Player Matchup

Izanami
Izanami
CheyCeratops239
Izanami
Level 49
God Stats
30W - 48L
1,429 SR
Queue Stats
72W - 86L
1,467 Elo+
Party 2
Ra
Ra
EmeraldAg3nt450
Ra
Level 88
God Stats
0W - 1L
1,480 SR
Queue Stats
65W - 65L
1,501 Elo+
Party 3
Scylla
Scylla
GrizzUnkept
Scylla
Level 110
God Stats
0W - 2L
1,565 SR
Queue Stats
222W - 234L
1,504 Elo+
Party 2
Cthulhu
Cthulhu
Mufasa19Kilo
Cthulhu
Level 108
God Stats
39W - 46L
1,460 SR
Queue Stats
638W - 741L
1,513 Elo+
Party 2
Chaac
Chaac
Razo Vadum
Chaac
Level 27
God Stats
3W - 2L
1,648 SR
Queue Stats
29W - 33L
1,448 Elo+
Party 3
Team Averages
Level 76
1,516 SR
1,486 Elo+

VS

Team Averages
Level 92
1,546 SR
1,443 Elo+
Neith
Neith
BossBeefy
Neith
Level 66
God Stats
24W - 32L
1,353 SR
Queue Stats
216W - 256L
1,368 Elo+
Solo
Tsukuyomi
Tsukuyomi
ITzYhunggz
Tsukuyomi
Level 120
God Stats
17W - 7L
1,665 SR
Queue Stats
597W - 665L
1,364 Elo+
Solo
Hera
Hera
Segi Adrian
Hera
Level 86
God Stats
93W - 65L
1,523 SR
Queue Stats
593W - 512L
1,416 Elo+
Party 1
Atlas
Atlas
SteelersNati0n4
Atlas
Level 28
God Stats
11W - 11L
1,402 SR
Queue Stats
156W - 138L
1,433 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
TaccW
Ah Muzen Cab
Level 160
God Stats
3W - 1L
1,786 SR
Queue Stats
314W - 186L
1,631 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 1 / 0
7,731
483
4,087
9,929
3,521
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
1 / 4 / 2
7,614
476
8,480
12,860
5,309
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Scylla
14
4 / 1 / 1
8,253
516
7,281
10,403
3,561
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
Mufasa19Kilo
Cthulhu
12
1 / 5 / 2
6,702
419
6,480
12,158
11,942
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Chaac
12
0 / 2 / 0
6,558
410
2,952
15,210
8,932
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
BossBeefy
Neith
14
2 / 1 / 1
8,651
541
6,958
9,417
4,216
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Tsukuyomi
ITzYhunggz
Tsukuyomi
12
2 / 2 / 1
7,299
456
3,409
12,136
5,271
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

15
1 / 1 / 3
8,943
559
11,806
5,347
2,246
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
0 / 2 / 8
8,522
533
3,656
13,246
11,326
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ah Muzen Cab
TaccW
Ah Muzen Cab
16
8 / 1 / 2
9,388
587
15,610
11,881
5,351
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
28
7
Kills
13
13
Deaths
7
5
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Neith
BossBeefy
Neith
2
1
1
2.5
L
1
1
0
1
L
1
4
2
0.5
L
Scylla
4
1
1
4.5
W
Tsukuyomi
ITzYhunggz
Tsukuyomi
2
2
1
1.25
L
Cthulhu
Mufasa19Kilo
Cthulhu
1
5
2
0.4
L
Chaac
0
2
0
0
W
1
1
3
2.5
W
0
2
8
2
W
Ah Muzen Cab
TaccW
Ah Muzen Cab
8
1
2
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,280
Damage
41,439
60,560
Taken
52,027
33,265
Mitigated
28,410
17,287
Healing
17,143
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
BossBeefy
Neith
6,958
1,522
0
4,229
9,417
4,216
0
3,697
5,466
0
77,723
L
4,087
2,723
0
1,896
9,929
3,521
1,770
673
9,256
0
63,984
L
8,480
1,275
260
4,344
12,860
5,309
0
2,120
10,664
68,526
0
L
Scylla
7,281
538
0
3,861
10,403
3,561
0
1,667
8,644
57,771
0
W
Tsukuyomi
ITzYhunggz
Tsukuyomi
3,409
1,102
0
5,138
12,136
5,271
0
3,458
8,624
0
37,470
L
Cthulhu
Mufasa19Kilo
Cthulhu
6,480
139
575
1,931
12,158
11,942
0
1,803
10,331
32,952
3,230
L
Chaac
2,952
141
0
4,420
15,210
8,932
36
8,431
6,203
0
47,223
W
11,806
1,846
0
1,000
5,347
2,246
504
857
4,482
76,434
0
W
3,656
1,925
0
2,932
13,246
11,326
0
6,170
6,768
25,548
0
W
Ah Muzen Cab
TaccW
Ah Muzen Cab
15,610
7,881
0
3,844
11,881
5,351
270
7,122
4,631
0
96,984

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,858
Gold Earned
42,803
491
Minions Killed
533
0
Camps Cleared
0
1,480,588
Distance Traveled
1,519,662
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
8,651
541
130
8
0
288,209
2
L
Izanami
7,731
483
127
8
0
283,083
2
L
Ra
7,614
476
128
8
0
300,869
2
L
Scylla
8,253
516
112
7
0
306,699
4
W
Tsukuyomi
7,299
456
72
5
0
355,387
3
L
Cthulhu
6,702
419
55
3
0
295,701
2
L
Chaac
6,558
410
69
4
0
294,236
0
W
Hera
8,943
559
139
9
0
279,026
1
W
Atlas
8,522
533
34
2
0
273,945
2
W
Ah Muzen Cab
9,388
587
158
10
0
323,095
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role