Player Matchup

Rama
Rama
Anaborfoz
Rama
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,772 Elo+
Party 1
Ravana
Ravana
Neverbloоm
Ravana
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,511 Elo+
Party 1
Hades
Hades
Patrón
Hades
Level 136
God Stats
1W - 0L
1,865 SR
Queue Stats
9W - 6L
1,640 Elo+
Party 1
Ah Puch
Ah Puch
Zealk
Ah Puch
Level 124
God Stats
1W - 0L
1,696 SR
Queue Stats
3W - 0L
1,772 Elo+
Party 1
Ares
Ares
peeandpooman
Ares
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,693 Elo+
Party 1
Team Averages
Level 84
1,612 SR
1,677 Elo+

VS

Team Averages
Level 96
1,610 SR
1,469 Elo+
Bastet
Bastet
 
Bastet
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
Gladiato17
Kukulkan
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 24L
1,502 Elo+
Solo
Bellona
Bellona
Sir BlackBolt
Bellona
Level 151
God Stats
4W - 5L
1,569 SR
Queue Stats
503W - 514L
1,479 Elo+
Party 2
Anubis
Anubis
VicktorCrumb
Anubis
Level 125
God Stats
8W - 1L
1,980 SR
Queue Stats
278W - 275L
1,460 Elo+
Party 2
Khepri
Khepri
horusgaming1993
Khepri
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 25L
1,404 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
14
2 / 5 / 14
9,957
622
6,467
12,619
6,645
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ravana
20
15 / 2 / 14
13,416
839
27,575
22,150
21,761
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Hades
Patrón
Hades
19
11 / 4 / 17
12,663
791
18,468
17,793
12,033
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Ah Puch
Zealk
Ah Puch
20
5 / 4 / 20
12,302
769
19,242
17,730
10,284
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

20
4 / 2 / 28
12,389
774
12,253
18,196
26,018
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
15
1 / 12 / 7
9,343
584
13,480
29,491
16,097
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Kukulkan
Gladiato17
Kukulkan
20
3 / 5 / 7
12,115
757
21,539
10,665
7,914
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bellona
17
8 / 9 / 3
11,513
720
15,564
21,348
32,755
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Anubis
15
3 / 5 / 5
9,276
580
10,607
8,964
6,112
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

17
0 / 6 / 7
10,320
645
4,790
18,211
23,165
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

130
Kill Participation
44
37
Kills
15
17
Deaths
37
93
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Bastet
 
Bastet
1
12
7
0.38
W
Rama
2
5
14
1.8
L
Kukulkan
Gladiato17
Kukulkan
3
5
7
1.3
W
Ravana
15
2
14
11
W
Hades
Patrón
Hades
11
4
17
4.88
L
Bellona
8
9
3
1.06
L
Anubis
3
5
5
1.1
W
Ah Puch
Zealk
Ah Puch
5
4
20
3.75
L
0
6
7
0.58
W
4
2
28
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,005
Damage
65,980
88,488
Taken
88,679
76,741
Mitigated
86,043
40,241
Healing
8,662
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
 
Bastet
13,480
2,772
491
3,546
29,491
16,097
0
13,684
15,465
0
23,312
W
Rama
6,467
4,817
190
1,334
12,619
6,645
1,774
6,747
5,872
0
15,524
L
Kukulkan
Gladiato17
Kukulkan
21,539
837
0
0
10,665
7,914
0
6,434
4,123
57,422
0
W
Ravana
27,575
7,965
4,442
10,560
22,150
21,761
1,499
8,033
14,117
0
42,833
W
Hades
Patrón
Hades
18,468
2,099
6,957
5,375
17,793
12,033
1,275
8,968
8,825
30,504
0
L
Bellona
15,564
4,326
126
532
21,348
32,755
0
12,642
8,373
0
21,627
L
Anubis
10,607
486
110
1,002
8,964
6,112
0
4,959
3,924
20,663
0
W
Ah Puch
Zealk
Ah Puch
19,242
746
694
5,428
17,730
10,284
1,754
5,225
12,505
56,563
0
L
4,790
286
729
2,126
18,211
23,165
0
11,145
6,831
12,785
0
W
12,253
1,832
2,753
2,508
18,196
26,018
1,016
7,963
10,233
17,885
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,727
Gold Earned
52,567
177
Minions Killed
173
0
Camps Cleared
0
1,505,136
Distance Traveled
1,220,191
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
9,343
584
19
1
0
247,131
0
W
Rama
9,957
622
10
1
0
281,527
0
L
Kukulkan
12,115
757
97
6
0
266,549
1
W
Ravana
13,416
839
37
2
0
326,710
0
W
Hades
12,663
791
38
2
0
283,749
4
L
Bellona
11,513
720
13
1
0
238,078
0
L
Anubis
9,276
580
25
2
0
189,137
0
W
Ah Puch
12,302
769
77
5
0
297,833
0
L
Khepri
10,320
645
19
1
0
279,296
1
W
Ares
12,389
774
15
1
0
315,317
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role