Player Matchup

Loki
Loki
 
Loki
Level 42
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
Alvinhocria
Anhur
Level 68
God Stats
0W - 2L
1,331 SR
Queue Stats
147W - 175L
1,467 Elo+
Solo
Ares
Ares
Blufferino
Ares
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 36L
1,419 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
UshiSushi
Morgan Le Fay
Level 87
God Stats
6W - 7L
1,426 SR
Queue Stats
176W - 188L
1,406 Elo+
Party 1
Ymir
Ymir
zant0774
Ymir
Level 43
God Stats
0W - 2L
1,500 SR
Queue Stats
6W - 16L
1,214 Elo+
Solo
Team Averages
Level 61
1,451 SR
1,401 Elo+

VS

Team Averages
Level 89
1,545 SR
1,503 Elo+
Arachne
Arachne
 
Arachne
Level 42
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
 
Geb
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
DonaldDeagan
Izanami
Level 105
God Stats
6W - 1L
1,583 SR
Queue Stats
60W - 38L
1,562 Elo+
Solo
Sylvanus
Sylvanus
SADGIRL666
Sylvanus
Level 67
God Stats
2W - 1L
1,500 SR
Queue Stats
61W - 57L
1,519 Elo+
Solo
Zhong Kui
Zhong Kui
TheIroXD
Zhong Kui
Level 103
God Stats
4W - 3L
1,644 SR
Queue Stats
384W - 432L
1,436 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
9
0 / 2 / 0
5,465
497
1,700
9,086
3,181
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

8
1 / 3 / 0
5,174
470
1,716
6,310
2,151
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
0 / 5 / 0
5,935
540
3,874
12,380
6,207
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Morgan Le Fay
UshiSushi
Morgan Le Fay
10
0 / 1 / 0
5,858
533
2,082
5,414
1,899
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ymir
8
0 / 1 / 1
5,602
509
1,837
6,909
5,588
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
12
6 / 0 / 2
7,237
658
8,211
7,406
3,691
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Geb
 
Geb
10
1 / 1 / 2
5,741
522
2,849
5,844
4,136
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Izanami
DonaldDeagan
Izanami
1
0 / 0 / 0
2,157
196
0
0
0
Sylvanus
SADGIRL666
Sylvanus
12
3 / 0 / 4
6,839
622
7,891
7,572
4,307
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Zhong Kui
TheIroXD
Zhong Kui
11
2 / 0 / 0
6,535
594
4,822
5,649
4,369
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
20
1
Kills
12
12
Deaths
1
1
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Loki
 
Loki
0
2
0
0
W
Arachne
 
Arachne
6
0
2
7
W
Geb
 
Geb
1
1
2
2
L
1
3
0
0.33
L
0
5
0
0
W
Izanami
DonaldDeagan
Izanami
0
0
0
0
W
Sylvanus
SADGIRL666
Sylvanus
3
0
4
5
W
Zhong Kui
TheIroXD
Zhong Kui
2
0
0
2
L
Morgan Le Fay
UshiSushi
Morgan Le Fay
0
1
0
0
L
Ymir
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,209
Damage
23,773
40,099
Taken
26,471
19,026
Mitigated
16,503
12,161
Healing
11,932
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
 
Loki
1,700
605
0
3,284
9,086
3,181
0
1,938
7,148
0
35,605
W
Arachne
 
Arachne
8,211
5,346
0
4,251
7,406
3,691
200
1,854
5,552
0
53,669
W
Geb
 
Geb
2,849
485
0
858
5,844
4,136
290
1,837
4,007
23,554
0
L
1,716
489
0
1,968
6,310
2,151
597
1,846
4,464
0
29,823
L
3,874
419
0
4,188
12,380
6,207
0
4,870
7,510
40,812
0
W
Izanami
DonaldDeagan
Izanami
0
0
0
0
0
0
0
0
0
0
0
W
Sylvanus
SADGIRL666
Sylvanus
7,891
3,482
380
3,762
7,572
4,307
0
2,878
4,694
34,082
6,988
W
Zhong Kui
TheIroXD
Zhong Kui
4,822
362
0
2,681
5,649
4,369
0
1,555
4,094
44,521
0
L
Morgan Le Fay
UshiSushi
Morgan Le Fay
2,082
163
0
996
5,414
1,899
350
3,865
1,549
34,893
0
L
Ymir
1,837
651
0
1,725
6,909
5,588
0
2,365
4,544
22,426
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,034
Gold Earned
28,509
322
Minions Killed
278
0
Camps Cleared
0
972,920
Distance Traveled
903,692
13
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
5,465
497
78
7
0
219,634
3
W
Arachne
7,237
658
95
9
0
260,527
4
W
Geb
5,741
522
26
2
0
210,709
4
L
Anhur
5,174
470
61
6
0
198,135
3
L
Ares
5,935
540
74
7
0
194,899
0
W
Izanami
2,157
196
0
0
0
0
0
W
Sylvanus
6,839
622
68
6
0
204,452
1
W
Zhong Kui
6,535
594
89
8
0
228,004
4
L
Morgan Le Fay
5,858
533
71
6
0
202,051
2
L
Ymir
5,602
509
38
3
0
158,201
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role