Player Matchup

Odin
Odin
ArmandoPerez305
Odin
Level 149
God Stats
43W - 24L
1,611 SR
Queue Stats
100W - 68L
1,607 Elo+
Party 1
Bacchus
Bacchus
OmletDuFrommage
Bacchus
Level 143
God Stats
6W - 3L
1,783 SR
Queue Stats
80W - 59L
1,636 Elo+
Party 1
He Bo
He Bo
xMrWorldWide305
He Bo
Level 149
God Stats
2W - 1L
1,883 SR
Queue Stats
165W - 139L
1,613 Elo+
Party 1
Team Averages
Level 147
1,759 SR
1,619 Elo+

VS

Team Averages
Level 82
1,461 SR
1,413 Elo+
Arachne
Arachne
EyeTry-_-Tae
Arachne
Level 66
God Stats
3W - 3L
1,453 SR
Queue Stats
32W - 31L
1,435 Elo+
Party 2
Agni
Agni
Lee-_-Spree
Agni
Level 121
God Stats
6W - 4L
1,667 SR
Queue Stats
43W - 53L
1,404 Elo+
Party 2
Ullr
Ullr
WeLuvZeno_
Ullr
Level 60
God Stats
4W - 6L
1,262 SR
Queue Stats
41W - 52L
1,401 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 1 / 8
10,247
732
10,275
16,125
17,261
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

16
2 / 0 / 9
10,834
774
6,457
11,378
17,062
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

16
7 / 0 / 5
11,046
789
10,471
7,040
2,652
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
EyeTry-_-Tae
Arachne
15
1 / 3 / 0
9,172
655
4,230
12,855
6,855
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
0 / 5 / 1
8,167
583
7,936
7,852
3,132
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
0 / 4 / 1
8,417
601
4,958
11,351
5,156
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
3
12
Kills
1
1
Deaths
12
22
Assists
2
Player
Kills
Deaths
Assists
KDA
W
3
1
8
7
L
Arachne
EyeTry-_-Tae
Arachne
1
3
0
0.33
L
0
5
1
0.1
W
2
0
9
6.5
L
0
4
1
0.13
W
7
0
5
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,203
Damage
17,124
34,543
Taken
32,058
36,975
Mitigated
15,143
15,820
Healing
3,671
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,275
800
612
6,801
16,125
17,261
114
4,148
11,977
10,685
30,763
L
Arachne
EyeTry-_-Tae
Arachne
4,230
2,545
0
3,072
12,855
6,855
0
7,335
5,098
0
33,532
L
7,936
689
64
535
7,852
3,132
0
4,066
3,494
24,802
0
W
6,457
518
0
3,568
11,378
17,062
796
2,380
8,998
29,300
0
L
4,958
2,761
0
0
11,351
5,156
0
7,754
3,273
0
29,199
W
10,471
789
100
4,739
7,040
2,652
1,635
2,513
4,527
52,492
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,127
Gold Earned
25,756
172
Minions Killed
159
0
Camps Cleared
0
829,088
Distance Traveled
679,208
16
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
10,247
732
60
4
0
274,985
5
L
Arachne
9,172
655
67
5
0
280,203
0
L
Agni
8,167
583
45
3
0
169,673
1
W
Bacchus
10,834
774
33
2
0
275,382
6
L
Ullr
8,417
601
47
3
0
229,332
0
W
He Bo
11,046
789
79
6
0
278,721
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role