Player Matchup

King Arthur
King Arthur
FireCrch94
King Arthur
Level 84
God Stats
1W - 2L
1,280 SR
Queue Stats
9W - 16L
1,296 Elo+
Party 2
Pele
Pele
Show_timee10
Pele
Level 75
God Stats
2W - 1L
1,112 SR
Queue Stats
6W - 10L
1,183 Elo+
Party 2
Olorun
Olorun
melanin__kat24
Olorun
Level 13
God Stats
2W - 7L
1,258 SR
Queue Stats
8W - 13L
1,500 Elo+
Party 2
Team Averages
Level 57
1,217 SR
1,326 Elo+

VS

Team Averages
Level 45
1,360 SR
1,199 Elo+
Anubis
Anubis
HotDog_ObV
Anubis
Level 27
God Stats
0W - 2L
1,247 SR
Queue Stats
2W - 5L
1,142 Elo+
Party 1
Izanami
Izanami
Yasuke_ObV
Izanami
Level 50
God Stats
0W - 2L
1,426 SR
Queue Stats
2W - 4L
1,191 Elo+
Party 1
Zeus
Zeus
zeus711mago
Zeus
Level 59
God Stats
12W - 17L
1,408 SR
Queue Stats
50W - 84L
1,264 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
FireCrch94
King Arthur
13
3 / 0 / 9
8,575
780
5,977
12,047
6,047
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

14
4 / 0 / 6
8,634
785
6,525
7,147
2,557
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

14
5 / 3 / 7
8,841
804
4,763
7,911
3,123
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
HotDog_ObV
Anubis
11
0 / 6 / 3
7,131
648
5,886
9,538
4,685
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Izanami
Yasuke_ObV
Izanami
12
3 / 3 / 0
7,914
719
5,714
7,069
3,114
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

12
0 / 3 / 3
7,509
683
7,097
5,422
2,055
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
9
12
Kills
3
3
Deaths
12
22
Assists
6
Player
Kills
Deaths
Assists
KDA
W
King Arthur
FireCrch94
King Arthur
3
0
9
7.5
L
Anubis
HotDog_ObV
Anubis
0
6
3
0.25
W
4
0
6
7
L
Izanami
Yasuke_ObV
Izanami
3
3
0
1
W
5
3
7
2.83
L
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,265
Damage
18,697
27,105
Taken
22,029
11,727
Mitigated
9,854
6,350
Healing
4,155
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
FireCrch94
King Arthur
5,977
884
0
3,238
12,047
6,047
305
4,315
7,534
41
18,665
L
Anubis
HotDog_ObV
Anubis
5,886
672
0
2,065
9,538
4,685
0
2,537
7,001
28,907
0
W
6,525
1,268
0
426
7,147
2,557
636
3,263
3,660
0
31,338
L
Izanami
Yasuke_ObV
Izanami
5,714
3,365
0
1,151
7,069
3,114
0
1,702
5,367
0
27,551
W
4,763
2,331
660
2,026
7,911
3,123
825
4,952
2,651
17,163
2,615
L
7,097
0
57
882
5,422
2,055
0
991
4,431
29,846
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,050
Gold Earned
22,554
115
Minions Killed
134
0
Camps Cleared
0
632,563
Distance Traveled
531,292
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
8,575
780
32
3
0
212,492
2
L
Anubis
7,131
648
29
3
0
164,494
1
W
Pele
8,634
785
51
5
0
222,613
0
L
Izanami
7,914
719
51
5
0
180,595
3
W
Olorun
8,841
804
32
3
0
197,458
0
L
Zeus
7,509
683
54
5
0
186,203
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role