Player Matchup

Osiris
Osiris
 
Osiris
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xing Tian
Xing Tian
 
Xing Tian
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Da Ji
Da Ji
Mitsugi
Da Ji
Level 40
God Stats
3W - 3L
1,603 SR
Queue Stats
34W - 41L
1,451 Elo+
Solo
Izanami
Izanami
noobyZZ80
Izanami
Level 46
God Stats
25W - 13L
1,693 SR
Queue Stats
79W - 95L
1,512 Elo+
Solo
Poseidon
Poseidon
sStevenSs
Poseidon
Level 8
God Stats
0W - 1L
1,225 SR
Queue Stats
0W - 4L
1,500 Elo+
Party 1
Team Averages
Level 61
1,504 SR
1,493 Elo+

VS

Team Averages
Level 108
1,480 SR
1,541 Elo+
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Cthulhu
Cthulhu
Bilgot
Cthulhu
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
76W - 75L
1,519 Elo+
Party 2
Loki
Loki
K1dsleyyy
Loki
Level 160
God Stats
3W - 2L
1,675 SR
Queue Stats
26W - 33L
1,522 Elo+
Party 3
Danzaburou
Danzaburou
Kundíšlem
Danzaburou
Level 37
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 14L
1,597 Elo+
Party 2
Shiva
Shiva
MiroShan
Shiva
Level 38
God Stats
1W - 0L
1,227 SR
Queue Stats
96W - 98L
1,565 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
13
1 / 3 / 1
7,778
486
11,330
15,581
17,128
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Xing Tian
 
Xing Tian
11
2 / 3 / 0
7,396
462
6,429
13,727
16,628
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Da Ji
Mitsugi
Da Ji
13
1 / 4 / 0
7,548
472
4,397
14,192
5,730
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Izanami
noobyZZ80
Izanami
15
0 / 3 / 2
8,570
536
7,349
13,128
4,499
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Poseidon
sStevenSs
Poseidon
10
0 / 9 / 0
6,682
418
5,481
11,108
3,399
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
13
3 / 1 / 5
8,361
523
8,764
10,423
8,364
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cthulhu
Bilgot
Cthulhu
12
3 / 0 / 3
7,802
488
6,215
11,429
10,096
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Loki
15
12 / 1 / 4
9,573
598
12,493
12,790
5,258
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Danzaburou
Kundíšlem
Danzaburou
15
2 / 2 / 1
8,778
549
7,931
13,401
5,151
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Shiva
MiroShan
Shiva
14
2 / 0 / 5
8,868
554
8,888
12,031
10,217
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
40
4
Kills
22
22
Deaths
4
3
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Osiris
 
Osiris
1
3
1
0.5
L
Xing Tian
 
Xing Tian
2
3
0
0.67
W
Zhong Kui
 
Zhong Kui
3
1
5
5.5
W
Cthulhu
Bilgot
Cthulhu
3
0
3
4.5
W
Loki
12
1
4
14
W
Danzaburou
Kundíšlem
Danzaburou
2
2
1
1.25
W
Shiva
MiroShan
Shiva
2
0
5
4.5
L
Da Ji
Mitsugi
Da Ji
1
4
0
0.25
L
Izanami
noobyZZ80
Izanami
0
3
2
0.33
L
Poseidon
sStevenSs
Poseidon
0
9
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,986
Damage
44,291
67,736
Taken
60,074
47,384
Mitigated
39,086
18,035
Healing
21,240
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
 
Osiris
11,330
5,244
0
4,216
15,581
17,128
0
4,592
10,989
0
52,722
L
Xing Tian
 
Xing Tian
6,429
747
0
2,084
13,727
16,628
0
4,546
9,181
23,010
0
W
Zhong Kui
 
Zhong Kui
8,764
1,462
0
3,774
10,423
8,364
1,199
2,716
7,707
54,171
0
W
Cthulhu
Bilgot
Cthulhu
6,215
866
945
3,870
11,429
10,096
559
2,825
8,604
26,252
0
W
Loki
12,493
4,138
0
3,472
12,790
5,258
0
2,174
10,616
0
58,121
W
Danzaburou
Kundíšlem
Danzaburou
7,931
3,481
0
6,009
13,401
5,151
2,264
1,527
11,874
0
71,513
W
Shiva
MiroShan
Shiva
8,888
2,072
52
3,118
12,031
10,217
0
2,668
9,363
0
63,374
L
Da Ji
Mitsugi
Da Ji
4,397
1,004
0
6,102
14,192
5,730
0
2,254
11,938
0
57,644
L
Izanami
noobyZZ80
Izanami
7,349
4,207
0
5,393
13,128
4,499
2,870
328
12,800
0
90,547
L
Poseidon
sStevenSs
Poseidon
5,481
1,299
0
240
11,108
3,399
802
3,259
7,849
42,106
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,974
Gold Earned
43,382
432
Minions Killed
458
0
Camps Cleared
0
1,395,261
Distance Traveled
1,558,821
17
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
7,778
486
78
5
0
270,599
2
L
Xing Tian
7,396
462
26
2
0
314,413
3
W
Zhong Kui
8,361
523
92
6
0
276,871
5
W
Cthulhu
7,802
488
34
2
0
326,968
8
W
Loki
9,573
598
93
6
0
376,282
0
W
Danzaburou
8,778
549
124
8
0
272,231
2
W
Shiva
8,868
554
115
7
0
306,469
2
L
Da Ji
7,548
472
101
6
0
293,776
9
L
Izanami
8,570
536
155
10
0
253,306
0
L
Poseidon
6,682
418
72
5
0
263,167
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role