Player Matchup

Fenrir
Fenrir
APERTUREXR6
Fenrir
Level 112
God Stats
0W - 3L
1,058 SR
Queue Stats
20W - 19L
1,442 Elo+
Party 3
He Bo
He Bo
CutYourThulu
He Bo
Level 82
God Stats
2W - 4L
1,480 SR
Queue Stats
308W - 330L
1,371 Elo+
Party 1
Neith
Neith
PanZaraza
Neith
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 7L
1,517 Elo+
Party 3
Nu Wa
Nu Wa
WayZBetter
Nu Wa
Level 11
God Stats
0W - 2L
1,256 SR
Queue Stats
30W - 46L
1,306 Elo+
Party 1
Khepri
Khepri
krecikpodziemny
Khepri
Level 109
God Stats
0W - 1L
1,531 SR
Queue Stats
20W - 19L
1,442 Elo+
Party 3
Team Averages
Level 64
1,365 SR
1,416 Elo+

VS

Team Averages
Level 96
1,471 SR
1,525 Elo+
Kukulkan
Kukulkan
Cthulux
Kukulkan
Level 113
God Stats
19W - 20L
1,436 SR
Queue Stats
70W - 77L
1,479 Elo+
Solo
Kuzenbo
Kuzenbo
TutiFruti21
Kuzenbo
Level 57
God Stats
1W - 0L
1,305 SR
Queue Stats
4W - 2L
1,523 Elo+
Party 2
Hercules
Hercules
mahe2000
Hercules
Level 139
God Stats
1W - 0L
1,415 SR
Queue Stats
5W - 3L
1,515 Elo+
Party 2
Fenrir
Fenrir
mikiues
Fenrir
Level 144
God Stats
2W - 0L
1,645 SR
Queue Stats
5W - 2L
1,591 Elo+
Party 2
Baron Samedi
Baron Samedi
santi1ago0
Baron Samedi
Level 27
God Stats
1W - 1L
1,553 SR
Queue Stats
5W - 3L
1,515 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
11
4 / 5 / 0
6,676
556
5,873
11,724
4,363
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

8
1 / 5 / 2
5,427
452
3,405
6,286
1,857
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
PanZaraza
Neith
8
1 / 6 / 1
5,243
437
4,175
8,857
3,538
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Nu Wa
9
1 / 5 / 0
5,562
464
3,120
7,415
2,047
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

7
0 / 4 / 2
5,119
427
2,558
11,365
7,004
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Cthulux
Kukulkan
11
3 / 4 / 6
7,224
602
6,264
7,606
3,285
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Kuzenbo
TutiFruti21
Kuzenbo
9
3 / 1 / 5
6,156
513
4,471
7,886
4,704
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hercules
mahe2000
Hercules
12
5 / 2 / 3
7,464
622
6,501
7,773
5,161
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Fenrir
mikiues
Fenrir
12
13 / 0 / 3
8,065
672
10,764
8,648
3,558
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Baron Samedi
santi1ago0
Baron Samedi
9
1 / 0 / 5
6,008
501
3,779
5,959
3,386
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
47
7
Kills
25
25
Deaths
7
5
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Fenrir
4
5
0
0.8
W
Kukulkan
Cthulux
Kukulkan
3
4
6
1.5
L
1
5
2
0.4
L
Neith
PanZaraza
Neith
1
6
1
0.25
W
Kuzenbo
TutiFruti21
Kuzenbo
3
1
5
5.5
L
Nu Wa
1
5
0
0.2
L
0
4
2
0.25
W
Hercules
mahe2000
Hercules
5
2
3
3.25
W
Fenrir
mikiues
Fenrir
13
0
3
14.5
W
Baron Samedi
santi1ago0
Baron Samedi
1
0
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,131
Damage
31,779
45,647
Taken
37,872
18,809
Mitigated
20,094
5,648
Healing
10,330
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
5,873
1,409
139
1,857
11,724
4,363
0
1,850
9,711
0
39,311
W
Kukulkan
Cthulux
Kukulkan
6,264
813
0
317
7,606
3,285
234
3,126
4,462
46,851
0
L
3,405
251
0
190
6,286
1,857
0
1,614
4,672
19,975
0
L
Neith
PanZaraza
Neith
4,175
1,300
142
1,112
8,857
3,538
0
5,847
2,962
0
26,223
W
Kuzenbo
TutiFruti21
Kuzenbo
4,471
2,732
0
1,559
7,886
4,704
0
1,030
6,841
29,043
0
L
Nu Wa
3,120
1,431
0
1,103
7,415
2,047
82
0
7,100
21,536
0
L
2,558
491
39
1,066
11,365
7,004
0
5,232
6,133
13,660
0
W
Hercules
mahe2000
Hercules
6,501
1,934
0
3,162
7,773
5,161
84
2,424
5,015
0
43,333
W
Fenrir
mikiues
Fenrir
10,764
3,808
0
2,228
8,648
3,558
548
1,004
7,626
29
35,519
W
Baron Samedi
santi1ago0
Baron Samedi
3,779
279
614
2,450
5,959
3,386
249
1,096
4,845
22,452
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,027
Gold Earned
34,917
194
Minions Killed
297
0
Camps Cleared
0
999,657
Distance Traveled
1,164,014
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,676
556
71
6
0
264,069
0
W
Kukulkan
7,224
602
81
7
0
223,092
1
L
He Bo
5,427
452
34
3
0
161,926
0
L
Neith
5,243
437
31
3
0
210,150
2
W
Kuzenbo
6,156
513
34
3
0
224,928
2
L
Nu Wa
5,562
464
45
4
0
140,205
0
L
Khepri
5,119
427
13
1
0
223,307
0
W
Hercules
7,464
622
85
7
0
213,143
0
W
Fenrir
8,065
672
58
5
0
275,351
2
W
Baron Samedi
6,008
501
39
3
0
227,500
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role