot
IrishBull
Lancelot
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,274 Elo+
Party 1
Merlin
Merlin
LiquidDonie
Merlin
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 34L
1,400 Elo+
Solo
Vulcan
Vulcan
SnorlaxFarted
Vulcan
Level 146
God Stats
1W - 0L
1,362 SR
Queue Stats
42W - 30L
1,631 Elo+
Party 1
Yemoja
Yemoja
VenusaurFarted
Yemoja
Level 149
God Stats
2W - 1L
1,500 SR
Queue Stats
86W - 69L
1,604 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Cambodian
Danzaburou
18
6 / 6 / 5
11,036
649
19,796
21,984
9,828
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ravana
15
0 / 9 / 4
9,033
531
12,138
21,118
14,768
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
1 / 8 / 9
9,652
568
10,241
22,626
10,853
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Merlin
16
2 / 6 / 4
10,122
595
10,282
15,815
6,880
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

20
5 / 4 / 5
12,726
749
25,829
22,022
17,955
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
ANJELLO360
Kuzenbo
17
5 / 6 / 15
11,259
662
16,569
27,489
33,093
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Lancelot
IrishBull
Lancelot
19
7 / 4 / 16
12,091
711
20,560
20,045
12,998
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Merlin
20
8 / 2 / 14
12,939
761
26,194
15,392
7,117
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

19
7 / 2 / 22
12,214
718
26,527
10,448
5,152
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

20
6 / 3 / 21
13,350
785
7,976
26,946
32,345
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
121
14
Kills
33
33
Deaths
17
27
Assists
88
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
ANJELLO360
Kuzenbo
5
6
15
2.08
L
Danzaburou
Cambodian
Danzaburou
6
6
5
1.42
W
Lancelot
IrishBull
Lancelot
7
4
16
3.75
W
Merlin
8
2
14
7.5
L
Ravana
0
9
4
0.22
W
7
2
22
9
W
6
3
21
5.5
L
1
8
9
0.69
L
Merlin
2
6
4
0.67
L
5
4
5
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,286
Damage
97,826
103,565
Taken
100,320
60,284
Mitigated
90,705
38,501
Healing
44,730
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
ANJELLO360
Kuzenbo
16,569
4,005
3,247
3,796
27,489
33,093
665
12,109
15,380
21,077
0
L
Danzaburou
Cambodian
Danzaburou
19,796
11,083
3,096
7,511
21,984
9,828
0
16,238
5,479
0
35,609
W
Lancelot
IrishBull
Lancelot
20,560
1,934
944
1,345
20,045
12,998
2,001
11,345
8,700
0
32,351
W
Merlin
26,194
574
3,157
2,937
15,392
7,117
2,158
7,760
6,933
61,414
0
L
Ravana
12,138
1,394
1,046
4,205
21,118
14,768
0
13,848
6,411
0
22,671
W
26,527
5,760
4,996
1,091
10,448
5,152
2,581
4,903
5,545
47,427
0
W
7,976
1,247
15,083
8,134
26,946
32,345
304
10,235
16,711
15,770
0
L
10,241
344
8,499
6,759
22,626
10,853
0
16,600
5,430
23,919
0
L
Merlin
10,282
1,461
772
1,192
15,815
6,880
0
11,410
3,956
22,519
0
L
25,829
1,823
1,188
4,233
22,022
17,955
0
16,388
5,023
56,077
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,569
Gold Earned
61,853
183
Minions Killed
162
0
Camps Cleared
0
1,372,544
Distance Traveled
1,633,677
13
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
11,259
662
11
1
0
307,537
0
L
Danzaburou
11,036
649
41
2
0
257,125
1
W
Lancelot
12,091
711
25
1
0
373,340
0
W
Merlin
12,939
761
71
4
0
296,327
1
L
Ravana
9,033
531
21
1
0
291,979
1
W
Vulcan
12,214
718
46
3
0
353,447
0
W
Yemoja
13,350
785
9
1
0
303,026
0
L
Hel
9,652
568
24
1
0
285,061
1
L
Merlin
10,122
595
25
1
0
263,279
6
L
Janus
12,726
749
72
4
0
275,100
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role