Player Matchup

Freya
Freya
EpicD3Evasion
Freya
Level 69
God Stats
2W - 1L
1,795 SR
Queue Stats
2W - 5L
1,108 Elo+
Solo
Lancelot
Lancelot
Mole09
Lancelot
Level 44
God Stats
2W - 1L
1,052 SR
Queue Stats
4W - 4L
1,201 Elo+
Party 2
Danzaburou
Danzaburou
StinkyFinger191
Danzaburou
Level 42
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 17L
1,326 Elo+
Party 2
Team Averages
Level 52
1,449 SR
1,212 Elo+

VS

Team Averages
Level 52
1,439 SR
1,257 Elo+
Cthulhu
Cthulhu
Chayton22
Cthulhu
Level 6
God Stats
1W - 1L
1,640 SR
Queue Stats
2W - 7L
1,227 Elo+
Party 1
Bastet
Bastet
DragonWillow
Bastet
Level 83
God Stats
3W - 4L
1,224 SR
Queue Stats
84W - 99L
1,323 Elo+
Solo
Persephone
Persephone
SpookyKat7914
Persephone
Level 68
God Stats
6W - 6L
1,452 SR
Queue Stats
17W - 36L
1,221 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
18 / 6 / 11
18,656
848
34,176
35,481
15,289
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lancelot
Mole09
Lancelot
19
10 / 6 / 14
16,364
744
24,331
24,101
10,232
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Danzaburou
StinkyFinger191
Danzaburou
20
5 / 3 / 23
18,074
822
22,174
26,080
24,934
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Chayton22
Cthulhu
18
0 / 17 / 9
13,721
624
10,458
37,999
25,352
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bastet
20
13 / 5 / 2
18,715
851
32,926
36,310
23,225
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Persephone
SpookyKat7914
Persephone
19
2 / 11 / 7
14,927
679
23,163
28,316
12,126
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
33
33
Kills
15
15
Deaths
33
48
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Chayton22
Cthulhu
0
17
9
0.26
L
Bastet
13
5
2
2.8
W
18
6
11
3.92
W
Lancelot
Mole09
Lancelot
10
6
14
2.83
L
Persephone
SpookyKat7914
Persephone
2
11
7
0.5
W
Danzaburou
StinkyFinger191
Danzaburou
5
3
23
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,681
Damage
66,547
85,662
Taken
102,625
50,455
Mitigated
60,703
28,700
Healing
22,067
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Chayton22
Cthulhu
10,458
801
266
3,105
37,999
25,352
202
14,532
23,467
40,314
0
L
Bastet
32,926
8,929
0
10,918
36,310
23,225
12
10,639
25,671
0
95,012
W
34,176
13,892
0
18,590
35,481
15,289
1,227
14,105
21,376
93,860
0
W
Lancelot
Mole09
Lancelot
24,331
9,401
0
1,332
24,101
10,232
646
11,018
13,083
0
67,988
L
Persephone
SpookyKat7914
Persephone
23,163
4,816
697
7,081
28,316
12,126
790
9,067
19,238
70,345
0
W
Danzaburou
StinkyFinger191
Danzaburou
22,174
8,424
0
8,778
26,080
24,934
2,130
8,516
17,564
0
55,991

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,094
Gold Earned
47,363
225
Minions Killed
234
0
Camps Cleared
0
1,100,311
Distance Traveled
1,010,943
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
13,721
624
54
2
0
290,162
1
L
Bastet
18,715
851
85
4
0
427,847
0
W
Freya
18,656
848
93
4
0
335,799
2
W
Lancelot
16,364
744
57
3
0
420,348
0
L
Persephone
14,927
679
95
4
0
292,934
0
W
Danzaburou
18,074
822
75
3
0
344,164
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role