Player Matchup

Kukulkan
Kukulkan
Boptimus___Prime
Kukulkan
Level 109
God Stats
232W - 208L
1,566 SR
Queue Stats
383W - 395L
1,507 Elo+
Solo
Loki
Loki
DaiSuki_MuZ
Loki
Level 125
God Stats
47W - 43L
1,551 SR
Queue Stats
719W - 806L
1,473 Elo+
Solo
Ra
Ra
OptimusPri-me
Ra
Level 15
God Stats
18W - 31L
1,231 SR
Queue Stats
38W - 48L
1,470 Elo+
Solo
Ishtar
Ishtar
T3GRA
Ishtar
Level 126
God Stats
14W - 17L
1,678 SR
Queue Stats
34W - 47L
1,417 Elo+
Solo
Vamana
Vamana
YourLocalGuru
Vamana
Level 32
God Stats
4W - 4L
1,529 SR
Queue Stats
67W - 96L
1,359 Elo+
Solo
Team Averages
Level 81
1,511 SR
1,445 Elo+

VS

Team Averages
Level 118
1,459 SR
1,463 Elo+
Yemoja
Yemoja
EMPRESADEB0ST4
Yemoja
Level 28
God Stats
0W - 4L
1,169 SR
Queue Stats
31W - 32L
1,499 Elo+
Solo
Anubis
Anubis
Royal_Rooster
Anubis
Level 129
God Stats
61W - 71L
1,508 SR
Queue Stats
229W - 243L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
TowerDiveKing
Baron Samedi
Level 160
God Stats
26W - 21L
1,538 SR
Queue Stats
412W - 497L
1,497 Elo+
Solo
Loki
Loki
nathh284
Loki
Level 132
God Stats
4W - 17L
1,390 SR
Queue Stats
106W - 137L
1,360 Elo+
Solo
Hun Batz
Hun Batz
theKilroyXavia
Hun Batz
Level 140
God Stats
2W - 4L
1,692 SR
Queue Stats
324W - 350L
1,460 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 0 / 4
9,653
690
12,644
4,465
2,134
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

18
4 / 0 / 2
10,573
755
10,762
10,136
5,127
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

16
2 / 2 / 3
9,689
692
8,636
11,572
5,266
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ishtar
T3GRA
Ishtar
17
1 / 3 / 2
9,607
686
5,928
9,422
4,718
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
0 / 1 / 3
8,798
628
6,574
22,352
16,857
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 1 / 2
9,155
654
7,689
10,595
8,244
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

16
0 / 2 / 4
9,111
651
8,162
9,275
5,198
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Baron Samedi
TowerDiveKing
Baron Samedi
15
0 / 1 / 3
8,923
637
6,381
10,852
12,738
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Loki
16
2 / 2 / 0
9,691
692
7,591
9,743
4,633
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hun Batz
16
1 / 2 / 4
9,380
670
10,866
13,696
7,109
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
19
8
Kills
6
6
Deaths
8
14
Assists
13
Player
Kills
Deaths
Assists
KDA
W
1
0
4
3
W
4
0
2
5
L
3
1
2
4
W
2
2
3
1.75
L
0
2
4
1
W
Ishtar
T3GRA
Ishtar
1
3
2
0.67
L
Baron Samedi
TowerDiveKing
Baron Samedi
0
1
3
1.5
W
0
1
3
1.5
L
Loki
2
2
0
1
L
Hun Batz
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,544
Damage
40,689
57,947
Taken
54,161
34,102
Mitigated
37,922
17,050
Healing
12,295
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,644
1,498
0
0
4,465
2,134
414
2,833
1,632
47,882
0
W
10,762
2,585
0
328
10,136
5,127
0
2,951
7,185
0
45,690
L
7,689
1,570
931
218
10,595
8,244
0
5,956
4,639
25,750
0
W
8,636
620
818
2,587
11,572
5,266
76
5,966
5,606
37,102
0
L
8,162
158
0
4,080
9,275
5,198
0
4,053
5,222
42,751
0
W
Ishtar
T3GRA
Ishtar
5,928
2,502
288
2,738
9,422
4,718
1,152
3,291
6,131
0
35,388
L
Baron Samedi
TowerDiveKing
Baron Samedi
6,381
127
1,349
5,168
10,852
12,738
0
5,425
5,427
15,025
0
W
6,574
1,116
366
9,925
22,352
16,857
620
7,191
15,161
0
21,778
L
Loki
7,591
2,631
0
474
9,743
4,633
0
1,416
8,327
0
35,023
L
Hun Batz
10,866
2,560
0
75
13,696
7,109
0
4,430
9,266
0
34,222

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,320
Gold Earned
46,260
322
Minions Killed
269
0
Camps Cleared
0
1,446,736
Distance Traveled
1,326,816
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
9,653
690
92
7
0
287,697
2
W
Loki
10,573
755
74
5
0
312,870
3
L
Yemoja
9,155
654
40
3
0
233,048
0
W
Ra
9,689
692
65
5
0
286,541
3
L
Anubis
9,111
651
73
5
0
261,234
3
W
Ishtar
9,607
686
56
4
0
260,473
2
L
Baron Samedi
8,923
637
14
1
0
213,086
1
W
Vamana
8,798
628
35
3
0
299,155
3
L
Loki
9,691
692
70
5
0
297,410
2
L
Hun Batz
9,380
670
72
5
0
322,038
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role