Player Matchup

Set
Set
GOLL1RA
Set
Level 38
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 47L
1,411 Elo+
Party 2
Merlin
Merlin
HandsomeGuy1942
Merlin
Level 102
God Stats
1W - 2L
1,061 SR
Queue Stats
155W - 156L
1,378 Elo+
Party 2
Bellona
Bellona
beanedoffmymind
Bellona
Level 15
God Stats
1W - 0L
1,300 SR
Queue Stats
8W - 8L
1,500 Elo+
Party 2
Kuzenbo
Kuzenbo
evokedevo
Kuzenbo
Level 69
God Stats
3W - 1L
1,622 SR
Queue Stats
97W - 103L
1,388 Elo+
Party 2
Fenrir
Fenrir
heinieveginiejr
Fenrir
Level 33
God Stats
1W - 0L
1,162 SR
Queue Stats
30W - 26L
1,456 Elo+
Party 2
Team Averages
Level 51
1,329 SR
1,427 Elo+

VS

Team Averages
Level 93
1,451 SR
1,452 Elo+
Nox
Nox
Cope TK20
Nox
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 16L
1,375 Elo+
Party 1
Anubis
Anubis
GrayGames
Anubis
Level 24
God Stats
0W - 1L
1,304 SR
Queue Stats
2W - 6L
1,359 Elo+
Party 1
Geb
Geb
StonedSaiyaJ
Geb
Level 156
God Stats
2W - 1L
1,500 SR
Queue Stats
74W - 82L
1,567 Elo+
Solo
Neith
Neith
TenNoOkami
Neith
Level 88
God Stats
1W - 2L
1,630 SR
Queue Stats
83W - 87L
1,452 Elo+
Party 1
Charybdis
Charybdis
VentiBoi
Charybdis
Level 157
God Stats
3W - 8L
1,321 SR
Queue Stats
119W - 121L
1,508 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
16
1 / 3 / 11
10,365
610
5,201
8,801
7,424
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

20
11 / 2 / 5
14,625
860
34,896
10,577
6,786
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

19
3 / 5 / 12
11,718
689
16,593
21,338
26,480
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kuzenbo
evokedevo
Kuzenbo
20
2 / 3 / 16
12,259
721
11,482
23,647
50,027
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

18
5 / 6 / 13
11,804
694
7,839
15,157
18,874
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
7 / 5 / 7
11,915
701
11,772
15,251
9,555
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Anubis
GrayGames
Anubis
18
5 / 5 / 6
11,303
665
18,362
16,287
11,654
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

17
1 / 6 / 10
11,134
655
9,383
24,291
33,874
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Neith
20
3 / 2 / 13
11,517
677
17,201
19,906
11,856
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Charybdis
VentiBoi
Charybdis
14
2 / 5 / 9
9,711
571
8,972
13,242
6,762
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
63
22
Kills
18
19
Deaths
23
57
Assists
45
Player
Kills
Deaths
Assists
KDA
L
7
5
7
2.1
W
Set
1
3
11
2.17
L
Anubis
GrayGames
Anubis
5
5
6
1.6
W
11
2
5
6.75
L
1
6
10
1
L
Neith
3
2
13
4.75
L
Charybdis
VentiBoi
Charybdis
2
5
9
1.3
W
3
5
12
1.8
W
Kuzenbo
evokedevo
Kuzenbo
2
3
16
3.33
W
5
6
13
1.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,011
Damage
65,690
79,520
Taken
88,977
109,591
Mitigated
73,701
22,382
Healing
30,121
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,772
1,571
776
2,897
15,251
9,555
0
8,545
6,706
29,832
0
W
Set
5,201
2,281
0
424
8,801
7,424
518
4,629
4,172
0
9,575
L
Anubis
GrayGames
Anubis
18,362
832
1,534
3,760
16,287
11,654
494
8,753
7,534
44,869
0
W
34,896
1,638
2,151
3,806
10,577
6,786
2,935
4,805
5,772
85,123
0
L
9,383
1,129
2,599
3,990
24,291
33,874
350
10,752
13,539
16,604
0
L
Neith
17,201
7,978
1,482
8,910
19,906
11,856
476
11,351
8,555
0
35,439
L
Charybdis
VentiBoi
Charybdis
8,972
3,806
2,110
2,063
13,242
6,762
14
7,168
6,074
0
18,312
W
16,593
7,041
1,674
5,446
21,338
26,480
1,950
12,788
8,550
0
32,996
W
Kuzenbo
evokedevo
Kuzenbo
11,482
3,331
2,202
5,681
23,647
50,027
1,106
11,543
12,104
20,500
0
W
7,839
579
0
998
15,157
18,874
707
5,752
9,405
505
13,723

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,771
Gold Earned
55,580
180
Minions Killed
178
0
Camps Cleared
0
1,497,820
Distance Traveled
1,304,007
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
11,915
701
41
2
0
228,598
0
W
Set
10,365
610
10
1
0
313,892
0
L
Anubis
11,303
665
59
3
0
272,886
0
W
Merlin
14,625
860
115
7
0
287,690
0
L
Geb
11,134
655
13
1
0
307,027
2
L
Neith
11,517
677
48
3
0
297,117
0
L
Charybdis
9,711
571
17
1
0
198,379
0
W
Bellona
11,718
689
28
2
0
282,166
0
W
Kuzenbo
12,259
721
20
1
0
307,437
0
W
Fenrir
11,804
694
7
0
0
306,635
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role