Player Matchup

Hercules
Hercules
Kzzy
Hercules
Level 129
God Stats
2W - 2L
1,345 SR
Queue Stats
204W - 147L
1,568 Elo+
Party 2
Yemoja
Yemoja
Norabel
Yemoja
Level 104
God Stats
7W - 5L
1,575 SR
Queue Stats
228W - 174L
1,533 Elo+
Party 2
Thoth
Thoth
SergieL
Thoth
Level 82
God Stats
1W - 1L
1,500 SR
Queue Stats
83W - 84L
1,414 Elo+
Solo
King Arthur
King Arthur
Vatriel
King Arthur
Level 101
God Stats
3W - 0L
1,660 SR
Queue Stats
129W - 110L
1,549 Elo+
Party 2
Ullr
Ullr
xander9393
Ullr
Level 103
God Stats
1W - 0L
1,094 SR
Queue Stats
117W - 104L
1,449 Elo+
Solo
Team Averages
Level 104
1,435 SR
1,503 Elo+

VS

Team Averages
Level 93
1,506 SR
1,477 Elo+
Awilix
Awilix
 
Awilix
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Discordia
Discordia
ERZ_Basti
Discordia
Level 42
God Stats
3W - 2L
1,803 SR
Queue Stats
73W - 95L
1,435 Elo+
Party 1
Hachiman
Hachiman
ERZ_Flotzgi
Hachiman
Level 114
God Stats
2W - 1L
1,695 SR
Queue Stats
63W - 88L
1,437 Elo+
Party 1
Ishtar
Ishtar
ERZ_FraFra
Ishtar
Level 105
God Stats
1W - 1L
1,374 SR
Queue Stats
65W - 82L
1,463 Elo+
Party 1
Yemoja
Yemoja
draco75
Yemoja
Level 63
God Stats
0W - 1L
1,156 SR
Queue Stats
4W - 6L
1,548 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Kzzy
Hercules
20
11 / 3 / 20
13,477
793
36,808
49,096
55,403
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Yemoja
Norabel
Yemoja
19
2 / 3 / 26
12,784
752
4,643
24,849
38,398
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Thoth
SergieL
Thoth
20
9 / 2 / 17
12,764
751
16,160
17,042
9,841
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
Vatriel
King Arthur
20
8 / 4 / 21
12,328
725
20,803
33,406
49,684
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

13
3 / 3 / 8
9,773
575
8,484
11,373
6,005
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
17
4 / 9 / 1
10,538
620
10,105
22,875
10,334
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Discordia
ERZ_Basti
Discordia
16
0 / 5 / 5
9,877
581
28,350
14,344
6,180
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Hachiman
ERZ_Flotzgi
Hachiman
19
5 / 6 / 6
11,753
691
23,572
18,950
9,481
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ishtar
ERZ_FraFra
Ishtar
18
4 / 8 / 4
11,045
650
19,804
16,936
8,127
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Yemoja
draco75
Yemoja
17
0 / 5 / 6
10,378
610
9,628
19,958
18,661
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

125
Kill Participation
35
33
Kills
13
15
Deaths
33
92
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Awilix
 
Awilix
4
9
1
0.5
L
Discordia
ERZ_Basti
Discordia
0
5
5
0.5
L
Hachiman
ERZ_Flotzgi
Hachiman
5
6
6
1.33
L
Ishtar
ERZ_FraFra
Ishtar
4
8
4
0.75
W
Hercules
Kzzy
Hercules
11
3
20
7
W
Yemoja
Norabel
Yemoja
2
3
26
5
W
Thoth
SergieL
Thoth
9
2
17
8.75
W
King Arthur
Vatriel
King Arthur
8
4
21
4.63
L
Yemoja
draco75
Yemoja
0
5
6
0.6
W
3
3
8
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

86,898
Damage
91,459
135,766
Taken
93,063
159,331
Mitigated
52,783
77,120
Healing
20,971
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Awilix
 
Awilix
10,105
2,789
600
754
22,875
10,334
1,344
5,540
16,850
0
16,108
L
Discordia
ERZ_Basti
Discordia
28,350
1,258
1,011
1,703
14,344
6,180
192
2,193
11,789
40,854
0
L
Hachiman
ERZ_Flotzgi
Hachiman
23,572
11,274
1,665
4,254
18,950
9,481
2,292
3,987
14,537
0
37,824
L
Ishtar
ERZ_FraFra
Ishtar
19,804
6,732
1,109
1,815
16,936
8,127
861
4,426
12,176
0
41,123
W
Hercules
Kzzy
Hercules
36,808
12,497
3,065
21,531
49,096
55,403
1,873
9,216
39,880
0
54,990
W
Yemoja
Norabel
Yemoja
4,643
2,498
29,874
9,772
24,849
38,398
1,003
8,105
16,744
13,810
0
W
Thoth
SergieL
Thoth
16,160
1,873
2,294
1,817
17,042
9,841
4,131
4,681
12,361
29,666
0
W
King Arthur
Vatriel
King Arthur
20,803
2,330
1,714
5,073
33,406
49,684
340
11,589
21,817
0
37,904
L
Yemoja
draco75
Yemoja
9,628
2,060
3,867
4,193
19,958
18,661
608
4,657
14,850
19,094
0
W
8,484
3,932
874
1,106
11,373
6,005
1,092
4,387
6,986
0
18,074

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,126
Gold Earned
53,591
136
Minions Killed
127
0
Camps Cleared
0
1,394,142
Distance Traveled
1,340,256
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Awilix
10,538
620
13
1
0
227,942
5
L
Discordia
9,877
581
25
1
0
303,814
0
L
Hachiman
11,753
691
33
2
0
270,372
0
L
Ishtar
11,045
650
45
3
0
265,930
1
W
Hercules
13,477
793
53
3
0
339,966
4
W
Yemoja
12,784
752
10
1
0
286,412
0
W
Thoth
12,764
751
25
1
0
313,009
0
W
King Arthur
12,328
725
27
2
0
303,292
0
L
Yemoja
10,378
610
11
1
0
272,198
2
W
Ullr
9,773
575
21
1
0
151,463
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role