Player Matchup

Cernunnos
Cernunnos
Ayahuascah
Cernunnos
Level 68
God Stats
2W - 1L
1,500 SR
Queue Stats
22W - 47L
1,326 Elo+
Party 2
Cerberus
Cerberus
D3fNinja
Cerberus
Level 106
God Stats
2W - 1L
1,708 SR
Queue Stats
31W - 49L
1,348 Elo+
Party 2
Zeus
Zeus
lowtricks
Zeus
Level 83
God Stats
2W - 6L
1,207 SR
Queue Stats
18W - 29L
1,309 Elo+
Party 2
Team Averages
Level 86
1,471 SR
1,328 Elo+

VS

Team Averages
Level 80
1,310 SR
1,322 Elo+
Khepri
Khepri
ActingFlipper
Khepri
Level 89
God Stats
0W - 2L
1,304 SR
Queue Stats
78W - 100L
1,341 Elo+
Party 1
Ra
Ra
JasperJames23
Ra
Level 115
God Stats
12W - 16L
1,402 SR
Queue Stats
87W - 130L
1,277 Elo+
Solo
Lancelot
Lancelot
YeTarnishedLlama
Lancelot
Level 35
God Stats
5W - 7L
1,223 SR
Queue Stats
86W - 108L
1,348 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Ayahuascah
Cernunnos
18
1 / 1 / 7
11,841
623
16,786
11,499
7,033
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cerberus
D3fNinja
Cerberus
19
6 / 0 / 3
14,050
739
20,267
24,964
32,979
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Zeus
19
2 / 2 / 5
13,150
692
25,161
11,200
5,301
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 3 / 2
11,510
606
5,127
26,542
25,569
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

19
0 / 3 / 2
12,101
637
13,045
13,539
6,143
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

16
3 / 3 / 0
11,450
603
17,403
26,713
18,802
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
7
9
Kills
3
3
Deaths
9
15
Assists
4
Player
Kills
Deaths
Assists
KDA
L
0
3
2
0.33
W
Cernunnos
Ayahuascah
Cernunnos
1
1
7
4.5
W
Cerberus
D3fNinja
Cerberus
6
0
3
7.5
L
0
3
2
0.33
L
3
3
0
1
W
Zeus
2
2
5
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,214
Damage
35,575
47,663
Taken
66,794
45,313
Mitigated
50,514
14,469
Healing
19,785
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,127
532
0
5,134
26,542
25,569
0
19,411
7,131
18,650
0
W
Cernunnos
Ayahuascah
Cernunnos
16,786
6,034
0
237
11,499
7,033
1,536
4,501
6,998
0
40,719
W
Cerberus
D3fNinja
Cerberus
20,267
2,576
567
10,739
24,964
32,979
40
9,293
15,671
62,855
0
L
13,045
479
3,397
4,755
13,539
6,143
160
10,490
3,049
82,662
0
L
17,403
2,561
0
6,499
26,713
18,802
0
15,597
11,116
0
55,033
W
Zeus
25,161
1,964
0
2,926
11,200
5,301
1,266
4,472
6,728
88,245
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,041
Gold Earned
35,061
265
Minions Killed
222
0
Camps Cleared
0
1,057,299
Distance Traveled
1,048,262
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
11,510
606
21
1
0
342,927
2
W
Cernunnos
11,841
623
54
3
0
329,725
6
W
Cerberus
14,050
739
89
5
0
377,673
1
L
Ra
12,101
637
145
8
0
328,329
1
L
Lancelot
11,450
603
56
3
0
377,006
5
W
Zeus
13,150
692
122
6
0
349,901
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role