Player Matchup

Thanatos
Thanatos
AlboVoyage030
Thanatos
Level 66
God Stats
1W - 3L
1,505 SR
Queue Stats
44W - 48L
1,421 Elo+
Solo
Nike
Nike
DT Chris5550
Nike
Level 52
God Stats
0W - 1L
1,500 SR
Queue Stats
138W - 111L
1,529 Elo+
Solo
Bastet
Bastet
Dogmantis
Bastet
Level 68
God Stats
14W - 22L
1,417 SR
Queue Stats
76W - 89L
1,447 Elo+
Party 1
Ymir
Ymir
HOnzuGamer34
Ymir
Level 68
God Stats
3W - 7L
1,507 SR
Queue Stats
159W - 192L
1,490 Elo+
Solo
Chang'e
Chang'e
MaestreHeizer
Chang'e
Level 68
God Stats
9W - 6L
1,629 SR
Queue Stats
77W - 87L
1,456 Elo+
Party 1
Team Averages
Level 64
1,512 SR
1,468 Elo+

VS

Team Averages
Level 67
1,516 SR
1,432 Elo+
Nox
Nox
CountryCowgirl2
Nox
Level 105
God Stats
21W - 20L
1,511 SR
Queue Stats
375W - 373L
1,478 Elo+
Solo
Artemis
Artemis
RicchFriends
Artemis
Level 35
God Stats
12W - 16L
1,456 SR
Queue Stats
128W - 141L
1,418 Elo+
Party 2
Baron Samedi
Baron Samedi
elendil4321
Baron Samedi
Level 46
God Stats
66W - 77L
1,506 SR
Queue Stats
78W - 93L
1,459 Elo+
Solo
Ganesha
Ganesha
jellybeanwarrior
Ganesha
Level 142
God Stats
7W - 3L
1,697 SR
Queue Stats
251W - 282L
1,460 Elo+
Solo
Neith
Neith
z DreaMs v
Neith
Level 8
God Stats
25W - 24L
1,411 SR
Queue Stats
39W - 49L
1,345 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
AlboVoyage030
Thanatos
16
2 / 5 / 3
9,795
980
8,241
12,719
6,232
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

16
1 / 4 / 5
9,861
986
7,887
17,808
15,221
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Bastet
Dogmantis
Bastet
16
3 / 3 / 3
10,650
1,065
19,936
12,813
5,507
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

15
0 / 3 / 3
9,780
978
6,790
17,678
18,680
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Chang'e
15
1 / 2 / 3
9,864
986
12,347
10,432
4,691
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Team 1 Tickets

189

VS

Team 2 Tickets

252

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 1 / 10
10,310
1,031
8,864
7,953
4,442
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artemis
RicchFriends
Artemis
16
7 / 1 / 8
11,283
1,128
14,803
10,950
5,623
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Baron Samedi
elendil4321
Baron Samedi
16
4 / 1 / 8
10,696
1,070
17,586
10,787
7,023
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
0 / 2 / 16
11,460
1,146
11,528
16,401
19,088
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Neith
16
3 / 2 / 12
10,200
1,020
14,140
11,881
6,306
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
71
7
Kills
17
17
Deaths
7
17
Assists
54
Player
Kills
Deaths
Assists
KDA
L
Thanatos
AlboVoyage030
Thanatos
2
5
3
0.7
W
3
1
10
8
L
1
4
5
0.88
L
Bastet
Dogmantis
Bastet
3
3
3
1.5
L
0
3
3
0.5
L
Chang'e
1
2
3
1.25
W
Artemis
RicchFriends
Artemis
7
1
8
11
W
Baron Samedi
elendil4321
Baron Samedi
4
1
8
8
W
0
2
16
4
W
Neith
3
2
12
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,201
Damage
66,921
71,450
Taken
57,972
50,331
Mitigated
42,482
18,357
Healing
16,624
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
AlboVoyage030
Thanatos
8,241
1,497
0
6,446
12,719
6,232
0
6,523
6,196
0
20,409
W
8,864
1,099
166
193
7,953
4,442
0
2,666
5,287
22,945
0
L
7,887
1,460
0
0
17,808
15,221
0
11,087
6,721
0
24,469
L
Bastet
Dogmantis
Bastet
19,936
2,171
0
1,637
12,813
5,507
0
6,340
6,473
0
32,664
L
6,790
720
130
2,913
17,678
18,680
0
9,901
7,777
14,413
0
L
Chang'e
12,347
275
4,120
3,111
10,432
4,691
0
4,127
6,305
47,994
0
W
Artemis
RicchFriends
Artemis
14,803
8,035
0
1,158
10,950
5,623
0
3,476
7,474
0
26,970
W
Baron Samedi
elendil4321
Baron Samedi
17,586
396
5,193
4,542
10,787
7,023
0
4,217
6,570
44,084
0
W
11,528
1,054
0
4,108
16,401
19,088
0
4,463
11,938
19,407
0
W
Neith
14,140
7,502
0
1,264
11,881
6,306
0
4,315
7,566
0
33,893

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,950
Gold Earned
53,949
195
Minions Killed
204
7
Camps Cleared
4
938,560
Distance Traveled
865,413
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
9,795
980
33
3
1
208,261
1
W
Nox
10,310
1,031
62
6
0
171,444
0
L
Nike
9,861
986
43
4
0
191,722
0
L
Bastet
10,650
1,065
25
3
1
217,182
0
L
Ymir
9,780
978
13
1
1
126,572
0
L
Chang'e
9,864
986
81
8
4
194,823
0
W
Artemis
11,283
1,128
29
3
1
157,001
1
W
Baron Samedi
10,696
1,070
71
7
2
178,973
0
W
Ganesha
11,460
1,146
0
0
0
201,646
1
W
Neith
10,200
1,020
42
4
1
156,349
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role