Player Matchup

Hun Batz
Hun Batz
Tr0lluhard
Hun Batz
Level 89
God Stats
0W - 1L
1,132 SR
Queue Stats
4W - 7L
1,515 Elo+
Party 1
King Arthur
King Arthur
WideWaste
King Arthur
Level 80
God Stats
2W - 5L
1,443 SR
Queue Stats
4W - 10L
1,443 Elo+
Solo
Ishtar
Ishtar
roaringharp
Ishtar
Level 89
God Stats
0W - 1L
1,384 SR
Queue Stats
7W - 12L
1,389 Elo+
Party 1
Team Averages
Level 86
1,320 SR
1,449 Elo+

VS

Team Averages
Level 132
1,452 SR
1,520 Elo+
Apollo
Apollo
 
Apollo
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
Chuy9001
Bacchus
Level 121
God Stats
3W - 2L
1,571 SR
Queue Stats
104W - 126L
1,499 Elo+
Solo
Merlin
Merlin
vTsu
Merlin
Level 129
God Stats
4W - 2L
1,284 SR
Queue Stats
39W - 36L
1,561 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Tr0lluhard
Hun Batz
11
0 / 5 / 2
7,221
656
4,684
10,108
4,105
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

King Arthur
WideWaste
King Arthur
11
0 / 5 / 2
6,957
632
4,173
14,647
9,753
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ishtar
10
0 / 7 / 0
6,452
587
5,188
13,181
4,866
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
14
6 / 1 / 11
9,548
868
12,786
8,053
4,233
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Bacchus
Chuy9001
Bacchus
13
3 / 1 / 12
9,497
863
6,855
11,591
15,598
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Merlin
vTsu
Merlin
16
8 / 0 / 7
9,687
881
10,142
4,435
1,961
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
47
0
Kills
17
17
Deaths
2
4
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Apollo
 
Apollo
6
1
11
11.5
W
Bacchus
Chuy9001
Bacchus
3
1
12
9
L
Hun Batz
Tr0lluhard
Hun Batz
0
5
2
0.2
L
King Arthur
WideWaste
King Arthur
0
5
2
0.2
L
Ishtar
0
7
0
0
W
Merlin
vTsu
Merlin
8
0
7
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,045
Damage
29,783
37,936
Taken
24,079
18,724
Mitigated
21,792
1,455
Healing
9,285
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
 
Apollo
12,786
8,046
0
2,799
8,053
4,233
1,493
6
8,047
0
48,595
W
Bacchus
Chuy9001
Bacchus
6,855
677
0
4,359
11,591
15,598
128
414
11,177
18,752
0
L
Hun Batz
Tr0lluhard
Hun Batz
4,684
1,066
0
186
10,108
4,105
0
4,288
5,676
0
25,059
L
King Arthur
WideWaste
King Arthur
4,173
660
0
390
14,647
9,753
0
5,442
8,924
0
20,319
L
Ishtar
5,188
3,148
0
879
13,181
4,866
0
6,637
6,246
0
19,198
W
Merlin
vTsu
Merlin
10,142
443
0
2,127
4,435
1,961
633
8
4,427
37,004
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,630
Gold Earned
28,732
91
Minions Killed
158
0
Camps Cleared
0
549,418
Distance Traveled
668,414
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
9,548
868
83
8
0
215,513
3
W
Bacchus
9,497
863
10
1
0
235,169
3
L
Hun Batz
7,221
656
38
3
0
202,397
4
L
King Arthur
6,957
632
27
2
0
187,519
4
L
Ishtar
6,452
587
26
2
0
159,502
1
W
Merlin
9,687
881
65
6
0
217,732
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role