Player Matchup

Morgan Le Fay
Morgan Le Fay
Arekku Sensei
Morgan Le Fay
Level 140
God Stats
7W - 4L
1,555 SR
Queue Stats
289W - 82L
1,719 Elo+
Party 2
Maui
Maui
Hoilien
Maui
Level 147
God Stats
10W - 4L
1,833 SR
Queue Stats
382W - 148L
1,667 Elo+
Party 2
Shiva
Shiva
Jhung101
Shiva
Level 46
God Stats
7W - 4L
1,726 SR
Queue Stats
233W - 56L
1,728 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Robbie Ronin
Tsukuyomi
Level 137
God Stats
10W - 2L
1,760 SR
Queue Stats
373W - 143L
1,650 Elo+
Party 2
Rama
Rama
SamaraiGuy
Rama
Level 42
God Stats
28W - 11L
1,825 SR
Queue Stats
112W - 44L
1,715 Elo+
Party 2
Team Averages
Level 102
1,740 SR
1,696 Elo+

VS

Team Averages
Level 51
1,519 SR
1,443 Elo+
Artio
Artio
Fravk
Artio
Level 134
God Stats
4W - 1L
1,583 SR
Queue Stats
205W - 200L
1,507 Elo+
Party 3
Kali
Kali
MichaelTHEGR8
Kali
Level 47
God Stats
17W - 27L
1,380 SR
Queue Stats
102W - 129L
1,379 Elo+
Party 1
Sol
Sol
Moonabi01
Sol
Level 40
God Stats
14W - 26L
1,388 SR
Queue Stats
70W - 92L
1,330 Elo+
Party 1
Skadi
Skadi
Penguin 804
Skadi
Level 26
God Stats
1W - 4L
1,744 SR
Queue Stats
7W - 8L
1,500 Elo+
Party 3
Anubis
Anubis
maniaccc509
Anubis
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 8L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Arekku Sensei
Morgan Le Fay
18
16 / 0 / 27
12,332
1,370
23,599
5,019
2,505
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Maui
Hoilien
Maui
17
2 / 0 / 41
10,812
1,201
11,110
11,162
13,753
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Shiva
Jhung101
Shiva
18
8 / 0 / 33
11,688
1,299
19,202
11,967
10,700
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Tsukuyomi
Robbie Ronin
Tsukuyomi
18
15 / 2 / 24
12,312
1,368
30,182
9,050
4,419
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

17
4 / 0 / 26
10,329
1,148
7,744
6,734
2,881
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Team 1 Tickets

342

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
Fravk
Artio
15
1 / 9 / 1
9,494
1,055
5,731
24,647
12,469
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

14
0 / 10 / 1
8,748
972
5,791
20,274
9,699
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

14
0 / 8 / 0
8,753
973
10,455
17,027
5,030
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
1 / 13 / 1
9,640
1,071
11,769
25,088
7,768
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Anubis
14
0 / 5 / 1
8,532
948
3,259
9,450
3,362
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

196
Kill Participation
6
45
Kills
2
2
Deaths
45
151
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
Arekku Sensei
Morgan Le Fay
16
0
27
29.5
L
Artio
Fravk
Artio
1
9
1
0.17
W
Maui
Hoilien
Maui
2
0
41
22.5
W
Shiva
Jhung101
Shiva
8
0
33
24.5
L
0
10
1
0.05
L
0
8
0
0
L
1
13
1
0.12
W
Tsukuyomi
Robbie Ronin
Tsukuyomi
15
2
24
13.5
W
4
0
26
17
L
Anubis
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

91,837
Damage
37,005
43,932
Taken
96,486
34,258
Mitigated
38,328
12,097
Healing
6,509
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
Arekku Sensei
Morgan Le Fay
23,599
1,941
1,762
1,633
5,019
2,505
0
2,003
3,016
32,614
0
L
Artio
Fravk
Artio
5,731
570
498
2,280
24,647
12,469
0
7,185
17,250
15,912
0
W
Maui
Hoilien
Maui
11,110
3,501
0
313
11,162
13,753
0
3,906
7,256
18,993
1,846
W
Shiva
Jhung101
Shiva
19,202
4,250
2,440
3,226
11,967
10,700
0
6,366
5,601
0
29,077
L
5,791
1,732
0
527
20,274
9,699
0
8,804
11,250
0
15,049
L
10,455
1,254
236
1,527
17,027
5,030
0
4,712
12,153
24,976
0
L
11,769
4,425
117
597
25,088
7,768
0
8,860
16,002
0
41,390
W
Tsukuyomi
Robbie Ronin
Tsukuyomi
30,182
9,607
0
349
9,050
4,419
0
3,972
4,944
0
46,856
W
7,744
6,049
0
2,374
6,734
2,881
0
3,198
3,536
0
30,651
L
Anubis
3,259
530
0
727
9,450
3,362
0
3,669
5,659
6,612
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,473
Gold Earned
45,167
187
Minions Killed
143
5
Camps Cleared
5
964,194
Distance Traveled
702,358
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
12,332
1,370
25
3
0
196,783
1
L
Artio
9,494
1,055
20
2
0
138,437
2
W
Maui
10,812
1,201
24
3
3
179,127
0
W
Shiva
11,688
1,299
28
3
1
213,857
0
L
Kali
8,748
972
24
3
2
168,570
0
L
Sol
8,753
973
21
2
2
149,421
0
L
Skadi
9,640
1,071
73
8
1
152,936
1
W
Tsukuyomi
12,312
1,368
34
4
0
208,893
2
W
Rama
10,329
1,148
76
8
1
165,534
1
L
Anubis
8,532
948
5
1
0
92,994
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role