Player Matchup

Fenrir
Fenrir
DixousEnurmus
Fenrir
Level 12
God Stats
0W - 1L
1,139 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Ra
Ra
TracerTurnsMeOn
Ra
Level 42
God Stats
7W - 4L
1,590 SR
Queue Stats
48W - 62L
1,216 Elo+
Party 1
Guan Yu
Guan Yu
YolandaRowanda
Guan Yu
Level 41
God Stats
9W - 8L
1,282 SR
Queue Stats
44W - 61L
1,216 Elo+
Party 1
Rama
Rama
YolkFrap
Rama
Level 66
God Stats
2W - 7L
1,121 SR
Queue Stats
113W - 125L
1,352 Elo+
Solo
Sol
Sol
wingman9269
Sol
Level 65
God Stats
0W - 1L
1,287 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Team Averages
Level 45
1,284 SR
1,357 Elo+

VS

Team Averages
Level 62
1,459 SR
1,298 Elo+
Ishtar
Ishtar
BenjaTookADab
Ishtar
Level 55
God Stats
2W - 2L
1,364 SR
Queue Stats
113W - 152L
1,349 Elo+
Party 2
Neith
Neith
Lamdaddy7187
Neith
Level 19
God Stats
44W - 64L
1,347 SR
Queue Stats
57W - 84L
1,198 Elo+
Party 4
Sobek
Sobek
nktvc
Sobek
Level 80
God Stats
9W - 9L
1,440 SR
Queue Stats
137W - 165L
1,361 Elo+
Party 2
Lancelot
Lancelot
phailton
Lancelot
Level 75
God Stats
12W - 3L
1,465 SR
Queue Stats
173W - 208L
1,381 Elo+
Solo
Zeus
Zeus
waragone
Zeus
Level 83
God Stats
1W - 2L
1,679 SR
Queue Stats
57W - 84L
1,198 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 2 / 1
6,287
449
3,277
8,443
3,307
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
1 / 1 / 0
7,781
556
2,777
7,106
2,829
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

13
0 / 0 / 1
7,814
558
3,612
11,366
9,458
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Rama
11
1 / 3 / 1
6,727
481
7,882
12,067
3,660
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

9
1 / 7 / 0
6,215
444
6,185
10,552
3,839
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 1 / 2
6,985
499
6,542
11,863
4,587
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

13
0 / 0 / 1
7,558
540
7,367
6,562
2,116
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Sobek
nktvc
Sobek
10
2 / 2 / 3
7,080
506
4,847
11,788
9,117
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Lancelot
phailton
Lancelot
14
5 / 0 / 2
8,385
599
7,535
10,761
4,817
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Zeus
11
3 / 1 / 1
6,774
484
5,104
5,100
1,666
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
22
4
Kills
13
13
Deaths
4
3
Assists
9
Player
Kills
Deaths
Assists
KDA
W
3
1
2
4
L
1
2
1
0.75
W
0
0
1
0.5
L
1
1
0
1
L
0
0
1
0.5
L
Rama
1
3
1
0.5
W
Sobek
nktvc
Sobek
2
2
3
1.75
W
Lancelot
phailton
Lancelot
5
0
2
6
W
Zeus
3
1
1
3.5
L
1
7
0
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,733
Damage
31,395
49,534
Taken
46,074
23,093
Mitigated
22,303
17,558
Healing
14,649
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,542
4,025
240
4,872
11,863
4,587
1,132
2,015
9,848
0
49,928
L
3,277
922
0
1,183
8,443
3,307
0
938
7,505
0
36,084
W
7,367
2,194
0
4,286
6,562
2,116
100
542
5,363
0
54,960
L
2,777
509
209
3,934
7,106
2,829
699
2,971
4,135
59,850
0
L
3,612
343
0
5,359
11,366
9,458
0
1,049
10,317
0
46,477
L
Rama
7,882
5,922
168
5,255
12,067
3,660
184
2,366
9,701
0
43,490
W
Sobek
nktvc
Sobek
4,847
971
0
2,071
11,788
9,117
355
2,935
8,771
17,973
3,305
W
Lancelot
phailton
Lancelot
7,535
1,600
0
2,619
10,761
4,817
0
1,184
9,544
0
79,041
W
Zeus
5,104
491
92
469
5,100
1,666
0
1,861
3,239
30,228
0
L
6,185
2,555
37
1,413
10,552
3,839
618
2,397
8,155
30,644
5,143

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,824
Gold Earned
36,782
408
Minions Killed
377
0
Camps Cleared
0
1,412,287
Distance Traveled
1,385,188
12
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ishtar
6,985
499
72
5
0
262,563
1
L
Fenrir
6,287
449
54
4
0
284,010
0
W
Neith
7,558
540
100
7
0
254,531
8
L
Ra
7,781
556
116
8
0
300,592
5
L
Guan Yu
7,814
558
108
8
0
307,462
4
L
Rama
6,727
481
65
5
0
249,472
3
W
Sobek
7,080
506
40
3
0
275,383
0
W
Lancelot
8,385
599
112
8
0
347,386
2
W
Zeus
6,774
484
53
4
0
245,325
6
L
Sol
6,215
444
65
5
0
270,751
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role