Player Matchup

Ishtar
Ishtar
 
Ishtar
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
King Arthur
King Arthur
FFA XKI4BAA
King Arthur
Level 19
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 7L
1,511 Elo+
Party 2
Ares
Ares
JointedHook3375
Ares
Level 108
God Stats
28W - 22L
1,539 SR
Queue Stats
320W - 286L
1,571 Elo+
Party 2
Serqet
Serqet
JuAnGoTeM
Serqet
Level 146
God Stats
8W - 11L
1,540 SR
Queue Stats
131W - 104L
1,528 Elo+
Party 3
Eset
Eset
doughboy625
Eset
Level 108
God Stats
3W - 2L
1,391 SR
Queue Stats
48W - 41L
1,503 Elo+
Party 3
Team Averages
Level 106
1,494 SR
1,523 Elo+

VS

Team Averages
Level 94
1,398 SR
1,549 Elo+
Nox
Nox
ThomasDz
Nox
Level 28
God Stats
2W - 3L
1,312 SR
Queue Stats
163W - 78L
1,524 Elo+
Party 1
Sol
Sol
VeteranUric
Sol
Level 74
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 36L
1,394 Elo+
Solo
Hercules
Hercules
johnteyjevon
Hercules
Level 69
God Stats
1W - 4L
1,199 SR
Queue Stats
115W - 89L
1,524 Elo+
Party 1
Athena
Athena
moistsupersoaker
Athena
Level 153
God Stats
9W - 6L
1,655 SR
Queue Stats
409W - 284L
1,583 Elo+
Party 1
Thor
Thor
no_disassembIe
Thor
Level 145
God Stats
2W - 2L
1,322 SR
Queue Stats
146W - 66L
1,718 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
13
6 / 1 / 4
7,910
608
10,882
12,171
6,453
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

King Arthur
FFA XKI4BAA
King Arthur
12
0 / 1 / 4
7,162
551
7,140
11,920
8,867
10
2 / 2 / 10
7,372
567
4,404
8,122
7,004
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Serqet
JuAnGoTeM
Serqet
11
3 / 3 / 4
6,733
518
2,993
9,862
4,214
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

13
3 / 1 / 6
7,840
603
5,555
5,322
2,582
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 2 / 1
6,402
492
2,458
5,038
2,016
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

8
1 / 3 / 2
5,466
420
4,074
6,667
1,485
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Hercules
johnteyjevon
Hercules
12
1 / 1 / 0
6,807
524
4,842
10,984
8,525
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

9
4 / 5 / 2
6,938
534
6,293
12,594
7,485
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

10
2 / 3 / 3
6,435
495
5,280
10,822
4,396
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
16
14
Kills
8
8
Deaths
14
28
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Ishtar
 
Ishtar
6
1
4
8
W
King Arthur
FFA XKI4BAA
King Arthur
0
1
4
2
W
2
2
10
3.5
W
Serqet
JuAnGoTeM
Serqet
3
3
4
1.67
L
0
2
1
0.25
L
1
3
2
0.67
W
3
1
6
6
L
Hercules
johnteyjevon
Hercules
1
1
0
1
L
4
5
2
1
L
2
3
3
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,974
Damage
22,947
47,397
Taken
46,105
29,120
Mitigated
23,907
16,389
Healing
13,407
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ishtar
 
Ishtar
10,882
5,937
0
5,949
12,171
6,453
282
4,514
7,563
0
64,048
W
King Arthur
FFA XKI4BAA
King Arthur
7,140
1,347
0
2,923
11,920
8,867
0
1,146
10,389
0
50,541
W
4,404
307
0
2,032
8,122
7,004
0
2,890
5,138
12,287
4,073
W
Serqet
JuAnGoTeM
Serqet
2,993
331
0
4,234
9,862
4,214
0
2,332
7,530
0
35,197
L
2,458
72
0
500
5,038
2,016
196
1,681
3,213
42,472
0
L
4,074
1,312
0
1,753
6,667
1,485
0
878
5,789
19,646
0
W
5,555
330
400
851
5,322
2,582
0
1,943
3,332
54,421
0
L
Hercules
johnteyjevon
Hercules
4,842
1,277
0
5,444
10,984
8,525
604
777
9,997
0
55,582
L
6,293
2,258
0
2,205
12,594
7,485
0
3,153
9,135
25,655
0
L
5,280
794
0
3,505
10,822
4,396
0
2,465
8,021
0
40,013

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,017
Gold Earned
32,048
394
Minions Killed
320
0
Camps Cleared
0
1,374,904
Distance Traveled
1,300,068
13
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ishtar
7,910
608
96
7
0
239,793
1
W
King Arthur
7,162
551
108
8
0
278,900
2
W
Ares
7,372
567
22
2
0
281,529
3
W
Serqet
6,733
518
71
5
0
289,009
4
L
Nox
6,402
492
98
8
0
274,334
3
L
Sol
5,466
420
32
2
0
218,601
0
W
Eset
7,840
603
97
7
0
285,673
3
L
Hercules
6,807
524
85
7
0
252,993
7
L
Athena
6,938
534
38
3
0
278,923
4
L
Thor
6,435
495
67
5
0
275,217
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role