Player Matchup

Jormungandr
Jormungandr
BlackVenom1996
Jormungandr
Level 146
God Stats
192W - 228L
1,529 SR
Queue Stats
250W - 318L
1,477 Elo+
Party 2
Neith
Neith
ColonelEdan
Neith
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,338 Elo+
Party 1
Merlin
Merlin
JetStar97
Merlin
Level 101
God Stats
1W - 3L
1,520 SR
Queue Stats
85W - 91L
1,459 Elo+
Solo
Loki
Loki
Nitian
Loki
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,338 Elo+
Party 1
Horus
Horus
kuso95
Horus
Level 154
God Stats
17W - 18L
1,491 SR
Queue Stats
215W - 252L
1,440 Elo+
Party 2
Team Averages
Level 99
1,508 SR
1,411 Elo+

VS

Team Averages
Level 81
1,523 SR
1,416 Elo+
Janus
Janus
AshuraKabuta
Janus
Level 127
God Stats
1W - 1L
1,186 SR
Queue Stats
120W - 131L
1,435 Elo+
Solo
Mulan
Mulan
Ivanov101219
Mulan
Level 88
God Stats
16W - 7L
1,660 SR
Queue Stats
103W - 94L
1,476 Elo+
Party 3
Thor
Thor
L2Destroyer91
Thor
Level 81
God Stats
2W - 7L
1,552 SR
Queue Stats
203W - 233L
1,396 Elo+
Solo
Izanami
Izanami
karlosS1
Izanami
Level 45
God Stats
15W - 13L
1,495 SR
Queue Stats
34W - 37L
1,383 Elo+
Party 3
Sun Wukong
Sun Wukong
singo2001
Sun Wukong
Level 63
God Stats
2W - 0L
1,721 SR
Queue Stats
58W - 69L
1,389 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
BlackVenom1996
Jormungandr
15
2 / 2 / 0
9,646
536
8,705
13,712
12,759
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
0 / 8 / 2
7,161
398
6,086
11,747
4,741
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Merlin
JetStar97
Merlin
14
2 / 4 / 2
8,404
467
11,734
9,751
4,091
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Loki
Nitian
Loki
13
2 / 3 / 3
8,460
470
5,896
14,162
4,473
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Horus
kuso95
Horus
11
1 / 3 / 2
7,415
412
2,979
16,179
13,155
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 2 / 5
9,726
540
8,519
10,756
4,315
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
3 / 1 / 7
9,496
528
11,575
15,183
12,188
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate

Breastplate

+20
Physical Protection

17
7 / 2 / 5
10,123
562
11,268
14,304
6,184
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Izanami
karlosS1
Izanami
16
7 / 1 / 7
10,078
560
10,455
10,699
4,066
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Sun Wukong
singo2001
Sun Wukong
16
1 / 1 / 4
9,534
530
6,017
12,767
7,813
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
48
7
Kills
20
20
Deaths
7
9
Assists
28
Player
Kills
Deaths
Assists
KDA
W
2
2
5
2.25
L
Jormungandr
BlackVenom1996
Jormungandr
2
2
0
1
L
0
8
2
0.13
W
3
1
7
6.5
L
Merlin
JetStar97
Merlin
2
4
2
0.75
W
7
2
5
4.75
L
Loki
Nitian
Loki
2
3
3
1.17
W
Izanami
karlosS1
Izanami
7
1
7
10.5
L
Horus
kuso95
Horus
1
3
2
0.67
W
Sun Wukong
singo2001
Sun Wukong
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,400
Damage
47,834
65,551
Taken
63,709
39,219
Mitigated
34,566
14,482
Healing
19,518
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,519
740
0
885
10,756
4,315
528
6,609
4,147
78,346
0
L
Jormungandr
BlackVenom1996
Jormungandr
8,705
1,869
0
1,955
13,712
12,759
60
699
13,013
87,981
0
L
6,086
1,824
0
774
11,747
4,741
0
923
10,824
0
45,700
W
11,575
1,730
0
4,121
15,183
12,188
0
1,507
13,236
0
47,009
L
Merlin
JetStar97
Merlin
11,734
987
0
570
9,751
4,091
0
4,077
5,674
72,243
0
W
11,268
2,284
0
5,538
14,304
6,184
833
4,515
9,789
0
83,305
L
Loki
Nitian
Loki
5,896
1,892
0
4,897
14,162
4,473
0
869
13,293
0
51,922
W
Izanami
karlosS1
Izanami
10,455
5,851
0
4,027
10,699
4,066
292
1,106
9,593
0
87,709
L
Horus
kuso95
Horus
2,979
1,438
1,076
5,210
16,179
13,155
0
1,951
14,228
0
16,764
W
Sun Wukong
singo2001
Sun Wukong
6,017
1,281
0
4,947
12,767
7,813
247
7,439
5,328
0
70,631

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,086
Gold Earned
48,957
448
Minions Killed
602
0
Camps Cleared
0
1,627,591
Distance Traveled
1,806,568
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
9,726
540
144
8
0
366,676
4
L
Jormungandr
9,646
536
149
8
0
341,201
2
L
Neith
7,161
398
77
4
0
294,696
1
W
Mulan
9,496
528
74
4
0
374,897
4
L
Merlin
8,404
467
112
6
0
293,458
3
W
Thor
10,123
562
108
6
0
344,594
0
L
Loki
8,460
470
83
5
0
344,358
0
W
Izanami
10,078
560
136
8
0
325,310
3
L
Horus
7,415
412
27
2
0
353,878
4
W
Sun Wukong
9,534
530
140
8
0
395,091
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role