Player Matchup

Kuzenbo
Kuzenbo
 
Kuzenbo
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
RodrigoSCost
Nu Wa
Level 151
God Stats
64W - 72L
1,503 SR
Queue Stats
325W - 380L
1,548 Elo+
Solo
Mercury
Mercury
supershadow660
Mercury
Level 135
God Stats
1W - 1L
1,386 SR
Queue Stats
13W - 13L
1,422 Elo+
Solo
Team Averages
Level 138
1,463 SR
1,490 Elo+

VS

Team Averages
Level 118
1,597 SR
1,405 Elo+
Chaac
Chaac
MaxInfameus13
Chaac
Level 108
God Stats
1W - 1L
1,723 SR
Queue Stats
3W - 8L
1,402 Elo+
Party 1
Hel
Hel
aureliopro3
Hel
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 12L
1,407 Elo+
Party 1
Cthulhu
Cthulhu
germansanchez999
Cthulhu
Level 119
God Stats
4W - 2L
1,568 SR
Queue Stats
6W - 12L
1,407 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
14
1 / 0 / 9
8,513
851
7,657
12,584
17,266
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

14
6 / 1 / 3
8,760
876
15,641
8,547
3,968
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
4 / 2 / 5
9,259
926
7,719
8,316
3,765
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 4 / 1
6,477
648
8,557
11,897
7,294
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

11
1 / 4 / 0
6,776
678
5,575
10,974
4,307
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
2 / 3 / 1
8,599
860
5,822
12,913
13,246
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
5
11
Kills
3
3
Deaths
11
17
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
 
Kuzenbo
1
0
9
5.5
L
0
4
1
0.13
W
6
1
3
7.5
L
1
4
0
0.25
L
2
3
1
0.83
W
4
2
5
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,017
Damage
19,954
29,447
Taken
35,784
24,999
Mitigated
24,847
8,455
Healing
10,810
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
 
Kuzenbo
7,657
3,159
0
4,150
12,584
17,266
259
4,715
7,869
17,586
0
L
8,557
982
279
2,135
11,897
7,294
0
7,043
4,854
0
29,828
W
15,641
6,577
0
980
8,547
3,968
2,266
3,152
5,395
44,525
0
L
5,575
134
2,305
4,220
10,974
4,307
0
8,577
2,397
28,974
0
L
5,822
517
202
1,669
12,913
13,246
0
7,735
5,178
27,105
0
W
7,719
3,810
1,341
1,984
8,316
3,765
0
3,579
4,737
0
37,379

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,532
Gold Earned
21,852
145
Minions Killed
145
0
Camps Cleared
0
664,122
Distance Traveled
606,236
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
8,513
851
9
1
0
225,284
1
L
Chaac
6,477
648
47
5
0
200,989
4
W
Nu Wa
8,760
876
82
8
0
186,069
3
L
Hel
6,776
678
54
5
0
195,596
2
L
Cthulhu
8,599
860
44
4
0
209,651
0
W
Mercury
9,259
926
54
5
0
252,769
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role