Player Matchup

Medusa
Medusa
 
Medusa
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
D3CYPHER99
Anubis
Level 17
God Stats
2W - 1L
1,526 SR
Queue Stats
3W - 5L
1,700 Elo+
Party 2
Vamana
Vamana
Nelsopey
Vamana
Level 123
God Stats
2W - 0L
1,667 SR
Queue Stats
26W - 30L
1,487 Elo+
Party 2
Bastet
Bastet
Stavorm
Bastet
Level 129
God Stats
1W - 1L
1,896 SR
Queue Stats
4W - 9L
1,317 Elo+
Party 2
Bacchus
Bacchus
jasminepantz
Bacchus
Level 21
God Stats
16W - 28L
1,323 SR
Queue Stats
21W - 41L
1,328 Elo+
Solo
Team Averages
Level 88
1,582 SR
1,467 Elo+

VS

Team Averages
Level 102
1,416 SR
1,432 Elo+
Jormungandr
Jormungandr
 
Jormungandr
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Merlin
Merlin
DankTownExpress
Merlin
Level 48
God Stats
1W - 4L
1,385 SR
Queue Stats
24W - 39L
1,432 Elo+
Party 3
Ratatoskr
Ratatoskr
Hellsing III
Ratatoskr
Level 160
God Stats
0W - 3L
1,282 SR
Queue Stats
466W - 588L
1,483 Elo+
Party 1
Chang'e
Chang'e
Katy__Forever
Chang'e
Level 128
God Stats
87W - 89L
1,538 SR
Queue Stats
363W - 383L
1,480 Elo+
Party 3
Neith
Neith
SmiteIIIumine
Neith
Level 18
God Stats
5W - 10L
1,375 SR
Queue Stats
15W - 20L
1,267 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
15
2 / 1 / 8
8,027
803
5,606
8,961
3,919
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Anubis
D3CYPHER99
Anubis
16
6 / 2 / 6
8,645
865
9,959
10,613
6,261
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Vamana
Nelsopey
Vamana
14
2 / 1 / 1
7,859
786
6,809
10,596
9,689
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Bastet
Stavorm
Bastet
15
7 / 1 / 6
8,755
876
9,611
11,652
5,400
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Bacchus
jasminepantz
Bacchus
12
0 / 0 / 5
7,245
725
1,688
8,155
7,852
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
13
0 / 4 / 2
6,893
689
5,096
10,414
6,013
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

14
3 / 2 / 0
7,836
784
10,707
5,420
2,581
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ratatoskr
Hellsing III
Ratatoskr
14
1 / 4 / 0
7,421
742
4,159
7,587
3,735
Lively Acorn

Lively Acorn

+20
Physical Power
+4%
Movement Speed

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Chang'e
14
1 / 1 / 3
7,821
782
7,420
8,743
3,343
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

11
0 / 6 / 2
6,380
638
3,946
9,275
3,973
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
12
17
Kills
5
5
Deaths
17
26
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
2
1
8
6
L
Jormungandr
 
Jormungandr
0
4
2
0.25
W
Anubis
D3CYPHER99
Anubis
6
2
6
4.5
L
3
2
0
1.5
L
Ratatoskr
Hellsing III
Ratatoskr
1
4
0
0.25
L
Chang'e
1
1
3
2.5
W
Vamana
Nelsopey
Vamana
2
1
1
2.5
L
0
6
2
0.17
W
Bastet
Stavorm
Bastet
7
1
6
10
W
Bacchus
jasminepantz
Bacchus
0
0
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,673
Damage
31,328
49,977
Taken
41,439
33,121
Mitigated
19,645
12,229
Healing
7,440
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
5,606
2,479
0
1,851
8,961
3,919
2,891
4,861
4,100
0
30,141
L
Jormungandr
 
Jormungandr
5,096
1,155
0
444
10,414
6,013
443
4,889
5,525
22,753
0
W
Anubis
D3CYPHER99
Anubis
9,959
537
0
3,857
10,613
6,261
1,396
4,319
6,294
32,975
0
L
10,707
801
0
0
5,420
2,581
0
756
4,664
26,890
0
L
Ratatoskr
Hellsing III
Ratatoskr
4,159
1,624
172
1,155
7,587
3,735
768
652
6,935
0
25,207
L
Chang'e
7,420
540
1,692
3,492
8,743
3,343
0
3,412
5,331
20,965
0
W
Vamana
Nelsopey
Vamana
6,809
2,388
0
3,938
10,596
9,689
352
4,356
6,240
0
27,079
L
3,946
1,123
0
485
9,275
3,973
0
1,938
7,337
0
7,800
W
Bastet
Stavorm
Bastet
9,611
2,673
0
2,094
11,652
5,400
2,022
5,319
6,333
0
20,309
W
Bacchus
jasminepantz
Bacchus
1,688
319
0
489
8,155
7,852
151
4,368
3,787
8,993
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,531
Gold Earned
36,351
214
Minions Killed
180
0
Camps Cleared
0
1,112,308
Distance Traveled
921,359
4
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
8,027
803
51
5
0
222,038
3
L
Jormungandr
6,893
689
33
3
0
161,741
0
W
Anubis
8,645
865
67
7
0
194,143
1
L
Merlin
7,836
784
50
5
0
179,908
4
L
Ratatoskr
7,421
742
56
6
0
203,131
0
L
Chang'e
7,821
782
32
3
0
203,757
4
W
Vamana
7,859
786
56
6
0
217,228
0
L
Neith
6,380
638
9
1
0
172,822
5
W
Bastet
8,755
876
23
2
0
250,229
0
W
Bacchus
7,245
725
17
2
0
228,670
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role