Player Matchup

Merlin
Merlin
Bennie
Merlin
Level 160
God Stats
2W - 0L
1,763 SR
Queue Stats
135W - 71L
1,733 Elo+
Party 1
Medusa
Medusa
DougGimmaDome
Medusa
Level 160
God Stats
5W - 3L
1,581 SR
Queue Stats
295W - 283L
1,660 Elo+
Solo
Discordia
Discordia
Goldfish461
Discordia
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
105W - 43L
1,768 Elo+
Party 1
Ymir
Ymir
NinjaRex
Ymir
Level 160
God Stats
2W - 0L
1,787 SR
Queue Stats
49W - 17L
1,841 Elo+
Party 1
Guan Yu
Guan Yu
nacnudthedemopan
Guan Yu
Level 160
God Stats
6W - 6L
1,521 SR
Queue Stats
513W - 312L
1,737 Elo+
Party 1
Team Averages
Level 153
1,630 SR
1,748 Elo+

VS

Team Averages
Level 137
1,505 SR
1,552 Elo+
Ra
Ra
 
Ra
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
 
Bacchus
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ullr
Ullr
Crystalstasis
Ullr
Level 49
God Stats
3W - 5L
1,659 SR
Queue Stats
230W - 146L
1,672 Elo+
Solo
Heimdallr
Heimdallr
Fallen_Atombomb
Heimdallr
Level 160
God Stats
4W - 9L
1,438 SR
Queue Stats
702W - 622L
1,540 Elo+
Party 2
Ravana
Ravana
Uncle__Father
Ravana
Level 159
God Stats
1W - 4L
1,429 SR
Queue Stats
341W - 337L
1,549 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Bennie
Merlin
17
4 / 5 / 14
10,226
852
12,424
9,891
5,048
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

19
12 / 3 / 9
11,820
985
27,189
13,149
7,421
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Discordia
Goldfish461
Discordia
17
6 / 2 / 14
10,020
835
19,305
10,019
4,641
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ymir
16
3 / 6 / 16
10,170
848
6,217
20,359
24,828
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

15
0 / 4 / 18
9,573
798
10,176
18,189
24,326
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
18
6 / 5 / 8
10,024
835
15,008
15,505
9,425
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bacchus
 
Bacchus
12
0 / 5 / 12
7,478
623
6,076
16,078
19,551
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

16
7 / 5 / 8
9,057
755
11,829
14,919
8,168
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Heimdallr
Fallen_Atombomb
Heimdallr
16
3 / 6 / 14
9,190
766
10,499
15,309
9,677
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Short Bow

Short Bow

+15%
Attack Speed

14
3 / 4 / 11
8,432
703
7,826
16,794
21,206
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Match Insights

Player Kills, Deaths, and Assists

96
Kill Participation
72
25
Kills
19
20
Deaths
25
71
Assists
53
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
6
5
8
2
L
Bacchus
 
Bacchus
0
5
12
1.2
W
Merlin
Bennie
Merlin
4
5
14
2.2
L
7
5
8
2.2
W
12
3
9
5.5
L
Heimdallr
Fallen_Atombomb
Heimdallr
3
6
14
1.67
W
Discordia
Goldfish461
Discordia
6
2
14
6.5
W
Ymir
3
6
16
1.83
L
3
4
11
2.13
W
0
4
18
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,311
Damage
51,238
71,607
Taken
78,605
66,264
Mitigated
68,027
26,781
Healing
23,842
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
15,008
1,941
6,679
5,295
15,505
9,425
0
7,004
8,501
42,108
0
L
Bacchus
 
Bacchus
6,076
238
424
1,511
16,078
19,551
0
8,336
7,742
9,775
0
W
Merlin
Bennie
Merlin
12,424
501
0
600
9,891
5,048
100
2,916
6,871
36,049
0
L
11,829
4,286
499
1,629
14,919
8,168
0
7,728
7,191
0
22,340
W
27,189
13,061
0
2,963
13,149
7,421
5,507
3,754
9,293
0
48,784
L
Heimdallr
Fallen_Atombomb
Heimdallr
10,499
2,973
605
1,542
15,309
9,677
0
7,433
7,876
0
15,371
W
Discordia
Goldfish461
Discordia
19,305
1,268
1,186
1,173
10,019
4,641
1,452
4,309
5,583
30,633
0
W
Ymir
6,217
1,063
0
1,461
20,359
24,828
232
4,256
15,897
12,630
0
L
7,826
1,098
2,084
3,574
16,794
21,206
0
7,445
9,349
0
9,798
W
10,176
1,399
12,200
7,198
18,189
24,326
419
5,066
12,879
0
12,634

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,809
Gold Earned
44,181
129
Minions Killed
109
0
Camps Cleared
0
1,247,485
Distance Traveled
1,023,999
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
10,024
835
66
6
0
199,676
1
L
Bacchus
7,478
623
6
1
0
180,429
2
W
Merlin
10,226
852
49
4
0
219,193
0
L
Ullr
9,057
755
24
2
0
209,217
1
W
Medusa
11,820
985
43
4
0
189,443
0
L
Heimdallr
9,190
766
7
1
0
202,904
3
W
Discordia
10,020
835
24
2
0
243,553
2
W
Ymir
10,170
848
7
1
0
297,156
5
L
Ravana
8,432
703
6
1
0
231,773
4
W
Guan Yu
9,573
798
6
1
0
298,140
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role