Player Matchup

Thor
Thor
 
Thor
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Yu Huang
Yu Huang
 
Yu Huang
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
Fredouche34
Izanami
Level 48
God Stats
3W - 0L
1,831 SR
Queue Stats
31W - 41L
1,339 Elo+
Party 1
Horus
Horus
HomicideGhosttx
Horus
Level 62
God Stats
3W - 1L
1,708 SR
Queue Stats
128W - 154L
1,398 Elo+
Solo
Bacchus
Bacchus
sqeezizi401
Bacchus
Level 63
God Stats
6W - 1L
1,621 SR
Queue Stats
104W - 122L
1,366 Elo+
Party 1
Team Averages
Level 61
1,632 SR
1,421 Elo+

VS

Team Averages
Level 52
1,470 SR
1,381 Elo+
Geb
Geb
Punker34
Geb
Level 43
God Stats
3W - 4L
1,465 SR
Queue Stats
26W - 38L
1,326 Elo+
Solo
Medusa
Medusa
freeza451
Medusa
Level 63
God Stats
0W - 3L
1,500 SR
Queue Stats
177W - 190L
1,413 Elo+
Party 2
Hel
Hel
malea092
Hel
Level 38
God Stats
16W - 25L
1,408 SR
Queue Stats
68W - 74L
1,385 Elo+
Party 2
Pele
Pele
xBLACKPHANTOM06
Pele
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 32L
1,416 Elo+
Solo
Cernunnos
Cernunnos
zycrun
Cernunnos
Level 69
God Stats
57W - 50L
1,479 SR
Queue Stats
220W - 238L
1,368 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
11
4 / 2 / 10
6,913
532
5,881
10,673
4,057
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Yu Huang
 
Yu Huang
10
1 / 1 / 5
6,482
499
7,949
7,194
2,787
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Izanami
Fredouche34
Izanami
12
11 / 4 / 5
8,276
637
13,679
12,528
4,648
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

11
2 / 2 / 7
6,956
535
10,326
12,614
8,631
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bacchus
sqeezizi401
Bacchus
10
4 / 3 / 5
6,590
507
6,128
9,354
5,879
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 7 / 3
5,625
433
3,337
13,347
7,098
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Medusa
freeza451
Medusa
8
1 / 4 / 4
5,735
441
4,690
10,645
3,225
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
1 / 5 / 2
6,388
491
6,456
10,277
3,760
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

10
3 / 4 / 0
6,555
504
7,317
13,198
4,659
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Cernunnos
zycrun
Cernunnos
13
3 / 2 / 1
7,898
608
8,498
11,837
4,069
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
19
22
Kills
9
12
Deaths
22
32
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Thor
 
Thor
4
2
10
4.5
W
Yu Huang
 
Yu Huang
1
1
5
3.5
W
Izanami
Fredouche34
Izanami
11
4
5
3.38
W
2
2
7
2.75
L
1
7
3
0.36
L
Medusa
freeza451
Medusa
1
4
4
0.75
L
1
5
2
0.4
W
Bacchus
sqeezizi401
Bacchus
4
3
5
2.17
L
3
4
0
0.75
L
Cernunnos
zycrun
Cernunnos
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,963
Damage
30,298
52,363
Taken
59,304
26,002
Mitigated
22,811
18,718
Healing
11,972
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
 
Thor
5,881
1,613
0
3,468
10,673
4,057
0
1,677
8,996
0
35,479
W
Yu Huang
 
Yu Huang
7,949
605
359
2,358
7,194
2,787
161
2,452
4,742
42,144
0
W
Izanami
Fredouche34
Izanami
13,679
10,567
140
4,966
12,528
4,648
1,255
3,860
8,668
0
49,129
W
10,326
5,609
154
4,700
12,614
8,631
0
1,073
11,541
0
43,461
L
3,337
145
0
294
13,347
7,098
78
3,142
9,922
13,194
0
L
Medusa
freeza451
Medusa
4,690
1,965
0
1,601
10,645
3,225
0
2,378
7,971
0
19,613
L
6,456
567
719
2,920
10,277
3,760
216
4,526
5,671
30,153
0
W
Bacchus
sqeezizi401
Bacchus
6,128
921
333
2,240
9,354
5,879
449
731
8,623
24,940
824
L
7,317
2,446
0
930
13,198
4,659
241
3,146
9,889
0
37,504
L
Cernunnos
zycrun
Cernunnos
8,498
4,715
0
5,508
11,837
4,069
644
55
10,969
0
53,381

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,217
Gold Earned
32,201
315
Minions Killed
256
0
Camps Cleared
0
1,310,630
Distance Traveled
1,268,255
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
6,913
532
63
5
0
281,377
3
W
Yu Huang
6,482
499
68
5
0
257,060
4
W
Izanami
8,276
637
76
6
0
228,347
2
W
Horus
6,956
535
63
5
0
269,758
1
L
Geb
5,625
433
17
1
0
269,591
0
L
Medusa
5,735
441
23
2
0
275,710
2
L
Hel
6,388
491
58
4
0
226,613
3
W
Bacchus
6,590
507
45
3
0
274,088
0
L
Pele
6,555
504
53
4
0
278,639
0
L
Cernunnos
7,898
608
105
8
0
217,702
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role