Player Matchup

Hercules
Hercules
Gograc
Hercules
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 17L
1,587 Elo+
Party 3
Serqet
Serqet
RazelDrazel
Serqet
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 52L
1,573 Elo+
Party 3
Ares
Ares
behill25
Ares
Level 84
God Stats
5W - 7L
1,559 SR
Queue Stats
63W - 64L
1,875 Elo+
Solo
Danzaburou
Danzaburou
jamesistrash
Danzaburou
Level 89
God Stats
1W - 5L
1,468 SR
Queue Stats
6W - 13L
1,601 Elo+
Party 3
Anubis
Anubis
kabiniqua
Anubis
Level 146
God Stats
2W - 3L
1,522 SR
Queue Stats
4W - 11L
1,471 Elo+
Party 3
Team Averages
Level 123
1,510 SR
1,621 Elo+

VS

Team Averages
Level 91
1,531 SR
1,550 Elo+
Kali
Kali
AvaI0n
Kali
Level 101
God Stats
4W - 1L
1,693 SR
Queue Stats
192W - 172L
1,549 Elo+
Party 2
Neith
Neith
BiggusDicqus
Neith
Level 107
God Stats
12W - 8L
1,362 SR
Queue Stats
222W - 197L
1,500 Elo+
Party 2
Raijin
Raijin
Jctou
Raijin
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 4L
1,611 Elo+
Party 1
Ymir
Ymir
SilentWhale
Ymir
Level 75
God Stats
348W - 313L
1,464 SR
Queue Stats
406W - 386L
1,484 Elo+
Party 2
Achilles
Achilles
Slimraph33
Achilles
Level 149
God Stats
4W - 0L
1,636 SR
Queue Stats
43W - 32L
1,607 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Gograc
Hercules
12
3 / 4 / 2
7,336
489
9,966
13,362
11,680
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Serqet
11
2 / 3 / 3
6,748
450
4,680
15,393
6,221
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ares
11
1 / 2 / 1
6,561
437
3,101
9,259
8,260
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Danzaburou
jamesistrash
Danzaburou
11
0 / 4 / 0
6,487
432
4,258
11,431
4,645
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Anubis
kabiniqua
Anubis
12
2 / 5 / 4
7,245
483
10,041
11,839
6,648
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
AvaI0n
Kali
14
6 / 3 / 3
8,779
585
7,104
13,123
4,964
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
4 / 0 / 5
9,078
605
7,947
6,646
2,898
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds. This item is only available to Hunters.

Raijin
Jctou
Raijin
14
1 / 2 / 6
8,310
554
8,391
5,884
2,130
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

12
1 / 1 / 10
7,743
516
7,376
13,329
11,136
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 45 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Achilles
Slimraph33
Achilles
13
6 / 2 / 6
8,737
582
10,387
17,319
15,064
Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
48
8
Kills
18
18
Deaths
8
10
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Kali
AvaI0n
Kali
6
3
3
2.5
W
4
0
5
6.5
L
Hercules
Gograc
Hercules
3
4
2
1
W
Raijin
Jctou
Raijin
1
2
6
2
L
Serqet
2
3
3
1.17
W
1
1
10
6
W
Achilles
Slimraph33
Achilles
6
2
6
4.5
L
Ares
1
2
1
0.75
L
Danzaburou
jamesistrash
Danzaburou
0
4
0
0
L
Anubis
kabiniqua
Anubis
2
5
4
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,046
Damage
41,205
61,284
Taken
56,301
37,454
Mitigated
36,192
16,828
Healing
16,469
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kali
AvaI0n
Kali
7,104
3,561
0
2,084
13,123
4,964
58
3,746
9,210
0
58,245
W
7,947
3,854
0
5,140
6,646
2,898
1,959
48
6,598
0
82,253
L
Hercules
Gograc
Hercules
9,966
3,400
0
3,879
13,362
11,680
0
3,776
9,586
0
39,991
W
Raijin
Jctou
Raijin
8,391
873
0
880
5,884
2,130
180
3,326
2,558
65,881
0
L
Serqet
4,680
1,663
0
2,577
15,393
6,221
0
2,445
12,948
0
44,696
W
7,376
1,366
412
3,660
13,329
11,136
88
3,116
9,897
30,965
4,241
W
Achilles
Slimraph33
Achilles
10,387
2,993
0
4,293
17,319
15,064
0
3,568
12,663
0
41,766
L
Ares
3,101
0
0
1,600
9,259
8,260
0
3,100
6,159
16,243
0
L
Danzaburou
jamesistrash
Danzaburou
4,258
2,083
0
4,290
11,431
4,645
576
906
10,525
0
49,616
L
Anubis
kabiniqua
Anubis
10,041
1,081
0
4,482
11,839
6,648
0
4,995
6,844
54,883
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,377
Gold Earned
42,647
348
Minions Killed
469
0
Camps Cleared
0
1,355,607
Distance Traveled
1,388,391
18
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kali
8,779
585
99
7
0
315,577
0
W
Neith
9,078
605
139
9
0
256,932
2
L
Hercules
7,336
489
81
5
0
277,886
5
W
Raijin
8,310
554
114
8
0
262,324
5
L
Serqet
6,748
450
70
5
0
315,550
3
W
Ymir
7,743
516
56
4
0
267,842
8
W
Achilles
8,737
582
61
4
0
285,716
2
L
Ares
6,561
437
23
2
0
279,881
5
L
Danzaburou
6,487
432
78
5
0
254,458
1
L
Anubis
7,245
483
96
6
0
227,832
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role