Player Matchup

Izanami
Izanami
SuperSayainSai
Izanami
Level 57
God Stats
10W - 6L
1,514 SR
Queue Stats
173W - 177L
1,432 Elo+
Solo
Scylla
Scylla
Th3 Sliver4764
Scylla
Level 120
God Stats
44W - 36L
1,557 SR
Queue Stats
254W - 272L
1,472 Elo+
Solo
Bastet
Bastet
bball4life375
Bastet
Level 90
God Stats
3W - 7L
1,248 SR
Queue Stats
30W - 36L
1,400 Elo+
Party 1
Ares
Ares
hellsshadow069
Ares
Level 108
God Stats
13W - 10L
1,546 SR
Queue Stats
200W - 185L
1,493 Elo+
Party 1
Bellona
Bellona
nerdywhiteboy22
Bellona
Level 66
God Stats
4W - 2L
1,440 SR
Queue Stats
217W - 258L
1,434 Elo+
Party 1
Team Averages
Level 88
1,461 SR
1,446 Elo+

VS

Team Averages
Level 66
1,514 SR
1,406 Elo+
Maui
Maui
 
Maui
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Lancelot
Lancelot
BLvd Reloads
Lancelot
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 9L
1,396 Elo+
Party 2
Jing Wei
Jing Wei
BigKhray
Jing Wei
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 24L
1,378 Elo+
Party 2
Merlin
Merlin
ShadowFlashX703
Merlin
Level 83
God Stats
1W - 2L
1,572 SR
Queue Stats
65W - 68L
1,413 Elo+
Party 2
Odin
Odin
susybaka69
Odin
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
211W - 228L
1,342 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 2 / 9
8,768
585
10,464
10,012
4,042
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
1 / 3 / 4
8,014
534
8,060
8,201
3,555
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

14
10 / 1 / 3
8,922
595
9,369
11,974
4,823
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
1 / 0 / 11
8,047
536
7,535
11,995
9,832
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

14
3 / 0 / 3
8,861
591
8,593
11,515
12,806
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
 
Maui
11
3 / 4 / 1
6,896
460
4,351
13,304
11,825
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Lancelot
BLvd Reloads
Lancelot
11
1 / 5 / 4
6,674
445
5,807
14,339
5,941
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jing Wei
BigKhray
Jing Wei
10
1 / 5 / 1
6,535
436
5,148
12,660
3,864
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

12
1 / 5 / 3
7,133
476
7,330
9,814
3,836
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
0 / 2 / 0
7,387
492
4,177
11,415
11,778
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
15
21
Kills
6
6
Deaths
21
30
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Maui
 
Maui
3
4
1
0.88
L
Lancelot
BLvd Reloads
Lancelot
1
5
4
0.6
L
Jing Wei
BigKhray
Jing Wei
1
5
1
0.3
L
1
5
3
0.5
W
6
2
9
5.25
W
1
3
4
1
W
10
1
3
11.5
W
1
0
11
6.5
W
3
0
3
4.5
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,021
Damage
26,813
53,697
Taken
61,532
35,058
Mitigated
37,244
17,486
Healing
7,653
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Maui
 
Maui
4,351
1,042
0
2,335
13,304
11,825
0
3,394
9,910
21,238
2,294
L
Lancelot
BLvd Reloads
Lancelot
5,807
1,689
0
1,120
14,339
5,941
0
5,503
8,836
0
45,551
L
Jing Wei
BigKhray
Jing Wei
5,148
3,769
0
2,742
12,660
3,864
0
2,895
9,765
0
31,809
L
7,330
840
0
1,386
9,814
3,836
538
3,803
6,011
47,037
0
W
10,464
7,225
0
2,275
10,012
4,042
471
2,196
7,816
0
64,233
W
8,060
1,007
0
1,352
8,201
3,555
0
2,792
5,409
62,992
0
W
9,369
2,744
0
3,980
11,974
4,823
92
2,214
9,760
0
50,044
W
7,535
203
196
4,837
11,995
9,832
288
3,818
8,177
28,348
0
W
8,593
4,546
0
4,846
11,515
12,806
1,871
301
11,214
0
58,087
L
4,177
966
0
70
11,415
11,778
334
0
11,415
0
55,455

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,612
Gold Earned
34,625
440
Minions Killed
342
0
Camps Cleared
0
1,511,320
Distance Traveled
1,357,461
5
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Maui
6,896
460
35
2
0
265,406
4
L
Lancelot
6,674
445
71
5
0
335,090
5
L
Jing Wei
6,535
436
41
3
0
283,949
0
L
Merlin
7,133
476
78
5
0
260,484
3
W
Izanami
8,768
585
98
7
0
307,685
1
W
Scylla
8,014
534
119
8
0
296,748
4
W
Bastet
8,922
595
78
5
0
316,081
0
W
Ares
8,047
536
28
2
0
305,131
0
W
Bellona
8,861
591
117
8
0
285,675
0
L
Odin
7,387
492
117
8
0
212,532
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role