Player Matchup

Arachne
Arachne
AmericaPie24
Arachne
Level 121
God Stats
4W - 3L
1,531 SR
Queue Stats
409W - 394L
1,491 Elo+
Solo
Athena
Athena
Mortal krumpet
Athena
Level 108
God Stats
2W - 2L
1,240 SR
Queue Stats
53W - 36L
1,533 Elo+
Solo
Cthulhu
Cthulhu
ONYX52
Cthulhu
Level 123
God Stats
2W - 0L
1,848 SR
Queue Stats
40W - 33L
1,547 Elo+
Solo
Cernunnos
Cernunnos
XxCrose20xX
Cernunnos
Level 85
God Stats
23W - 20L
1,605 SR
Queue Stats
257W - 263L
1,481 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
dken4159
Morgan Le Fay
Level 129
God Stats
15W - 10L
1,671 SR
Queue Stats
370W - 347L
1,441 Elo+
Solo
Team Averages
Level 113
1,579 SR
1,498 Elo+

VS

Team Averages
Level 79
1,593 SR
1,490 Elo+
Izanami
Izanami
CheyCeratops239
Izanami
Level 50
God Stats
30W - 48L
1,429 SR
Queue Stats
72W - 86L
1,464 Elo+
Party 2
Ah Puch
Ah Puch
GrizzUnkept
Ah Puch
Level 110
God Stats
0W - 1L
1,759 SR
Queue Stats
222W - 234L
1,499 Elo+
Party 2
Cerberus
Cerberus
Mufasa19Kilo
Cerberus
Level 108
God Stats
9W - 16L
1,473 SR
Queue Stats
638W - 741L
1,507 Elo+
Party 2
Chang'e
Chang'e
PURPLESQUARES
Chang'e
Level 61
God Stats
1W - 1L
1,828 SR
Queue Stats
22W - 22L
1,485 Elo+
Party 1
Hun Batz
Hun Batz
TitanUp_2424
Hun Batz
Level 68
God Stats
20W - 23L
1,478 SR
Queue Stats
66W - 60L
1,492 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
AmericaPie24
Arachne
18
9 / 2 / 6
12,414
591
12,076
22,790
10,070
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

17
5 / 1 / 14
12,304
586
12,939
27,690
36,606
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cthulhu
ONYX52
Cthulhu
18
5 / 0 / 5
12,799
609
13,732
16,823
20,256
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Cernunnos
XxCrose20xX
Cernunnos
19
8 / 0 / 7
12,765
608
15,172
12,751
5,821
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Morgan Le Fay
dken4159
Morgan Le Fay
17
2 / 1 / 9
11,254
536
11,010
9,291
4,204
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 5 / 0
8,204
391
4,112
9,910
3,162
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ah Puch
GrizzUnkept
Ah Puch
14
1 / 3 / 1
8,914
424
9,818
9,779
4,235
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cerberus
Mufasa19Kilo
Cerberus
11
1 / 5 / 0
7,435
354
4,874
15,972
11,873
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Chang'e
13
0 / 8 / 0
8,017
382
7,715
24,819
9,901
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Hun Batz
TitanUp_2424
Hun Batz
12
2 / 8 / 1
8,427
401
8,773
20,829
8,783
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
6
29
Kills
4
4
Deaths
29
41
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Arachne
AmericaPie24
Arachne
9
2
6
6
L
0
5
0
0
L
Ah Puch
GrizzUnkept
Ah Puch
1
3
1
0.5
W
5
1
14
12
L
Cerberus
Mufasa19Kilo
Cerberus
1
5
0
0.2
W
Cthulhu
ONYX52
Cthulhu
5
0
5
7.5
L
Chang'e
0
8
0
0
L
Hun Batz
TitanUp_2424
Hun Batz
2
8
1
0.31
W
Cernunnos
XxCrose20xX
Cernunnos
8
0
7
11.5
W
Morgan Le Fay
dken4159
Morgan Le Fay
2
1
9
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,929
Damage
35,292
89,345
Taken
81,309
76,957
Mitigated
37,954
32,170
Healing
13,961
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
AmericaPie24
Arachne
12,076
8,101
0
7,419
22,790
10,070
2,707
5,501
16,654
0
97,906
L
4,112
2,803
0
1,490
9,910
3,162
1,368
2,684
7,226
0
53,080
L
Ah Puch
GrizzUnkept
Ah Puch
9,818
481
0
1,794
9,779
4,235
32
5,736
4,017
68,406
0
W
12,939
3,187
0
6,170
27,690
36,606
237
7,848
19,499
55,134
3,488
L
Cerberus
Mufasa19Kilo
Cerberus
4,874
294
220
3,489
15,972
11,873
0
4,743
11,191
28,677
0
W
Cthulhu
ONYX52
Cthulhu
13,732
641
1,235
5,382
16,823
20,256
1,225
4,642
12,141
85,296
0
L
Chang'e
7,715
1,777
245
2,543
24,819
9,901
252
13,700
10,461
52,287
0
L
Hun Batz
TitanUp_2424
Hun Batz
8,773
2,885
0
4,180
20,829
8,783
0
10,150
10,477
0
56,669
W
Cernunnos
XxCrose20xX
Cernunnos
15,172
8,461
0
8,915
12,751
5,821
7,044
2,917
9,645
0
136,038
W
Morgan Le Fay
dken4159
Morgan Le Fay
11,010
1,200
153
2,896
9,291
4,204
2,490
5,015
4,228
96,846
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,536
Gold Earned
40,997
667
Minions Killed
461
0
Camps Cleared
0
2,060,679
Distance Traveled
1,541,889
17
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
12,414
591
116
6
0
433,340
2
L
Izanami
8,204
391
105
5
0
252,699
0
L
Ah Puch
8,914
424
126
6
0
294,432
2
W
Athena
12,304
586
72
3
0
437,248
3
L
Cerberus
7,435
354
60
3
0
313,098
0
W
Cthulhu
12,799
609
171
8
0
393,455
4
L
Chang'e
8,017
382
92
4
0
311,034
0
L
Hun Batz
8,427
401
78
4
0
370,626
0
W
Cernunnos
12,765
608
153
7
0
396,322
4
W
Morgan Le Fay
11,254
536
155
7
0
400,314
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role