Player Matchup

Lancelot
Lancelot
Awperinabush
Lancelot
Level 89
God Stats
21W - 25L
1,512 SR
Queue Stats
191W - 203L
1,421 Elo+
Party 2
Sobek
Sobek
Frostbussy2001
Sobek
Level 58
God Stats
12W - 17L
1,386 SR
Queue Stats
160W - 212L
1,365 Elo+
Party 2
Baron Samedi
Baron Samedi
OnePointNine
Baron Samedi
Level 101
God Stats
92W - 87L
1,524 SR
Queue Stats
174W - 178L
1,443 Elo+
Party 2
Bacchus
Bacchus
acebabyy
Bacchus
Level 42
God Stats
64W - 57L
1,577 SR
Queue Stats
118W - 158L
1,412 Elo+
Party 2
Hachiman
Hachiman
haydodian
Hachiman
Level 123
God Stats
25W - 22L
1,499 SR
Queue Stats
227W - 247L
1,371 Elo+
Solo
Team Averages
Level 83
1,499 SR
1,402 Elo+

VS

Team Averages
Level 31
1,526 SR
1,493 Elo+
Neith
Neith
Ebu1216
Neith
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 60L
1,500 Elo+
Party 1
Cupid
Cupid
Keyallamor
Cupid
Level 62
God Stats
2W - 2L
1,500 SR
Queue Stats
31W - 65L
1,411 Elo+
Party 1
Thor
Thor
baconsweat
Thor
Level 17
God Stats
0W - 4L
1,500 SR
Queue Stats
11W - 33L
1,500 Elo+
Party 1
Merlin
Merlin
kmmd
Merlin
Level 55
God Stats
3W - 2L
1,630 SR
Queue Stats
9W - 7L
1,553 Elo+
Solo
Cthulhu
Cthulhu
papagamer20
Cthulhu
Level 12
God Stats
0W - 3L
1,500 SR
Queue Stats
11W - 27L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Awperinabush
Lancelot
17
14 / 0 / 4
10,969
645
11,743
10,220
4,905
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

15
4 / 0 / 3
9,198
541
5,302
11,992
10,703
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Baron Samedi
OnePointNine
Baron Samedi
16
1 / 0 / 6
10,214
601
5,395
5,739
2,969
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
acebabyy
Bacchus
10
0 / 2 / 6
7,546
444
5,626
11,037
11,387
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hachiman
haydodian
Hachiman
16
8 / 2 / 3
9,772
575
16,214
14,262
6,113
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Ebu1216
Neith
11
0 / 6 / 0
7,154
421
6,769
9,850
4,499
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Cupid
12
1 / 4 / 3
7,344
432
5,251
11,500
3,749
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

10
0 / 9 / 1
6,425
378
4,636
15,597
5,083
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Merlin
kmmd
Merlin
15
3 / 4 / 1
8,875
522
6,767
8,903
3,338
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
papagamer20
Cthulhu
11
0 / 4 / 2
7,118
419
4,293
16,920
8,817
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
11
27
Kills
4
4
Deaths
27
22
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Lancelot
Awperinabush
Lancelot
14
0
4
16
L
Neith
Ebu1216
Neith
0
6
0
0
W
4
0
3
5.5
L
Cupid
1
4
3
0.63
W
Baron Samedi
OnePointNine
Baron Samedi
1
0
6
4
W
Bacchus
acebabyy
Bacchus
0
2
6
1.5
L
0
9
1
0.06
W
Hachiman
haydodian
Hachiman
8
2
3
4.75
L
Merlin
kmmd
Merlin
3
4
1
0.88
L
Cthulhu
papagamer20
Cthulhu
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,280
Damage
27,716
53,250
Taken
62,770
36,077
Mitigated
25,486
18,180
Healing
12,447
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
Awperinabush
Lancelot
11,743
4,806
0
477
10,220
4,905
419
1,297
8,923
0
101,192
L
Neith
Ebu1216
Neith
6,769
3,028
0
910
9,850
4,499
743
4,658
4,782
0
46,626
W
5,302
327
0
4,597
11,992
10,703
1,003
160
11,832
46,225
0
L
Cupid
5,251
2,396
693
2,680
11,500
3,749
0
2,917
8,583
0
31,140
W
Baron Samedi
OnePointNine
Baron Samedi
5,395
124
462
2,842
5,739
2,969
532
2,316
3,423
81,707
0
W
Bacchus
acebabyy
Bacchus
5,626
585
0
1,599
11,037
11,387
146
2,800
8,237
19,292
0
L
4,636
861
0
2,842
15,597
5,083
0
2,066
13,487
0
36,301
W
Hachiman
haydodian
Hachiman
16,214
8,572
0
8,203
14,262
6,113
1,345
4,487
9,775
0
80,463
L
Merlin
kmmd
Merlin
6,767
33
0
385
8,903
3,338
0
3,254
5,649
63,821
0
L
Cthulhu
papagamer20
Cthulhu
4,293
307
190
4,747
16,920
8,817
0
2,974
13,946
28,431
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,699
Gold Earned
36,916
511
Minions Killed
361
0
Camps Cleared
0
1,723,852
Distance Traveled
1,520,836
2
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
10,969
645
131
8
0
441,234
0
L
Neith
7,154
421
73
4
0
287,177
0
W
Sobek
9,198
541
80
5
0
342,172
0
L
Cupid
7,344
432
57
3
0
300,551
5
W
Baron Samedi
10,214
601
155
9
0
317,738
0
W
Bacchus
7,546
444
33
2
0
348,007
0
L
Thor
6,425
378
67
4
0
305,965
2
W
Hachiman
9,772
575
112
7
0
274,701
2
L
Merlin
8,875
522
120
7
0
320,346
2
L
Cthulhu
7,118
419
44
3
0
306,797
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role