Player Matchup

Rama
Rama
DivineAbba
Rama
Level 152
God Stats
2W - 4L
1,515 SR
Queue Stats
324W - 326L
1,514 Elo+
Solo
Chaac
Chaac
ItsJoku
Chaac
Level 26
God Stats
16W - 9L
1,561 SR
Queue Stats
116W - 85L
1,475 Elo+
Party 2
Anubis
Anubis
Kaebzy
Anubis
Level 88
God Stats
4W - 5L
1,562 SR
Queue Stats
484W - 469L
1,470 Elo+
Party 2
Mercury
Mercury
SIoppySuds-
Mercury
Level 110
God Stats
25W - 16L
1,581 SR
Queue Stats
208W - 184L
1,554 Elo+
Party 2
Terra
Terra
Solo-Effect
Terra
Level 106
God Stats
2W - 6L
1,464 SR
Queue Stats
582W - 545L
1,566 Elo+
Party 2
Team Averages
Level 96
1,536 SR
1,516 Elo+

VS

Team Averages
Level 69
1,502 SR
1,468 Elo+
Mercury
Mercury
LK_Dany
Mercury
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,214 Elo+
Party 1
Heimdallr
Heimdallr
MOGJ
Heimdallr
Level 122
God Stats
7W - 8L
1,424 SR
Queue Stats
160W - 166L
1,456 Elo+
Solo
Raijin
Raijin
Oltlo
Raijin
Level 49
God Stats
2W - 1L
1,732 SR
Queue Stats
61W - 18L
1,715 Elo+
Solo
Hercules
Hercules
Zehavi
Hercules
Level 47
God Stats
2W - 3L
1,352 SR
Queue Stats
48W - 36L
1,452 Elo+
Solo
Cthulhu
Cthulhu
lakatakat
Cthulhu
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 2 / 0
7,269
404
10,930
16,382
6,853
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chaac
ItsJoku
Chaac
14
1 / 4 / 2
8,227
457
8,867
17,572
18,359
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Anubis
Kaebzy
Anubis
13
0 / 9 / 0
7,326
407
4,349
13,690
7,133
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Mercury
SIoppySuds-
Mercury
15
1 / 5 / 2
8,622
479
6,396
16,518
6,572
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

11
0 / 2 / 1
7,187
399
6,812
17,405
13,449
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
LK_Dany
Mercury
14
0 / 3 / 7
8,429
468
4,495
13,905
5,391
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Heimdallr
MOGJ
Heimdallr
12
0 / 1 / 1
7,253
403
11,451
13,340
6,465
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Raijin
Oltlo
Raijin
19
17 / 0 / 2
12,112
673
30,297
11,986
5,319
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hercules
Zehavi
Hercules
15
5 / 3 / 0
9,692
538
13,277
19,075
11,042
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
lakatakat
Cthulhu
12
0 / 0 / 2
7,846
436
7,061
9,721
8,747
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
34
3
Kills
22
22
Deaths
7
5
Assists
12
Player
Kills
Deaths
Assists
KDA
L
1
2
0
0.5
L
Chaac
ItsJoku
Chaac
1
4
2
0.5
L
Anubis
Kaebzy
Anubis
0
9
0
0
W
Mercury
LK_Dany
Mercury
0
3
7
1.17
W
Heimdallr
MOGJ
Heimdallr
0
1
1
0.5
W
Raijin
Oltlo
Raijin
17
0
2
18
L
Mercury
SIoppySuds-
Mercury
1
5
2
0.4
L
0
2
1
0.25
W
Hercules
Zehavi
Hercules
5
3
0
1.67
W
Cthulhu
lakatakat
Cthulhu
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,354
Damage
66,581
81,567
Taken
68,027
52,366
Mitigated
36,964
20,399
Healing
26,504
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,930
9,403
0
5,168
16,382
6,853
0
6,822
9,560
0
63,560
L
Chaac
ItsJoku
Chaac
8,867
1,920
0
3,146
17,572
18,359
25
2,005
15,567
0
53,790
L
Anubis
Kaebzy
Anubis
4,349
117
0
3,212
13,690
7,133
129
10,349
3,341
52,822
0
W
Mercury
LK_Dany
Mercury
4,495
2,189
0
631
13,905
5,391
0
1,844
12,061
0
81,301
W
Heimdallr
MOGJ
Heimdallr
11,451
5,082
0
7,833
13,340
6,465
283
2,601
10,739
0
61,622
W
Raijin
Oltlo
Raijin
30,297
2,797
103
4,458
11,986
5,319
152
3,589
8,397
116,067
0
L
Mercury
SIoppySuds-
Mercury
6,396
3,038
0
879
16,518
6,572
0
9,163
7,355
0
82,347
L
6,812
831
3,373
4,621
17,405
13,449
0
9,019
8,386
20,991
5,476
W
Hercules
Zehavi
Hercules
13,277
7,618
0
11,011
19,075
11,042
0
333
18,742
0
64,147
W
Cthulhu
lakatakat
Cthulhu
7,061
572
475
1,993
9,721
8,747
551
1,982
7,739
25,591
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,631
Gold Earned
45,332
453
Minions Killed
515
0
Camps Cleared
0
1,637,851
Distance Traveled
1,774,994
11
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
7,269
404
105
6
0
284,221
3
L
Chaac
8,227
457
88
5
0
315,276
2
L
Anubis
7,326
407
82
5
0
297,414
1
W
Mercury
8,429
468
107
6
0
427,185
1
W
Heimdallr
7,253
403
90
5
0
290,829
0
W
Raijin
12,112
673
168
9
0
374,068
7
L
Mercury
8,622
479
138
8
0
391,017
4
L
Terra
7,187
399
40
2
0
349,923
1
W
Hercules
9,692
538
124
7
0
343,502
4
W
Cthulhu
7,846
436
26
1
0
339,410
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role