Player Matchup

Osiris
Osiris
 
Osiris
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
DonaldIQ
Atlas
Level 53
God Stats
4W - 0L
1,913 SR
Queue Stats
12W - 7L
1,735 Elo+
Party 3
Thoth
Thoth
KairosXII
Thoth
Level 123
God Stats
3W - 0L
1,727 SR
Queue Stats
32W - 16L
1,702 Elo+
Party 3
Vamana
Vamana
SLATlas
Vamana
Level 116
God Stats
1W - 1L
1,577 SR
Queue Stats
28W - 11L
1,723 Elo+
Party 3
Sobek
Sobek
XXzaidXX12
Sobek
Level 89
God Stats
4W - 0L
1,614 SR
Queue Stats
27W - 13L
1,667 Elo+
Party 3
Team Averages
Level 105
1,666 SR
1,665 Elo+

VS

Team Averages
Level 120
1,489 SR
1,592 Elo+
Chernobog
Chernobog
EneasFenrir
Chernobog
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,656 Elo+
Solo
Cu Chulainn
Cu Chulainn
FatalShot97
Cu Chulainn
Level 149
God Stats
2W - 3L
1,367 SR
Queue Stats
71W - 52L
1,612 Elo+
Party 2
Odin
Odin
Kamesagame55
Odin
Level 142
God Stats
1W - 4L
1,338 SR
Queue Stats
100W - 101L
1,574 Elo+
Party 1
Xing Tian
Xing Tian
Kyraish
Xing Tian
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
67W - 46L
1,614 Elo+
Party 2
Ah Puch
Ah Puch
stoooegy
Ah Puch
Level 151
God Stats
3W - 2L
1,739 SR
Queue Stats
380W - 344L
1,502 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
14
2 / 3 / 5
8,928
744
7,206
13,067
12,076
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Atlas
DonaldIQ
Atlas
13
1 / 6 / 6
8,503
709
9,171
18,285
22,329
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Thoth
KairosXII
Thoth
16
4 / 5 / 5
9,298
775
14,579
9,811
4,776
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Vamana
SLATlas
Vamana
18
4 / 1 / 8
11,009
917
15,356
16,593
15,607
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Sobek
17
4 / 2 / 8
10,172
848
6,405
14,944
18,716
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
EneasFenrir
Chernobog
6
0 / 2 / 2
6,240
520
1,472
2,692
1,007
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cu Chulainn
FatalShot97
Cu Chulainn
17
4 / 4 / 10
9,146
762
15,340
16,016
12,894
Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

18
8 / 1 / 8
9,756
813
18,204
19,532
16,084
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Xing Tian
Kyraish
Xing Tian
14
2 / 4 / 10
8,644
720
5,548
12,140
10,039
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Ah Puch
stoooegy
Ah Puch
16
3 / 4 / 8
9,072
756
18,109
10,614
5,026
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
55
15
Kills
17
17
Deaths
15
32
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Osiris
 
Osiris
2
3
5
1.5
W
Atlas
DonaldIQ
Atlas
1
6
6
0.67
L
Chernobog
EneasFenrir
Chernobog
0
2
2
0.5
L
Cu Chulainn
FatalShot97
Cu Chulainn
4
4
10
2.25
W
Thoth
KairosXII
Thoth
4
5
5
1.3
L
8
1
8
12
L
Xing Tian
Kyraish
Xing Tian
2
4
10
1.75
W
Vamana
SLATlas
Vamana
4
1
8
8
W
Sobek
4
2
8
4
L
Ah Puch
stoooegy
Ah Puch
3
4
8
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,717
Damage
58,673
72,700
Taken
60,994
73,504
Mitigated
45,050
27,083
Healing
23,227
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
 
Osiris
7,206
1,560
2,452
2,662
13,067
12,076
7
2,707
9,996
0
11,821
W
Atlas
DonaldIQ
Atlas
9,171
3,557
583
1,989
18,285
22,329
0
5,753
11,941
14,852
0
L
Chernobog
EneasFenrir
Chernobog
1,472
789
182
453
2,692
1,007
0
1,621
1,071
0
2,113
L
Cu Chulainn
FatalShot97
Cu Chulainn
15,340
2,687
1,490
3,755
16,016
12,894
503
8,859
7,157
0
25,131
W
Thoth
KairosXII
Thoth
14,579
532
0
1,024
9,811
4,776
1,112
3,483
5,996
24,997
0
L
18,204
2,644
1,163
10,199
19,532
16,084
123
9,864
9,668
0
24,878
L
Xing Tian
Kyraish
Xing Tian
5,548
488
322
2,089
12,140
10,039
0
4,619
7,521
9,787
0
W
Vamana
SLATlas
Vamana
15,356
7,313
3,114
8,062
16,593
15,607
566
5,386
10,878
1,194
37,363
W
Sobek
6,405
865
2,472
4,725
14,944
18,716
64
6,328
8,232
14,140
0
L
Ah Puch
stoooegy
Ah Puch
18,109
848
643
2,931
10,614
5,026
0
5,902
4,712
38,737
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,910
Gold Earned
42,858
134
Minions Killed
92
0
Camps Cleared
0
1,221,167
Distance Traveled
988,946
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
8,928
744
12
1
0
227,880
0
W
Atlas
8,503
709
15
1
0
218,052
0
L
Chernobog
6,240
520
1
0
0
42,027
1
L
Cu Chulainn
9,146
762
18
2
0
255,425
0
W
Thoth
9,298
775
27
2
0
231,002
0
L
Odin
9,756
813
16
1
0
273,707
0
L
Xing Tian
8,644
720
10
1
0
196,229
0
W
Vamana
11,009
917
63
5
0
273,747
2
W
Sobek
10,172
848
17
1
0
270,486
0
L
Ah Puch
9,072
756
47
4
0
221,558
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role