Player Matchup

Pele
Pele
Asttter
Pele
Level 109
God Stats
10W - 4L
1,652 SR
Queue Stats
42W - 45L
1,571 Elo+
Party 2
Loki
Loki
Idziorek_M
Loki
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 29L
1,324 Elo+
Party 2
Artio
Artio
jarekhampelPL
Artio
Level 88
God Stats
4W - 3L
1,338 SR
Queue Stats
113W - 111L
1,509 Elo+
Party 2
Merlin
Merlin
mykidsplay
Merlin
Level 25
God Stats
4W - 1L
1,630 SR
Queue Stats
57W - 65L
1,436 Elo+
Party 2
Shiva
Shiva
yanek433PL
Shiva
Level 124
God Stats
10W - 2L
1,896 SR
Queue Stats
61W - 74L
1,449 Elo+
Party 2
Team Averages
Level 90
1,603 SR
1,458 Elo+

VS

Team Averages
Level 50
1,532 SR
1,390 Elo+
Ymir
Ymir
AkiraMadCat
Ymir
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 26L
1,500 Elo+
Solo
Discordia
Discordia
Dresa_junior
Discordia
Level 22
God Stats
2W - 2L
1,586 SR
Queue Stats
25W - 17L
1,521 Elo+
Party 1
Ullr
Ullr
Ill1lllllIV
Ullr
Level 46
God Stats
0W - 2L
1,500 SR
Queue Stats
19W - 24L
1,045 Elo+
Solo
Cerberus
Cerberus
karatemormor
Cerberus
Level 104
God Stats
0W - 2L
1,572 SR
Queue Stats
38W - 32L
1,501 Elo+
Party 1
Pele
Pele
temp-292211
Pele
Level 42
God Stats
4W - 8L
1,502 SR
Queue Stats
30W - 34L
1,385 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
Asttter
Pele
16
5 / 3 / 7
10,071
530
12,952
18,993
7,324
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

17
3 / 3 / 7
10,658
561
5,693
14,420
5,815
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

15
2 / 3 / 14
10,284
541
11,586
21,508
20,506
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Merlin
mykidsplay
Merlin
15
4 / 5 / 6
9,931
523
10,127
12,225
4,601
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shiva
15
11 / 1 / 6
10,399
547
13,344
17,535
13,001
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 4 / 1
6,888
363
1,611
11,309
8,735
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Discordia
Dresa_junior
Discordia
14
1 / 5 / 6
8,997
474
13,128
13,985
5,321
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

7
0 / 5 / 1
6,081
320
2,843
7,126
1,714
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cerberus
karatemormor
Cerberus
17
8 / 3 / 3
11,116
585
13,014
17,496
17,464
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
4 / 8 / 5
9,762
514
11,651
19,426
7,078
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
30
25
Kills
14
15
Deaths
25
40
Assists
16
Player
Kills
Deaths
Assists
KDA
L
1
4
1
0.38
W
Pele
Asttter
Pele
5
3
7
2.83
L
Discordia
Dresa_junior
Discordia
1
5
6
0.8
W
3
3
7
2.17
L
0
5
1
0.1
W
2
3
14
3
L
Cerberus
karatemormor
Cerberus
8
3
3
3.17
W
Merlin
mykidsplay
Merlin
4
5
6
1.4
L
4
8
5
0.81
W
Shiva
11
1
6
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,702
Damage
42,247
84,681
Taken
69,342
51,247
Mitigated
40,312
29,631
Healing
12,193
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,611
91
0
605
11,309
8,735
0
3,260
8,049
11,917
0
W
Pele
Asttter
Pele
12,952
2,754
0
7,841
18,993
7,324
0
3,321
15,672
0
77,052
L
Discordia
Dresa_junior
Discordia
13,128
255
0
2,464
13,985
5,321
0
5,337
8,551
67,435
0
W
5,693
1,304
0
4,342
14,420
5,815
996
3,754
10,666
0
81,002
L
2,843
1,414
0
660
7,126
1,714
0
1,885
5,241
0
18,980
W
11,586
2,289
1,138
7,361
21,508
20,506
615
7,881
13,627
48,844
6,383
L
Cerberus
karatemormor
Cerberus
13,014
713
0
3,444
17,496
17,464
0
6,163
11,333
76,118
0
W
Merlin
mykidsplay
Merlin
10,127
993
0
899
12,225
4,601
360
5,629
6,596
61,206
0
L
11,651
3,644
0
5,020
19,426
7,078
578
4,466
14,848
0
68,233
W
Shiva
13,344
3,340
1,672
6,378
17,535
13,001
480
7,168
10,367
0
56,772

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,343
Gold Earned
42,844
502
Minions Killed
422
0
Camps Cleared
0
1,824,735
Distance Traveled
1,380,438
17
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
6,888
363
11
1
0
224,716
1
W
Pele
10,071
530
123
6
0
422,245
4
L
Discordia
8,997
474
105
6
0
337,157
4
W
Loki
10,658
561
135
7
0
377,785
4
L
Ullr
6,081
320
35
2
0
148,292
1
W
Artio
10,284
541
78
4
0
348,639
2
L
Cerberus
11,116
585
166
9
0
357,625
1
W
Merlin
9,931
523
91
5
0
329,682
6
L
Pele
9,762
514
105
6
0
312,648
0
W
Shiva
10,399
547
75
4
0
346,384
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role