Player Matchup

Osiris
Osiris
Silver II
KingMetro76
Osiris
Silver II
Level 129
God Stats
1W - 4L
1,580 SR
Queue Stats
209W - 211L
1,100 MMR
Solo
Fenrir
Fenrir
Silver II
Leswan77
Fenrir
Silver II
Level 145
God Stats
3W - 3L
1,650 SR
Queue Stats
35W - 45L
1,101 MMR
Solo
Cupid
Cupid
Gold IV
Scholar The God
Cupid
Gold IV
Level 128
God Stats
16W - 10L
1,555 SR
Queue Stats
211W - 207L
1,177 MMR
Solo
Scylla
Scylla
Gold IV
beasty sold
Scylla
Gold IV
Level 105
God Stats
7W - 8L
1,415 SR
Queue Stats
84W - 92L
1,467 MMR
Solo
Cabrakan
Cabrakan
Silver III
worldly-croak4
Cabrakan
Silver III
Level 152
God Stats
20W - 21L
1,433 SR
Queue Stats
150W - 167L
840 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 132
1,527 SR
1,137 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 145
1,460 SR
1,136 MMR
Aphrodite
Aphrodite
Gold IV
H8ED_AirRock
Aphrodite
Gold IV
Level 147
God Stats
32W - 25L
1,565 SR
Queue Stats
276W - 287L
1,479 MMR
Solo
Achilles
Achilles
Gold V
IIKingJokerII
Achilles
Gold V
Level 136
God Stats
5W - 7L
1,504 SR
Queue Stats
124W - 128L
1,263 MMR
Solo
Hou Yi
Hou Yi
Gold III
TATEDER
Hou Yi
Gold III
Level 128
God Stats
9W - 12L
1,478 SR
Queue Stats
186W - 204L
1,280 MMR
Solo
Da Ji
Da Ji
Silver IV
absota
Da Ji
Silver IV
Level 156
God Stats
0W - 1L
1,269 SR
Queue Stats
119W - 151L
791 MMR
Solo
Ganesha
Ganesha
Silver IV
jaskiel871
Ganesha
Silver IV
Level 160
God Stats
24W - 36L
1,483 SR
Queue Stats
221W - 232L
866 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
20
7 / 7 / 6
15,290
566
19,512
39,447
40,350
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Fenrir
Leswan77
Fenrir
19
9 / 3 / 7
13,685
507
11,945
27,720
15,145
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Mace

Mace

+10
Physical Power

20
7 / 1 / 11
14,544
539
33,461
21,497
10,511
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Scylla
20
3 / 4 / 5
13,723
508
24,382
16,177
7,925
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Cabrakan
17
1 / 2 / 16
11,555
428
7,381
19,969
29,869
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bans
ApolloMerlinZeusMulan

VS

Bans
BakasuraHadesKaliLancelot
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
H8ED_AirRock
Aphrodite
19
2 / 5 / 7
12,939
479
13,524
27,541
20,780
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
IIKingJokerII
Achilles
19
12 / 5 / 3
13,279
492
31,431
34,866
45,034
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hou Yi
TATEDER
Hou Yi
17
0 / 5 / 0
11,620
430
9,352
21,290
9,352
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Da Ji
absota
Da Ji
17
3 / 8 / 5
11,636
431
13,529
26,335
13,313
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ganesha
jaskiel871
Ganesha
16
0 / 4 / 3
11,572
429
8,817
28,946
43,168
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
35
27
Kills
17
17
Deaths
27
45
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Aphrodite
H8ED_AirRock
Aphrodite
2
5
7
1.1
L
Achilles
IIKingJokerII
Achilles
12
5
3
2.7
W
Osiris
7
7
6
1.43
W
Fenrir
Leswan77
Fenrir
9
3
7
4.17
W
7
1
11
12.5
L
Hou Yi
TATEDER
Hou Yi
0
5
0
0
L
Da Ji
absota
Da Ji
3
8
5
0.69
W
Scylla
3
4
5
1.38
L
Ganesha
jaskiel871
Ganesha
0
4
3
0.38
W
Cabrakan
1
2
16
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

96,681
Damage
76,653
124,810
Taken
138,978
103,800
Mitigated
131,647
52,338
Healing
41,143
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Aphrodite
H8ED_AirRock
Aphrodite
13,524
1,529
5,177
14,752
27,541
20,780
150
11,234
16,307
93,251
0
L
Achilles
IIKingJokerII
Achilles
31,431
10,680
0
6,882
34,866
45,034
940
4,330
30,536
0
102,905
W
Osiris
19,512
8,949
0
16,915
39,447
40,350
4,577
1,209
38,238
0
135,064
W
Fenrir
Leswan77
Fenrir
11,945
2,649
0
9,548
27,720
15,145
0
3,832
23,888
0
116,377
W
33,461
23,840
1,948
15,510
21,497
10,511
2,543
5,388
16,109
0
149,160
L
Hou Yi
TATEDER
Hou Yi
9,352
4,410
0
6,809
21,290
9,352
3,738
1,513
19,777
0
98,087
L
Da Ji
absota
Da Ji
13,529
2,448
0
643
26,335
13,313
0
5,460
20,875
0
91,768
W
Scylla
24,382
3,315
0
4,431
16,177
7,925
3,225
6,566
9,611
123,534
0
L
Ganesha
jaskiel871
Ganesha
8,817
781
1,021
5,859
28,946
43,168
0
9,226
19,720
61,820
2,597
W
Cabrakan
7,381
974
1,804
2,182
19,969
29,869
209
5,330
14,639
23,419
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,797
Gold Earned
61,046
726
Minions Killed
634
0
Camps Cleared
0
2,404,034
Distance Traveled
2,262,227
20
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Aphrodite
12,939
479
157
6
0
441,856
5
L
Achilles
13,279
492
122
5
0
494,087
2
W
Osiris
15,290
566
183
7
0
456,428
1
W
Fenrir
13,685
507
140
5
0
532,976
0
W
Cupid
14,544
539
190
7
0
481,026
5
L
Hou Yi
11,620
430
202
7
0
412,980
4
L
Da Ji
11,636
431
123
5
0
470,698
2
W
Scylla
13,723
508
180
7
0
449,872
3
L
Ganesha
11,572
429
30
1
0
442,606
12
W
Cabrakan
11,555
428
33
1
0
483,732
11

Distance Traveled

Minion Kills by Role

Gold Earned by Role